Dungeons for the Devil, Dungeons for the Core (Book Version Title: A Different World Dungeon Made with the Devil)
Chapter 172: Secret Detective Distress Songs - Introduction - 1. The Problems of Dungeon Monsters
The monsters deployed to Morrow's "twin dungeons" were troubled. I wonder if we have any place of our own here.
'... you said it was a request for a repositioning?
'Yes, because the few intruders can only end with one tier of traps, on top of never having an intruder come...'
"It's like the dungeon monsters below two levels don't show up..."
"Oh... you're wondering why I'm being questioned about my identity as a dungeon monster..."
There's a reason why adventurers don't come to the twin dungeons, The Labyrinth Without Return and The Labyrinth of Quicksand. Besides being deprecated by the Adventurer Alliance...
-It is dangerous anyway.
· It is unclear what will be gained.
-There is no other information at all. I don't know what kind of preparation I need.
· Therefore, cost performance is too poor.
- There was a situation where the taste was too lacking from the adventurer's point of view. Furthermore, on Morrow's side, given the current state of affairs, which is busy as a transportation route to Shard, it is not advisable to point out the dangers of twin dungeons in a vocal manner. Thus - even though I'm not qualified to do that at all - I was on the list of blocking the entrance to the dungeon and forbidding entry. There was no dissatisfaction with this because Adventurer Side was also aware of the dangers of twin dungeons.
In fact, in the beginning, the side of the Adventurer Guild was also making a leap to somehow assess the dangers of the twin dungeons. I gave up on the offense from the beginning, but I thought I should get some information because two too heterogeneous dungeons appeared side by side. Morrow with the dungeon was controlled by the Baron Baron Adventurer's Guild - more recently Morrow also had a guild outpost - but it was determined that it was in the hands of a regional guild that the Adventurer's Guild headquarters in the Kingdom of Illustria had plans to embark on an investigation. The magicians who wanted to know about the dungeon also cooperated, and they decided to get on with the investigation of the dungeon.
But… the noise of a senior magician who tried to step into the entrance of the "Labyrinth Without Return" for investigation blew a bubble and fell.
Romulus, a dungeon core, was also surprised at this, and suddenly (cum) put the report into Crow. The investigation of the flying Crowe himself and the eavesdropping of Cave Bat and Cave Rat and others who sent him outside the dungeon turned out to be the fact that the magic of the dungeon under Crowe's umbrella was swelling up to an unusual extent.
Who didn't realize because Crowe would come to work (...) every day as usual... Actually, the distortions that arose every time Crowe "crossed the border" had accumulated in Crowe as immense magic. That was reasonably good, but the amount that an individual could safely handle - note. Crow standards - exceeded was automatically distributed to each dungeon under the command of the Dungeon Master Crow. As a result, dungeons under Crowe's umbrella were starting to increase and grow in magic even when left alone. The dungeon cores were aware of this, but they had just become the family of the Crow, and the point of how unusually large the magic power supplied was was a beautiful and refreshing blind spot.
"... a dungeon where magic cannot enter..."
"As a dungeon... I feel a little problematic..."
The opinion of Romulus and Remus was also expressed that it was only successful to curb the magic that leaked by expanding the employment of Fire (Whisp). But it was already too late, and Morrow's twin dungeons were ranked up from "beware" to "deprecated". And... it was the Dungeon Monsters who ate for this.
'In the beginning, some people tried to dive into the eyes of surveillance...'
"I was luring them to the back and hunting with the charm of the Fire (Whisp)..."
"- Finally, no one's coming," he said.
"'Yes'"
Very occasionally, the adventurers who had arrived had all been cleaned up on one level. As a result, the monsters deployed below two levels did not turn, and all of them entrusted with the lamentation of meat (garlic).
"Happy or unhappy, the dungeon monsters too"
"It is enhanced by the magic of Master Crowe..."
"You can't even get a stomach full of chimp adventurers there..."
There is certainly an option to relocate to a new dungeon to be built in the future, but when the monsters are so enhanced...
"... if you do it badly... no, you don't have to do it badly. There's a good chance you'll get the same prohibition designation..."
"'Ha...'"
This was one of the problems Crow dungeons have, starting with twin dungeons.