Elysion Online - Dragon Newt and Summoner
Term Description
Elysion Online - Dragon Newt and Summoner - Term Description
[Game]
Elysion Online: The new VRMMORPG. Games that get noticed due to the number of players in their job title, cute NPC, good graphics, etc. Provision requires students under high school to play with players above high school. Again, this game forbids Resemara for some reason. Tact was involved in the development of this game in bytes, he just got the hard to get first limited edition and started playing on the first day.
GM: The name of the people on the game's operational side, who provide user support and the management of official events, in-game patrols, anti-fraud, etc. Koryu, who was Tact's boss, also currently belongs here.
[Job Title]
Job Title: A profession that is shaken by each player. There is no change in job title due to Resemara. However, changes can be made during the evolution of the job title. At that time, the skills dedicated to the previous job title are eliminated and ordinary skills are inherited. The job title is broadly divided into two types: combat jobs with combat specialization and production jobs with production specialization.
Production jobs: people who make and commercialize items, weapons, protective equipment, accessories, ingredients, etc. Each has a specific job title and an important job title to assist players in combat. For once, combat is possible and experience is gained by making produce.
Combat Job: A job that makes money by defeating monsters. Most players can also acquire production skills in this combat role.
Summoner: A job title also known as Summoner. You can use summoning magic to make contracts with summoning monsters or subraces and call them. Solo Player Recommended Job Title For that matter, it has become a fairly advantageous job title in long explorations and contextual battles.
Warrior: A job title also known as Fighter. Features many types of weapons that can be used such as swords, spears, axes, etc. Job type with average status and easiest to use, with a variety of customizations.
Woman Warrior: A job title also known as Amazones. The content is the same as that of a warrior.
Heavy Warrior: A job title also known as Armor. Specializing in defense and attack, equipment weapons are also recommended, such as large shields, large swords, axes, hammers, halberts and large spears.
Light Warrior: Job Title for Speed Specialization. Equipment weapons include one-handed swords, daggers, etc. Light weapons are recommended due to lack of muscle strength.
Knight: A job title also known as Knight. It is better at attacking, defending than a warrior, and is inferior to a warrior in speed. It is basically equipped with a one-handed sword, a shield. For once, spears and swords can also be equipped. One of the orthodox job titles.
Spears: A job title also known as Lancer. Equipment weapons are spear-weapon-specific jobs such as spears, large spears, and Hulbert. Overall, the status is a little lower than that of a warrior.
Fighter: A job title also known as Warrior. Equipment Weapon is a fighting specialty job title such as Gauntlet, Meriken, etc. Stats are better in life, attack and speed than warriors, and lower in defense.
Archer: A job title also known as Archer. Equipment Weapons are mainly equipped with bows and arrows and can also be equipped with light weapons such as daggers. There are also many items for distance use with dedicated skills in a distance specific job title.
Wizard: Job Title for Magic Specialization. Equipment weapons are canes, etc. A job title that uses a variety of magic, attacks, and supports. Because magic has chanting time, solo play is almost impossible and a job title well targeted by the monsters.
Bandit: A job title also known as Sheaf. Light weapons are recommended because equipment weapons do not have muscle strength, such as daggers. Trap installation is available with skills specific to the job title. For this reason, they specialize in exploration, reconnaissance, etc.
Ninja: A job title for exploration and reconnaissance specialization as well as sheaf. Light weapons are also recommended. As a ninja, I just want to equip myself with kunai, sniper, hand sword, etc. I have ninja skills dedicated to my job title and can attack attributes like magic skills. A popular job title due to its ability to imitate certain animations.
Clergy: A profession also known as Cleric. Recovery Specialized Job Title. Skills dedicated to the job title are healing magic. Characterized by a higher amount of healing than light magic. Magic skills can only be acquired by light magic and no other magic can be acquired.
Clergy: The same profession of recovery specialization as the clergy. Skills dedicated to the job title are purifying magic. It is immensely powerful against the recovery of state anomalies, demons, zombies, etc. Just like the clergy, only light magic can be acquired and no other magic can be acquired.
Beast Users: A job title also known as Tamer. Skills dedicated to the job title are Taming. You can keep monsters company. Unlike a summoner, you can get monsters with only your skills, but you need to reduce the monster's HP to critical levels in order to keep monsters.
Alchemist: A job title also known as an alchemist. Skills dedicated to the job title are Alchemy Magic. However, a large late-molding job type that requires considerable alchemy skill upgrading to meet. Alchemy magic is a popular job title for imitating certain animations, such as being able to instantly build iron walls, create the weapons you want, and so on.
Fisherman: A job title also known as Fisherman. Job Title for Underwater Combat Specialization. Weaponry uses nets, crocodiles, etc. Underwater combat is said to have no enemies of all occupations.
Fighter: An early job title that specializes in fighting. The status is balanced and has special skills to self-reinforce.
Occupier: A job title also known as Fortune Teller. Skills dedicated to the job title are divination. Divination results have a variety of effects. That's what scares me about this job title, some good results and some bad results.
Merchant: A job title also known as Merchant. The type of job that buys or sells items. A job title that basically makes money by buying products from a production job and selling them to players and NPCs. It is possible to fight even when speaking of merchants. However, the status is lower than the battle position.
Blacksmith: A job title also known as Blacksmith. A job title that specializes in creating and repairing weapons. It is possible to fight even when you say blacksmith. However, the status is lower than the battle position.
Leather Artist: A job title also known as a leather worker. A job title that specializes in creating and repairing leather protective equipment, shoes, etc. It is possible to fight even when speaking of leather craftsmen. However, the status is lower than the battle position.
Farmer: A job title also known as Farmer. Specializes in making vegetables, herbs, etc. Even when it comes to farmers, it is possible to fight. However, the status is lower than the battle position.
Pharmacist: A job title also known as Healing Butta. A job title that specializes in creating recovery items, buffs, and debuff items from medicinal herbs. It is possible to fight even when you say a pharmacist. However, the status is lower than the battle position.
Woodworker: A job title also known as a woodworker. A job title that specializes in creating weapons, items and houses that use bows, canes and other trees. Even when it comes to woodworkers, it is possible to fight. However, the status is lower than the battle position.
[Monster]
Monsters: Enemy characters that appear in the game. The types of monsters are divided into Summoning Monsters, Tame Monsters, Common Monsters, and usually Monsters. The enemy characters in this game are basically monsters but not only monsters are enemies.
Summoning Monster: A monster that a summoner can associate with.
Tame Monster: A monster that a beast user (Tamer) can associate with.
Common Monster: A monster that both summoners and beastmen can associate with.
Normal Monster: A monster that cannot be made one of us.
[Game system]
Party: A group of players who organize with each other. The maximum party is six people. Party composition is free.
Legion: About groups that organize at multiple parties. The cap is five parties. Monster emergencies increase and EXP is distributed. The number of item drops is no different from regular parties.
Friend: About a friend. In addition to friends, you need to register to exchange emails with people you want to stay in touch with. When registering, use the friend code set for each player to register. When an email reaches a player, an info will flow through the report.
Email: means of communication between players. Emails can be sent to someone who is registered as a friend or to a specific person with a friend code.
[Facilities]
Accommodation: Facilities for players to stay in. Required to log out safely, prices change with amenities and treatments. There is also an inn inside that needs attention. In addition to logging out, you can create items, eat, and more.
Library: An establishment with lots of books. Learn more about magic, magic, maps, emerging monsters, and skills. However, reading skills are required in order to read a book, and it is not possible to read a book without completing the browsing conditions.
Street: Facilities for players who cannot have a store to do business with.
Alliance: The name of the large organization. In the case of an organization of players, it will be named Clan. You can organize with a minimum of 30 clans if you want to create guilds in players.
Adventurer Guild: A guild reserved for adventurers who are ordering guild quests such as the Crusade of Monsters. The first guild most players sign up for. Higher difficulty quests are unlocked as your Alliance Rank increases. It is also one of the largest guilds in the world and is closely connected to all countries.
Beast Demon Guild: A guild dedicated to summoners and beasts. Quests are all about monster relationships. Basically, there is no crusade request, but when an emergency occurs, a crusade quest is issued. On a large scale, there are facilities dedicated to summoners and beasts, and there are places where you can buy food, equipment, etc.
Alchemy Guild: A guild reserved for alchemists. Quests mostly request the creation of items. I create guilds in the basement, which have the image of a secret organization, but not a suspicious guild. I can buy items created with my alchemy skills.
Commercial Guild: The guild that separates commerce. A guild that must be registered when you allow a stall or leave a store. Bankruptcy cancels the registration from the guild. It is also the total tightening of each production position guild. This guild is often the only place in smaller villages and towns, where you can buy the tools, items and facilities you need for productive jobs. One of the largest alliances with the Adventurer Alliance.
Guild Card: ID card that belongs to the guild. I can't use my guild without this. It is also an indication of the rank of the Alliance and has all 16 ranks: White, Black, Ash, Tea, Blue, Water, Red, Pink, Green, Yellow Green, Yellow, Orange, Purple, Copper, Silver and Gold.
[Quest]
Quest: About the challenges being put out by guilds, NPCs, operations, etc. Complete for rewards. Each quest has a difficulty set and is now set to F- to S +.
Alliance Quest: An assignment that comes out of each Alliance. As you clear, your Alliance Rank rises.
The more challenging you are, the more experience you will have in guild rankups.
Request Quest: An assignment given by NPC. There are types ranging from regular requests to persistent requests. It is up to the player to decide whether or not to take it.
SPECIAL QUEST: A challenge that meets and occurs under special conditions. It is up to the player to decide whether or not to take it.
Urgent Quest: A challenge that meets special conditions and occurs suddenly. A quest where players do not have the right to reject.
Event Quest: An issue raised by the operation. Difficulty is set to increase and varies. Characterized by high difficulty and luxurious rewards.
[Weapons]
Weapon: The weapon has a rarity, weight, and endurance value set. Rarity can be done, and the more rare it is, the more powerful it becomes. Weight negatively affects the sensitivity and hit rate when the player's muscle strength is less than the weight. The endurance value gradually decreases when the weapon is used, and when it is gone, the weapon becomes broken and unusable. The healing of durability values can be healed by a Blacksmith's retraining or by Alchemy Skills.
One-handed sword: the most orthodox sword-shaped weapon. Mostly used by swordsmen, knights, warriors, etc. It weighs and is standard, and the martial arts range from great moves to moves with less skill. Requires one-handed sword skills or superior skills to handle.
Dagger: A sword-shaped weapon smaller than a single-handed sword. Mostly used by bandits, hunters, ninjas, etc. A weapon that weighs lightly and is less damaging than a one-handed sword. However, it is easy to get around and there are many serial attacks on martial arts. Requires dagger skills or superior skills to handle.
Great Sword: A sword-shaped weapon larger than a single-handed sword. Mostly used by heavy warriors and others. It weighs quite a bit and the attack speed really slows down. However, the attack power is tremendous, and the martial arts of the Great Sword Skill have many special moves for a single blow. I need one-handed swords, great sword skills, and uppermost skills to handle.
Dual Stream: Top Skills in One-Handed Sword Skills. I can equip two swords. However, the weight of the sword is adapted both ways. The two swords excel in both defenses, and the martial arts have many successive attacks. Requires dual skill to handle.
Shield: A weapon specializing in protection. Mostly used by knights, warriors, etc. While they specialize in preventing the opponent from attacking, they can also play attacks and create skis. That's a lot of martial arts, and on the other hand, there are push moves. However, it is not compatible with battery weapons and cannot be played. It requires shield skills to handle and can be equipped with one-handed swords, sticks, hammers, etc. without duplicitous skills.
Stick: Weapon for beating. Mostly used by bandits, bandits, etc. It's a weapon for beating, so it has a lot of martial arts and a lot of ski. On the other hand, it is compatible with the shield and has the advantage of greatly decreasing the endurance value for the opponent's weapon.
Hammer: Hammer your name with a weapon for beating. Mostly used by blacksmiths etc. Heavier than a stick, more aggressive but naturally the ski gets bigger. Much of the martial arts are also special to one blow. The weapon with the greatest reduction in the opponent's weapon endurance.
Spears: Weapons for medium range warfare. It is mainly equipped with spear soldiers, etc. Basically, it's a poking weapon, but there are a lot of tricky martial arts tricks like shooting, swinging, and throwing. Caution should be exercised if the weapon is lost if thrown.
Bow: A weapon that can consume arrows and attack at a distance. Although it costs arrows, it is characterised by few magical skis with a few means of ranged attack. If you get used to it, you can hit an arrow while traveling. Also, when using martial arts, you only need to consume one arrow.
Wand: A weapon reserved for magical positions. We can beat it as a weapon, but the original use is magical. Martial arts are also based on magical martial arts. The magic of the martial arts of the wand has become attributeless, and the advantages and disadvantages of the attribute do not exist. Plus it's martial arts, so you don't have time to chant, and you can shoot magic at high speeds.
[Magic]
Magic: Techniques that use magic and mana present in nature to cause phenomena in nature. Also called attribute magic. Basic magic and composite magic exist in large part in magic.
Basic magic: six magical things: wind, fire, earth, water, darkness and light. It was named after the meaning of the foundation of all magic.
Composite Magic: Five Magic Things: Thunder, Explosion, Tree, Ice, and Space. It was named for the meaning that it is created by combining basic magic.
Special Magic: A magic thing created by monsters and subraces of their own. It is said that it is impossible to meet in humans.
Wind Magic: Magic thing about wind attributes. Magic in favor of water attributes and unfavourable to earth attributes. Fastest and easiest magic to hit in basic magic.
Fire Magic: The magic of fire attributes. Magic in favor of soil attributes and against water attributes. Magic with the greatest firepower in the underlying magic.
Earthmagic: The magic of earthly attributes. Magic in favor of wind attributes and unfavourable for fire attributes. The magic that specializes most in protection in basic magic.
Water Magic: The Magic of Water Attributes. Magic in favor of fire attributes and against wind attributes. The most balanced of the underlying magic.
Light Magic: The magic of light attributes. Magic that also favors and disadvantages against dark attributes. Recovery and other aids are the main magic.
Dark Magic: The magical thing about dark attributes. Magic that also favors and disadvantages light attributes. Disruptions such as state abnormalities are the main magic.
Thundermagic: The magic of thunder attributes. Magic in favor of water, ice attributes, earth attributes, and tree attributes. Fast, firepower, user-friendly magic.
Blast Magic: The magic thing about blast attributes. Magic in favor of soil, tree attributes, and against water and ice attributes. Firepower is the highest magic in combined magic. Instead, magic activation takes time and is easy to sense.
Wood Magic: The magic thing about wood attributes. Magic in favor of wind, lightning attributes, fire, explosion attributes. Magic resistant to long wars with poisons, restraints, etc. A very popular magic for farmers (farmers).
Ice Magic: The magic thing about ice attributes. Magic in favor of fire, explosion attributes, against wind and lightning attributes. There are many magics that interfere with the opponent's movements.
Space-Time Magic: The magic of space-time attributes. The advantages and disadvantages of attributes are magic that does not exist. There are many magics that take time but are useful to gain the ability to attack.
[Magic]
Magic: Techniques that use magic only and cause phenomena that do not exist in nature. Alchemy, subpoena magic, etc., fall under this category.
Alchemy Skills: Techniques that use alchemy skills and various materials to create or cure items, etc. You can make medicines and demon stones, and you can quickly heal the endurance value of your weapon. However, in the case of medicines, the grades are constant and no special effects such as bonuses are eliminated. Restoring the endurance value of a weapon requires the material that was the main weapon. But there are also items that can only be made from alchemy skills, and they are traded expensively. There is also demonic stone generation, so it is closely related to summoning magic.
Summoning Magic Skills: Skills reserved for Summoners. Techniques that can summon monsters or subraces using demonic stones, etc. In the beginning, you can only summon once a day, but as you increase your level, you will be able to use more advanced summoning magic.
[Summoning magic]
Demon Stone: Stone can be made with Alchemy Skill Demon Stone Generation in materials. With what it takes to perform the Demon Stone summons. Depending on the material, you can create demonic stones with attributes. For some reason, we make it prohibited to buy or sell.
Demon Stone Summoning: Magic that uses demon stones to summon monsters or subraces. Demon Stone Summoning is completely random. You can narrow down monsters or subraces that you summon by using attribute demon stones for materials. However, it may fail.
List Summoning: You can use Demon Stones to select and summon a Summoning Monster that you have previously companioned or a Monster that you have successfully identified due to your identification skills. Only lower monsters or lower subraces can be summoned with this.
Subracial: The generic name for a man-shaped monster. Handling varies from country to country. Some countries see it as a monster, while others treat it as a willing person. He looks different from people, he has more powerful abilities than people, but therefore human discrimination remains deeply ingrained.
[Skills]
Skills: Skills that allow you to spend and meet skill points. The more you use it, the more you grow, and some of them have the skills to have experience at the same time. There are also skills that change as a result of growth, skills that are liberated under special conditions, and so on.
Skill Points: Points required to meet a skill. You can get it mainly by leveling up, winning titles, quest clearance bonuses with high difficulty, etc.
Bare Hand Skills: The first skill all players are gaining. Correction enters a punch or other bareback attack.
Kicking Skills: Skills to acquire kicking martial arts. The release condition is to kick the monster. Consumption Skill Points are 1 pt.
Appraisal Skills: Skills required to appraise an item. Consumption Skill Points are 1 pt. Learn more about the item. Conversely, it is not possible to see item information without this.
Mining Skills: Skills required to get ore and more from mining points in the field. Consumption Skill Points are 1 pt. Without this skill, mining points will not be recognized and items will not be available. As the level rises, mining in more challenging places will be possible.
Dismantling Skills: The skills you need to earn drop items from monsters. Consumption Skill Points are 1 pt. Without this skill, you won't be able to dismantle monsters. The dismantling knife may not be possible if the level of the dismantling knife required for dismantling is low. As the level increases, the drop rate increases.
Identification Skills: Skills that allow you to learn more about monsters. Consumption Skill Points are 1 pt. However, Skill Scroll is available in the likes of the Beast Demon Guild clerks and Gilmouth and is available without points. It's a mechanism where you can see monster data at skill level and player level, and the more you can't see monster data, the bigger the level difference will be.
Reading Skills: The skills you need to read a book. Consumption Skill Points are 1 pt. However, you can get a skill scroll at the library counter and get it without points.
Cooking Skills: Skills that make cooking tastier and add a buff effect. Consumption Skill Points are 3pt. Liberation conditions shall be created without the culinary failure. As the skill level increases, the deliciousness of the dishes, and the effectiveness of the buffs, increases.
Feeding Skills: Skills reserved for summoners and beasts. Skills your buddies can do by feeding monsters. Consumption Skill Points are 3pt. Liberation conditions shall be to give the monster a dish to reach a certain liking. It has become quite a rare skill because I have to fulfill three conditions: being a professional cook skill, a summoner or a beast user, and being liked by a monster.
Fishing Skills: Skills that require correction for fishing. The liberation condition is to catch fish. Consumption Skill Points are 3pt. The higher the skill level, the more frequent fish are hit, and the more rare fish are likely to be hit.
Blacksmith Skills: The skills you need to build a weapon. You can also restore the endurance of your weapon by retraining. Note, however, that it may fail. Less failures take place as skills increase, with benefits such as increased additional effects and the addition of new ones.
Dispensing Skills: The skills you need to make your medicine. Note, however, that it may fail. Fewer failures take you as your skills increase, and you benefit, for example, from increased medication effectiveness.
Collection Skills: Skills required to take medicinal herbs etc in the field. Consumption Skill Points are 1 pt. You will be able to see the collection points. Features mining, logging and being able to get items without the need for different tools.
Woodworking Skills: Skills required to make wooden weapons, items, etc. Note, however, that it may fail. Fewer failures take you as your skills increase, and you benefit from increased additionality and the addition of new abilities.
Logging Skills: Skills needed to cut down trees. In fact, the tree also has an endurance value set, which is usually possible to cut down the tree with an attack, but inefficient if you don't have the extra muscle strength. In the case of highly rare trees, the endurance value cannot be cut down even if the Heavy Warrior continues to attack for a day. For this reason, it is considered a necessary skill to cut down trees.