"... That's narrower than I thought."

- That was the first feeling Crowe had when he looked down at the abandoned village from the ghost ship (Unsheen). In response to the whining, Hank was guiding the Crow now on behalf of the party members who were floating in the view from the Ghost Ship (Unsheen).

'Well, even though it's along the streets, it's only a village'

Considering the traces of arable land, I guess that's where the scale as a village was. However, since the structure is such that dwellings and arable land are arranged together, the range within which abandoned houses are built is narrower than expected. Even so, houses are more widely spaced than modern Japanese residential areas.

'... a little too narrow to use as a dungeon as it is...?

It's a good condition that there are rumors of ghosts coming out, but narrow ranges are likely to be a neck if you think about it as a dungeon. Even for a house, a similar cabin will just be built without any ideas and will lack fun as an offensive side.... It may not be that the Dungeon Master cares.

'That said, there's no reason to expand...'

"Abandoned villages are the reason why they are on the streets..."

It is certain that the evil stands out in many ways on the days when the expansion of abandoned villages and so forth is made.

"If so, just like a regular dungeon, we'll have to add a hierarchy to the basement... but I don't know... there's no art..."

'What are you going to do? Master. "

If you simply use it as an entrance or exit, there is no problem as it is now, but there are all the location conditions that seem interesting. There is little (isa) or no body to use as just an entrance or exit. It's just too narrow to be a dungeon. Okay, what's going on...

- And what came to mind in the brain of the thinking crow was a memory of a visit to the "Lost Forest," a forest dungeon spanning the borders of the three Illustrative Manastella Morphans. That dungeon cleverly used the transfer trap to make it a mechanism for intruders to be lured into the subterranean hierarchy without realizing it. Can't we use the same method here?

"Hmm... do you want me to build something like an abandoned village in the basement hierarchy and direct you there with a transfer trap? So you'd better check the underground structure and the location first."

I hear there's a ground pulse running near here. It would seem better to check in advance around how that affects the opening of the dungeon.

'Do you want to descend? Admiral (Admiral)'

'No... you'd better check from where you are now - in the air - with a panoramic view first. Keep up the altitude.'

That being said quickly, Crowe used a skill called "virtual dungeon". This is a skill that simulates what it would look like if you dungeoned it for any area, and it also tells you what it would look like if you dungeoned it - with analytical results.

And the result...

'Yeah?... you have a human reaction? A few people inside the abandoned house.... From what I feel, I look like I'm lurking...'

If it is true that the abandoned houses of the abandoned villages will be hit and followed for those who are being pursued to hide themselves. It is also not unnatural to think of yourself as being lurked by inquisitors with scratches on your tibia or bandits targeting merchants passing through the streets.

However, considering in conjunction with ghost rumors of going out to abandoned villages...

"Well... I wonder what this is all about"