Dungeons for the Devil, Dungeons for the Core (Book Version Title: A Different World Dungeon Made with the Devil)

Chapter 161: Requests from the Spirit 8. Odrant - Plan for the Establishment of the Monastery (Part 3)

'... Huh? Don't you take certain gods?

'Can that be called a denomination?

Everyone who's listened to me is upset,

'Maybe a little different from the denomination, for sure. In short, can't you use the setup that you're campaigning to restore a demonized wasteland? Something about planting trees, hoping that God's blessings will be brought to the wasteland that has lost God's blessings again'

That's what I suggested, but everyone I heard shut up.

'That's not like the denomination, is it?

"Don't be talking about another dimension of faith in God. At least, I'm not willing to associate it with my faith in a particular God. I just don't want any other denominations to refuse to build idols, do I? I don't even want to make it exclusive."

It would also be beneficial in terms of protection if religious forces and greening were linked. If more than one denomination were to contribute, it would be difficult for one denomination somewhere to cut trees for their own benefit.

"That's the kind of pre-construction, so you can't call the denomination a name tag. Do you want to make a name for yourself with the monastery?... right, how about a" healing shade "monastery or a" blessing breath "monastery?

Maybe "Levive" or "Green Forest Complementary Plan" or something. Maybe "Blessed Young Tree" or "Breath of the Holy Land" or something.

"Let them call themselves hermits."

"Hermit...?

"Ah. You mean" hidden "in the words of my world."

I seem to have received the name Hermit, but I say I don't know how these monasteries can be taken. There's too little precedent, and I don't see why not.

"I don't think there's going to be a sudden backlash..."

"Wouldn't this be a matter of extraneous ability?"

Hmm. Then the convent's headquarters will need someone who's good at interpersonal bargaining.... Is there a con artist (deceased) or something in Emmen's acquaintance? Let's check back later.

"Is there anything else we should consider about human resources later?

"Oh, if that's the case"

- And the next time I raise my hand, it's Hank's.

"Where do you intend to base the monastery?

... Base?

'... I knew you needed it?

"To be honest, I'm not bright about this... but I was wondering if it would involve credibility without a base, such as when I was contacted."

"Oh... sure..."

"I'm a rootless windmill, maybe you don't trust me the most right now."

Uh-huh... Maybe if you say so...

"So what do you like about it?

When I inquired like this, once again, everyone held their heads in.

'When they say that again...'

'I'll tell you something first, Elgin and Morrow can't. Elgin seems good for glare, but it's awkward to concentrate a lot on a narrow range'

"The king's capital is out of the question, isn't it?"

"Then the shearcaster would be awkward." 'Cause it's right in front of the king's capital.'

"Yes, Banks, huh?

'That's our winter base over there. I want to avoid bringing in trouble. "

"Is Barren... tough on other people?"

'And it's a superstitious land pattern. It must be inevitable to suspect things. "

"What about Noland?

"It's the northern front door, and I like the convenience of the monastery if it's set to come from somewhere else (approx.)..."

'Not bad, but too far north. I'm going to get Theodoram to work first. It's not convenient if the base is too north'

'Locally, if the spirits don't work where they're hard to move, it doesn't make sense, does it?

Where it came up in the argumentative dispute quote......

"Saurand or Vazari, or its suburbs......"

'Either that or you might prefer a nearby village or something'

'Well, considering the activities...'

But the villagers, they're sensitive to information and other people?

'Hopefully, they won't care where the convent came from...'

'Well, anyway, I'll try to find an affordable place around there'

Yeah. Let's ask the stable Neil's for this.

"Is this the place to be?"

"That's a lot to do."

"Hey Crowe, are we still ahead of us to open the Spirit Gate?

Oh... is that more of a problem for the spirits? I don't have a choice.

"We are considering adding more dungeons for the purpose of securing the entrance and exit of the undead. Depending on the location, let's also think about opening the Spirit Gate there. - Except! '

Stab the nail in Shanor, who seems happy to let go.

'... it's only for the night to open the gate. You can't just inadvertently catch people's attention. "

It is not operationally convenient for a place to use as an entrance or exit for the undead to attract attention. I wouldn't want the Spirit Gate to open, but I think we should make some concessions here.