Elysion Online - Dragon Newt and Summoner
Investigation of researchers ①
EO, Validation Fellow Damage Questionnaire
This is a compilation of EO damage.
Damage Survey
Weapon Attack
Attack set on weapon. Confirm that the heavier the weapon, the higher it is.
Armor Defense
Defense set to Armor. Confirm that the heavier the protective equipment, the higher it is.
Make sure it also affects magic.
Normal Physical Damage
Determined by Weapon Attack, Armor Defense, Muscle Strength, Defense, Agility, and Impact Damage.
Unlike weapon attack power, does the weight of the weapon seem to be involved? Investigating
Martial Arts Damage
Usually determined by physical damage, martial arts power, and skill level.
Investigating if there are any other elements
Magic Damage
Determined by wand, Armor Defense, Magic, Magic Power, Skill Level, and Defense. Confirm fire attribute mitigation effect.
Some attribute advantages are thick. Investigating.
Fall Damage
Various jumps and verifications.
Confirm the damage occurred from about 3 to 4 meters.
Confirm increased damage as the altitude increases.
Confirm mitigation with protective equipment.
The endurance value of the weapon and protective equipment confirms a drastic reduction effect.
Make sure there is no damage in the city.
Impact Damage
Various bumps and verifications.
Confirm damage when it hits people or objects hard.
Supposedly, the weapon's durability decreases.
Confirm that heavy weapons cause high impact damage.
Penetration Damage
Verified with one-handed sword, spear, fine sword, bow and arrow skills and weapons.
Confirm that the endurance value of shields and protective equipment is reduced more than that of slashing with pushing moves.
It seems to be determined by weapons, muscle strength, and agility. Investigating
Critical Damage
Kick and validate with a punch.
Hit hard at the steep point of the human body, kick and confirm the occurrence.
Confirm that the damage is constant at all steep points.
Confirm that the critical damage is roughly double.
Parry Damage
Make sure it gets stiff when you play the attack.
Time is 1-2 seconds.
Confirm increased damage when stiff.
Chain damage
Stiff but confirms increased damage when hit in a row.
Also confirm the extension of stiffness time.