Elysion Online - Dragon Newt and Summoner

# 322 Skill Rush and Spica Strength

I still have time, so I got a warning from Mr. Cain, so I'll try to use a lot of skill points in a while. Let's start with earth magic.

"Earthmagic has been acquired and earthmagic has evolved. The acquired earthly magic will be taken over '

"Earth Magic [Meteo] [Sink Hole] Retrieved"

This brings the remaining skill points to 55 pt. Now all that remains of Advanced Magic is Dark Magic. I'm almost done, and I'll get the skills I've been patient with.

Featured skills are Beast Magic, Delay Magic, and Continuous Chanting. If you take them all, your spending skill points are 36 pts.

I have to take it. That's why I got it.

"You've Got Beast Magic"

"Delay Magic Retrieved"

"I've Got A Serial Chant"

That's why the remaining skill points were 19 pt. You did it. But to survive the tough trials and the next event. I need to earn skill points with this one again.

Let's just try these skills with the new magic. We need a lot of ice, so we head from the hot springs to the Yellow Ossa Forest for the natural water aim of Yellow Ossa.

Members are Sethia, White Night, Meal, Synth and Spica. Spica's strength check and Setia and Meal want trees and medicinal herbs, so let's just try our best.

First try delayed magic. Follow the instructions and try to delay the exploration.

Spell after chanting magic.

"Delay!"

This stocked the exploration.

Then I rode the spica and headed to the woods, but it sucked. Naturally, it was much faster than Monocellus. Then the ride is very stable. That's the effect of horseback riding skills. Somehow it feels like the view you're looking at looks different. Once again, I recognized the difference with Monocellus.

Besides, the effect of blocking the signs… the three-feathered glass found in the woods was not activated. Don't travel so much easier.

When I went into the woods, I found a wappitch, so I'll use delayed magic. cast a spell to liberate.

"Release!"

Explosion is activated in an instant and Wappichi is defeated. Don't be ridiculous. I dismantled it and got wappy meat. Then Irish Elk appeared. Good opponent to test new magic and skills.

"Meal asks for a trap set up just in case"

"Yes!"

Then let me give it a full try!

First of all, Earthquake. It was the magic that caused the earthquake, as the name suggests. Irish Elk has become Stopped Abnormal with Damage. You're strong.

Meteo next. The meteorite has fallen. There are no abnormalities in the state or anything, but the fire power is simply huge. Probably the biggest so far. Well, it falls to the designated spot, so it's easy to squeeze, but if you hit it directly, it's not sprinkling.

It was a blow to the Irish Elk that couldn't move in Earthquake. I apologized to Meal. When I dismantled it, it would be a snack for the Sethias. I got a giant deer horn.

And think. Two metheos in a row sucks, huh? There are three possibilities for delayed magic. []/(adj-na, n, adj-no) (uk) frivolous/

There was Wappichi again, so I tried. First, stock Meteo with delayed magic. Then I used two metheos with continuous magic, and when I freed the metheos I had stocked, I was able to follow my aim.

Well, Delayed Magic Meteo's a little late, but if it's from Wappichi that all three meteorites are falling, it's a nightmare. But he was lightly swallowed and escaped. It's still noticeable magic, and speed is the neck.

But you can't run away from us on the spica. The corners of the spica rotate and the light gathers in the corners and shines. At the next moment, I pierced all the wapitchi that were running away with a bulk.

Monoceros had made a change of direction after piercing a straight line, but Spica showed it piercing for everything light. It's the effect of concentration that brings the light together. []/(n, vs) (1) (uk) (uk) (uk) (uk) (uk) (uk) (uk) (uk) (uk) (uk) (uk) (uk) (uk) (uk) (uk) (uk) (uk) (uk) (uk) (uk) (uk)/(uk) (uk) (uk) (uk) (uk) (uk)

When I dismantle it, there is nothing. Neither did Irish Elk show up, so he confirmed his wand martial arts and spica skills as he continued his exploration.

It starts with wand martial arts. Magic Javelin was a move to throw a spear of magic at his opponent. It exploded when it hit, so I think it's quite a firepower move.

Next up, Resist. A move to expand the Demon Square forward. Apparently it's a defensive move. Setia tried it with arrows and magic, but prevented it brilliantly. I'm in good shape. I tried it on the corner of the spica and it penetrated beautifully. A horn passed directly next to his face, and I thought he was going to die. Apparently it's a move that prevents some moves and reduces damage.

Spica from next. Firstly, Clash. Looks like the enemies that have advanced have extra impact damage to the damage of the Clash. The moment the rock hit the corner, it was shattered. This is not the case with monokeros with rotational angles only.

Further, the disease is a skill that moves as quickly as the disease, but the sky seems to be able to run for a short time. I felt good.

Then the phantom. This is a strange experience. When I thought I hit a tree, the moment I hit it, I moved to the side in an instant. When I got down and checked, the spica that hit the tree vanished into illusion, and the spica appeared from the side. This... is dodging skills. I feel close to cutting it off. The difference is that the place of appearance changes at the discretion of the spica. If you think it's decided to attack, they'll pierce you from behind. []/(adj-na, n, adj-no) (uk) frivolous/

And the protection of the Holy Beast seems to be automatically restored to state anomaly invalidity, conferring sacred attributes. The boulder is a holy beast... half-performing. I felt it the first time I saw Spica but seriously thought it might be the strongest of us all.

Setia discovers pines and logs them as she plays in the spica. After cutting two pines, Zlatrok appeared.

Thanks. I tried using the sinkhole quickly. The ground collapsed and Zlatrok fell into the pit. This is handy. I wanted to use it for agarez crocodile. Then Meal says.

"... me, it's very complicated..."

"The pitfalls are synonymous with Mr. Alanea and Meal."

Yeah, you can't tell from the trap installation pitfalls at first glance that it's definitely this. But there is a definitive difference.

"It's very similar, but this doesn't make it possible to set a trap in the pit, so it feels like magic that creates a stumbling block or a geographical advantage."

Damage occurs, of course, because it falls into the pit. But I feel more important magic in these two points than that.

"I see... so subtly different uses"

"You can't install a mine in a pit like this one."

"That's what I'm talking about"

Zlatrok jumped out of the pit as we talked. Then let me test the last beast demon magic! I could check the list of magic that I could do beast magic in advance, so let's give it a try.

First, I'll use Thunderbrunch, Setia will use Mist.

"" Beast Magic! Boltic Mist! ""

The moment Zlatrok is engulfed in fog, he is electrocuted. Zlatrok becomes paralyzed and falls... shrugged.

Next, I'm Meteo and Sethia's bursting.

"" Beast Magic! Meteorburst! "

The moment a burning meteorite flies in and hits Zlatrok, it goes on fire. Better than just now. Zlatrok is resurrected with resurrection and becomes a mad warrior. That's where I noticed. Once you die, the state anomaly will be removed.

Let's make a final decision, then, perhaps with the original magic of the Beast Demon Magic. I'm the Atmosphere, Setia's the Blossom Storm.

"" Beast Magic! Blossom Hurricane! "

Atmospheres containing cherry blossoms are released. Is that it? If you hit Zlatrok, the Atmosphere expands and traps Zlatrok. And by the wind in which the Zlatrok swirls and the cherry blossom petals that cleave in it, it is made a jerk.

Keep your guard down and do this... Zlatrok collapsed when the Blossom Hurricane ran out. I didn't drop anything when I dismantled it... that's a bully punishment.

Then we reach the fountain and collect water and herbs. Then there was a crow's voice from behind. I know these signs.

The white night we were together makes a noise, but the enemy doesn't come here. Don't ask me out... then the Sethias will come.

"Dear Tact... why don't you let us fight first?

"Setia?"

"I don't think you've noticed... you look like you're willing to fight"

You find out... I probably can't beat him yet. I'm scared of Despena, but she's a good opponent to know how strong I am now. I guess that's what they wanted to know.

And is that the same for the Sethias... then my answer is settled.

"Ok... fight as you wish"

"" Yes!

I change the day and night before I head out, Synth, Spica, summon Lily and Ion, love fire, and when I explain the circumstances, the three of them are motivated.

I check the list of magic and stock the magic that is delayed magic. It's the best we can do.

Name Tact Love Summoner LV9

Vitality 76

Magic 162

Muscle strength 60

Defense 40

Agility 60

Dexterity value 120

Skills

Fighting Lv10 Kicking Technique Lv16 Wand Lv26 Lv27 One-Handed Sword Lv28 Spear Lv18 Knife Lv12

Throw Lv8 Fast Chant Lv35 Summon Sorcery Lv34 Sealed Sorcery Lv18 Rider Lv30

Alchemy Lv20 Mining Lv24 Logging Lv33 Demolition Lv39 Appraisal Lv29 Identification Lv33

Disease Magic Lv1 Flame Magic Lv3 Soil Magic Lv30 Earth Magic Lv2 Sea Magic Lv2

Dark Magic Lv28 Holy Magic Lv9 Thunder Magic Lv30 Explosion Magic Lv28 Wood Magic Lv25

Ice Magic Lv29 Spacetime Magic Lv40 Beast Magic Lv1 Lv2 Delay Magic Lv1 Continuous Chanting Lv1

Underwater Behavior Lv8 Reading Lv13 Cooking Lv37 Feeding Lv8 Fishing Lv18 Synchro Lv16

Collaborative LV5

Name Setia High Elf LV19

Vitality 57

Magic Power 170

Muscle Strength 52

Defense 36

Agility 44

Dexterity value 170

Skills

Wand Lv16 Magic Bow Lv23 Eagle Eye Lv14 Shooting Lv15 Woodworking Lv17

Collection Lv30 Lv31 Dispensing Lv12 Engraved Lv8 Gemstone Magic Lv3 Gemstone Finishing Lv3

Wind Magic Lv8 Fire Magic Lv18 Lv19 Water Magic Lv24 Earth Magic Lv15 Dark Magic Lv5

Holy Magic Lv7 Thunder Magic Lv5 Blast Magic Lv7 Wood Magic Lv17 Ice Magic Lv8

Tree Magic Lv12 Lv13 Knowledge of High Elves Lv24 Spirit Summoning Lv7 Cuisine Lv18

Name White Night Immortal Tiger Lv13 Lv14

Vitality 42

Magic 63 65

Muscle strength 78 80

Defense 38

Agility 90 93

Dexterity value 45

Skills

Bite Lv22 Wind Nails Lv10 Cut Out Lv6 Flight Lv14 Leap Lv14

Dark vision Lv17 v18 Intimidation Lv11 Wind magic Lv21 Xianqi Lv12 Spiritual power Lv10

Whirlwind Lv8 Roaring Lv10 Disease Walking Lv21

Name Meal Dry Adds LV16

Vitality 84

Magic 91

Muscle strength 40

Defense 36

Agility 75

Dexterity value 80

Skills

Soil latent Lv19 Lv20 cramped Lv14 handsome Lv8 wind magic Lv5

Soil Magic Lv10 Wood Magic Lv7 Water Magic Lv7 Photosynthetic Lv8

Transfer Lv3 Nectar Lv5 Pollen Lv4 Collection Lv28 Lv29 Planting Lv15

Parasite Lv11 Trap Installation Lv15 Plant Summoning Lv2

Name Synth Imp Lv15 Lv16

Vitality 30 32

Magic 54 56

Muscle Strength 28

Defense 22 24

Agility 56

Dexterity value 34 36

Skills

Flight Lv8 Lv10 Blood Sucking Lv3 Night Lv5 Lv7 Signal Blocking Lv5 Lurking Lv2

Dark Magic Lv7 Curse Lv1

Name Spica Unicorn LV1

Vitality 85

Magic Power 100

Muscle strength 120

Defense 52

Agility 150

Dexterity value 76

Skills

Rotation Angle Lv10 Lv11 Clash Lv10 Physical Destruction Lv10 Concentration Lv10 Horseback Riding Lv10 Lv11 Water Driving Lv10

Hazard Prediction Lv10 Signs Blocked Lv10 Whirlwind Lv10 Disease Drive Lv10 Lv11 Rider Enhanced Lv10 Lv11 Purification Lv10

Phantom Lv10 Wood Magic Lv10 Sea Magic Lv1 Holy Magic Lv1 Madness Warriorization Lv1 Resurrection Lv1 Assignment Lv1

Protection of the Holy Beast Lv1