Dungeons for the Devil, Dungeons for the Core (Book Version Title: A Different World Dungeon Made with the Devil)

Chapter 150: Odrant 4. Family Meetings - New Strategic Guidelines (Part 1)

'… then move on to the consideration of radical measures'

When the restarted Crowe submits a new motion, it quiets down with the one who had been naughty and noisy until then. Speaking of which, he said (you said) that typology and training were solutions in time...

You said you had radical measures?

'Ah. The point is that the problem is that the movement from the dungeon to the outside is restricted. So if we don't do something about this, we'll have solved the problem. "

Crowe can move each dungeon by dungeon gate, but there are no dungeon gates permanently located in the dungeon at this time. The basement of Augustine Mansion in Vinstadt has a dungeon gate disguised in a crate, but this is also usually closed. In addition, the Vinstadt group is given a portable dungeon gate - the current connection point is the transfer room in the pit - for emergency evacuation. However, these are all measures that take into account the special circumstances of the Augustine Mansion, which is an intelligence base in the enemy country, and do not allow Crowe's men to move freely between dungeons.

I guess that would have been good if we were merely leading the dungeon, but there are currently undead under Crowe's command that are likely to exceed three digits. In short, the problem is that the undead are boarding in the dungeons without an efficient operating mechanism being established.

Basically, unlike the "waiting" dungeons, the undead can operate outside the dungeons. If you think about its operation, inconvenience in and out of the grounds is problematic '

Until now, I've opened the dungeon gate every time, avoided people coming in and out of the dungeon. We need to improve things here.

'That is indeed...'

'Do you even build loopholes? Dear Lord,

Once a secret entrance and exit are made away from the entrance and exit of each dungeon, a single purpose can be achieved.

'Of course that is, but that alone would make many places tough in terms of travel. Besides, "rocky mountains" and "shalds" make it difficult to increase the number of entrances and exits themselves.

'Sure...'

"You're right..."

The two labyrinths of Moreau are relatively close to the town of Moreau, so the means of travel since leaving the dungeon are not inconvenient. And Pitt. Well, we can get out on the street in a little walk. But it is in the middle of the wilderness that there are Crevas and Odrant. Shrek - say in favor of the dungeon - is directly in front of the village, making it difficult to get in and out of the public without even midnight. Until the sealed ruins and rock caves of Shard are in front of the garrison troops.

'I mean, of all the dungeons under my command, Morrow and Pitt are the only ones that can be used as an entrance and exit for the undead, though bent. This has been a major obstacle to the operation of the undead forces. Christmas cities and unscenes - which tend to be forgotten, but those are also dungeons for once - are not difficult to navigate themselves, but the constraints of place and time zone are inevitable'

So far, the audience can see what Crowe thinks - some of them have their heads in them that they didn't want to know.

'I mean... think about creating a new... dungeon?

"It doesn't have to be a full-scale dungeon, so we need a base for the entrance and exit. I think connecting each dungeon to it at the gate would improve the operation problem... what do you think?

There's such a handy corner dungeon gate that I want to use it to the fullest. If you need more dungeons for that, let's do it.