The investigation of "Type R" and "Type L" of "Pilot's Artificial Golem Red II Blade No. 28", which was confiscated from "Justice's Claw Marks"... commonly known as "Bedzin No. 28", was completed.

The operation manuals and maintenance logbooks found out quite a bit.

I put it together for you.

The official names are "Pilot Artificial Golem Red II Blade No.28 Type R" and "Pilot Artificial Golem Red II Blade No.28 Type L", and it seems that these two were the same type.

And it looks like it was created at the end of the "Fourth Machimagna Empire."

Regarding why it is divided into "Type R" and "Type L", it seems that they were developed as a set.

It seems to be RL in the sense of right and left for identification.

Then, it seems to be because it was planned to be arranged in pairs and in the form of a gatekeeper in a big city.

It would mean the one on the right and the one on the left.

I think it is an image like a dog or a Deva King statue.

The reason they were supposed to be deployed like gatekeepers seemed to have meant it as a defensive force and as a means of evacuating people.

It was written as part of the "Box Ship Project."

There seems to have been such a national project.

The hangar is widely built to house and evacuate people and supplies.

They also have stealth features that make them difficult for enemies to spot.

Both of them are red in body and fly in bell shape.

The principles of flight are not clearly written, so I am not sure so far.

On the ground, it looks like it moves on hover or feet out.

Your hands, feet, and head come out when you're in a human form.

It's a deformable robot.

You can fight with two attack arms from around your hips.

Each of the two arms has a red sword and slashes it to strike.

Red... from fighting with two red blades, it seems to be called "Red II Blade".

"No. 28" seems to be the 28th prototype.

There appears to be a magic cannon built into the chest.

The movement was slow and didn't seem to be a decent force, but I thought it might make sense as a mobile turret.

However, it seems that the slow movement was a misappraisal, and the original ability was not achieved.

According to the manual, when it comes to human form, it seems to be operated by a special piloting system.

Because it's broken and unavailable, it looks like the Justice Claw Executives were running on a subsystem.

The slow and sluggish movement was apparently due to the emergency subsystem.

The original piloting system seems to be a 'movement trace system'.

It appears to be a mechanism whereby the pilot enters the cockpit room and traces the movement of the body.

It must be the same technology as the biocore technology...

I mean... maybe this is the basis of biocore technology.

From the maintenance logbook, it appears that repairing this Move Trace System was difficult.

They were both in the process of repairing the Move Trace System.

If you ask Mine, a genius girl from "Dwarf", and Dorothy, a genius girl from the Chinese tribe, maybe we can fix it.

It is written that if the original piloting system can be operated, it can be used quite a bit.

And it seems to be a simple specification that it is less burdensome for the operator than the "Biological Core System", and it is better to just sit in the pilot's seat.

It seems to be able to stand and maneuver and trace the movement of the whole body.

It appears to be a pilot's seat named Battle Stage that automatically traces body movements when it enters.

It also states that if the synchronization ratio between the pilot and the system of the two "Velcro No.28" is maintained at 100%, a special move of both can be activated using the Move Trace System.

In flight mode, it does not need to be operated by a "movement trace system", and it seems that it can be operated by a simple operation method called a "flight system".

It seems that even one person can operate it.

Of course, the "Move Trace System" can also be operated by itself, but it seems difficult to operate without about two sub-pilots.

It seems that we need to manage the two movements of movement and attack.

In addition to this, it is equipped with a magic AI, and there is a "magic AI mode", and it seems that it can be operated automatically with simple instructions.

I can give instructions like flying, walking, standing by.

Therefore, it seems that you can temporarily leave "Betsujin No. 28" when operating alone.

Using a special device... like a box-type radio called "Command Box", it seems that if you shout "Red II Blade" and activate the truth (command word), it will come with automatic control by the magical AI.

It's really like... a giant robot that runs on a remote control...

Does this... belong to one of the nine brave men... or does it contain a hobby...?

The basic source of energy for operation seems to be the "Magic Core".

It seems to create energy for operation by putting a "Magic Core" into a "Magic Furnace" and consuming it.

Basically, pilots don't consume their magic, but they only consume a little when they use the Move Trace System.

The Magic Furnace is equipped with one on each side of your chest.

There's a magic cannon in the middle of my chest.

Each Magic Furnace is equipped with a "Magic Core" reservoir, which is automatically supplied.

About 80% of the "Magic Core" remained in the reservoir, so I acquired a considerable amount of "Magic Core".

I think this "Magic Core" will continue to be used as the operating energy of the "Benzmin No.28".

We want to make the most of it when we know it's safe.

I just haven't figured out how to use it yet.

Like the "Claw Marks of Justice" used... you might want to use it in a way that feels like a mobile operation headquarters.

It appears to be equipped with some safety devices.

It appears that there was a pilot identification system and a safety feature that only pre-registered pilots could operate.

It appears that Magic Authentication was the system to register the pilot in advance.

To prevent them from robbing us.

However, this pilot identification system is currently destroyed and unavailable.

Perhaps when the Claw Marks of Justice discovered this artifact, they were destroyed to force it to move.

The other thing I found out... is that there must have been a team trying to repair this Badzin 28, so it's likely that there's a remnant of the "Claw Marks of Justice" somewhere.

I mean... there must be a secret facility, or secret base, that housed two of these "Bedzin No. 28" and "Mecha Hydra."

There may still be remnants there.

I'm just trying to get some information on the secret base and get in.

But so far, we have not found any information on the secret base.

Finally, I decided to take a look at the manual and run it in Flight Mode.

As far as the manual is concerned, Flight Mode itself is not that difficult.

If anyone could drive a car, perhaps anyone could.

Well, there's only one person in the world who can drive a car, a transferee or a reincarnated person.

Oh, it's up and running!

When the magic furnace runs, it doesn't sound particularly loud.

And I'll actually try to pilot it.....

... it's floating well.

I think I can handle it!

It's getting really fun!

I will also try the stealth function.....

Looks like he's disappearing.

It is not clear because I am inside, but the signal that the function is running is lit.

Somehow... I wanted to travel early in the morning and be stylish... but I weighed myself out because it wasn't like that.

Now, let's get into that big Mecha Hydra!