Falling Mage and the Power of Divergence
[Description 1] Rules of the Leirian Magic Games
The Leirian Magic Competition is held once a year by representatives of the School of Magic throughout the Kingdom of Leiria, a competition decided by Leirian's most powerful magicians of the year.
The venue will be the winning school of the previous year, and each school must enter the city where it is located at least a week before the first day of the Games.
There are six delegates in total for each school. Any number of supporters or alternates may be accompanied, but report any changes to the Games Management Committee.
Information on competition contestants shall not be released in advance, and each school shall be prohibited from examining contestants from other schools. (Freedom to predict participants from previous years' competitions, etc.)
At the beginning of the tournament, participants are magically transferred from the Magic School, the venue, to different spaces where the tournament takes place. At that time, the destination can be completely random and there can be combat immediately after the transfer.
The different spaces in which the tournament takes place are large floating islands of twenty kilometres vertical and horizontal, and athletes do not die because, as the example suggests, there are boundaries around them. If fatal damage occurs, it becomes light dust and is transferred back to the school at the holding site to be retailed. Retired athletes are unlikely to return to the tournament.
The tournament ends the moment the remaining athletes become one or more players from the same school and the winner of the magic school to which they belong is determined.
Food and moisture shall be sourced individually during the Games. There are plenty of rivers, nuts, etc. on the island. During unforeseen circumstances, ecclesiastical officials, or ecclesiastical officials, and in some cases thirteen apostles and privileged magicians, must respond.
Representative athletes shall use their wisdom and skill to do their best to enable their schools to prevail.
Lapis Island, an island that floats in different spaces where the tournament takes place.
It is divided into nine areas on a square-like island extending twenty kilometres vertically and horizontally.
A hot desert area with little water on dry land.
lush, moisture-rich but poorly visible dense forest area.
Sea area with lots of water.
meadow area with a beautiful green lawn with a view on one side per.
Strong wind area with constant strong winds.
An urban area once inhabited by people but abandoned.
A rocky mountain area surrounded by red soil.
Forest area with lush trees but relatively easy to spend.
Volcanic area surrounded by scorching heat.
These nine neighborhoods are spreading around the city area, and delegates are asked how quickly they can use the characteristics of the area to rendezvous with their peers and how they can deceive their enemies.
That's it, the rules of the Leirian Magic Games.