'Oh, you know, Crowe... thank you for making me... a little... that... too flashy... We... you see, we can go in and out of the dungeon...'

Don't pull Shanor knowing Crowe's developed plan. And the families looking at it with raw warm eyes. It is a sight that can be seen around a crow.

'What to say. Speaking of Theodorams, they treat spirits like pests, don't they? There's no way they can open the Spirit Gate in a dungeon like that. I can't let you impersonate me. "

"Oh, yes..."

'Never mind. It's a lot easier than when we used to build "Rock Caves" all at once. Maybe it's because I'm used to it. "

('Hey, I'm used to it...')

It was a distant shanor, but there was no reason for a dungeon-loaded crow to do such a few things at a time. That's why I was having an exchange of views with my family.

The grandfather of the Spirit Tree, another good sense, by the way, but this time he keeps his silence. There are things I would like to say to the same sobering gestures, but I know it is the result of thinking about the spirits, so it seems that it is difficult to pursue them poorly.

"The lake body is built with my dungeon magic. Once you've built it as a dungeon, you just have to disarm it, it's easy. '

"Oh? That means... isn't this lake a dungeon?

It's only about five kilometers from the Rock Cave. There would be no reason or benefit to create two dungeons so close together. '

… The distance between Morrow's twin dungeons, the "Labyrinth Without Return" and the "Labyrinth of Quicksand", is less than a kilometer, rather than five kilometers.

'... no... that's a special case, isn't it?

"Can't we leave it to Mr. Kerr to manage it? Master."

'The concept is too different. I can't let you go through any extra trouble. "

In Crowe's opinion, the planned lake is simply like a waiting area attached to the Spirit Gate. There is no particular inevitability of being a dungeon, as long as it is an environment where the spirits are prone to live. Exactly impossible to get to the trees, but not hard enough to build a bush around the edge of the lake. Soil magic and tree magic families will do their best.

"No… it depends on how foolish I thought it would be for humans to have a place where it would be easier for the spirits."

"Ah... do humans occupy our faces..."

At least if we consider the temperament of the Theodoram people, the danger is twelve.

"Suppose... why not just build a lake and end it"

Sly predicted it and thought about dungeonization.

"Uh-huh... But if you turn it into a bad dungeon, now you can also think of the Adventurer Guild giving it a hue..."

'The "Rock Cave" and... just like... on the border... what if we build...?

'Even in that case, if it's an accessible situation, soldiers from both countries are likely to use it.... No? Whether it's a dungeon or not, is there a problem if we restrict access to the lake?

"Oh... sure, then..."

"No problem. Right."

"But Lord, how can you stay away?

"That's it, the problem is"

Crowe initially thought of a proposal to make the area around the lake a bottomless, marshy wetland, but then an opinion was expressed that the animals would be kept away from the water, and the proposal disappeared.

The next topic that came up was the forest dungeon, commonly known as the "Lost Forest", which spans the borders of the three countries of Illustria Manastella Morfan. I got an opinion on how to put up a stray line like that over there...

"How is that different from a dungeon?

- was to be silenced before Shanor's (more) extreme (very) opinions.