In the "cave" master room, Dungeon Road Crowe was thinking.

Although the May Festival managed to make a big (hopefully) mistake, the patrols (the kites) then dispatched Crimson Burn's intruder into the "non-returnable labyrinth" to testify about the land deal... various troublesome cases overlapped. To be honest, I'm a little tired, but I still have a pile of things to do. I should have lived in peace and secrecy with my subordinates, but how did this happen...

(... there's nothing I can do about it in the blur. Do you want to get rid of the accumulated work now anyway......)

While sighing (sighs) alonely, Crowe turns his mind to the issue at stake.

(Is it the Spirit Gate that needs to hurry? I couldn't help but open about three places... if you're looking to normalize spirits' interaction, you should still increase the number of gates)

Crowe's eye on as the next Spirit Gate candidate was the "Rock Cave of Disaster," precisely in its vicinity.

Due to the special condition of a dungeon on the border, the "rock cave" is infiltrated with soldiers of Theodoram and Marcus, who do not know day and night. It is reckless through impotence, such as opening the Spirit Gate to such a place. - If so, it is good to set up a gate in a place where the reasons for "the dungeon" are close enough to make sense, and yet the soldiers do not enter. If there is only one problem, it would be like "there is no place I like that convenience"... but if there is no such thing, just make it (...).

(When it comes to the environment that the Spirit seems to prefer, it would be a forest... but I can't easily build a depressed native forest...)

Unorganized structures such as rocky mountains and caves are not yet available overnight, such as harmonious forest ecosystems. If you leave it to the families of the wooden wizards, if you want to grow trees - and still not overnight - you may be able to do so. But then, there's simply a line of extended trees. So, there will be a lot of whales, such as nametags for forest ecosystems.

(Even if the soil is made up of earthly magic, we need to be able to attract the creatures that grow in the woods... at least it takes five years, ten years, fifty years...)

Not so much, I can't wait.

(Suppose... lakes and wetlands are the aim? As far as the "rock cave" goes, it doesn't look like there's a shortage of groundwater. If you grow grass and shrubs around you, it would be impromptu but biotope-like)

Experience when developing a "Crevasse" dungeon suggests that there is an accumulation of know-how on the creation of a biotope in that hand. The opinions of the families would also be helpful.

(Well, it just gets a little bigger, but you wouldn't have to think much about following up after you build it or anything. Then is it best to just build it? I'm also looking at attracting creatures, so if I miss now, which is the active phase, I think the recovery of the biological phase is going to be delayed.)

- From the Crow's point of view, it was decided (...) by ultra-reasonable logic to build a lake near the "rock cave of disaster".

… we should not worry about the fact that it is a small scale of state business.