The search in the "Piloted Artificial Golem Magic Machine (Magi) Hydra Palace", commonly known as "Mecha Hydra", has been completed, but I am unable to find any information on the leader of the key "Claw Marks of Justice".

So I came up with a plan.

It's an operation that utilizes this Mecha Hydra system.

This "Mecha Hydra" can also be ordered and executed with a magical AI in the same way as the "Pilot Artificial Golem Red II Blade No. 28", commonly known as the "Badzin No. 28".

The piloting system was almost the same as that of "Vetzmin No.28".

It is a "flight system" that can be easily operated, a "movement trace system" that exerts power in times of war, etc., and a "sub piloting system" when it cannot be used.

This Mecha Hydra's Move Trace System was operational, and the Chief actually used it when I got in.

It also seems to have a safety feature called a Magic Authentication Pilot Registration System, but the system is corrupted.

It's convenient for me, and I can fly it right away.

I followed the manual and activated Mecha Hydra.

Then, the four Hydra necks of the machine that had been put out in advance were put back into the original position.

Surprisingly, piloting is not difficult.

Or is it because I am doing it slowly while looking at the manual?

Then, start the "flight system".

It floated in the air without a problem.

Likewise, the stealth function can be activated and it seems to be disappearing.

And I'll activate "Magic AI Mode".

Go back to the hangar.

I ordered the magic AI.

Then... it started moving right away!

Looks like the operation was a success!

I couldn't find the material that Ajito understood, but I remembered this magical AI from MegaHudra and thought I might return to it.

The idea was quite correct.

"Mecha Hydra" naturally returns to Asia without hesitation.

I gave additional instructions to get to the magic AI as fast as possible.

Let's crush Ajitos all at once!

Looks like we got to Asia a little bit.

We're in a landing position.

This place appears to be in the woods of inviolable territory beyond the eastern edge of Duke Sayburn territory.

The "Coliseum Village" was almost the western end, so it would have travelled a considerable distance, but it seemed to be able to fly fast and arrived in less time.

This inviolable forest is quite large and seems to be the area of monsters where monsters live.

It also appears to be a buffer zone with its neighbor, the Kingdom of Persephone.

By the way, to the further east of the Persephone kingdom, there is the Hermes Trade Federation, the home country of Antic, the successor of the Martial Arts Pro Wrestling.

There was a circular open space in the middle of a large forest, and as Mecha Hydra approached, the ground slid and opened up large.

Looks like the hangar entrance is open.

The Mega Hydra is descending in a landing position.

And we landed safely.

The members of the "Claw of Justice" have gathered.

Looks like the rest of us are still here.

It seems that we are more researchers here than fighters.

I wear the Secret Robe I took from the Claw of Justice and disappear.

Then he opened the door of the hangar next to Mecha Hydra and left.

All the members gathered around him gave him "Sleep" with the "Abnormal Condition Grant" skill and instantly disabled him.

I don't think anyone but the leader will come down, and I can't see myself in the first place, so I must have lost consciousness before I know why.

Fifteen people were detained in total.

I interrogated only one person without losing consciousness.

Of course, just asking gently, as usual, I'm not exercising my tangible powers...

Honestly, you taught me a lot... I don't think I'm forcing you...

It seems that there are fifteen of us all here.

After all, he seems to be a researcher who researches, researches, and develops relics from the "Fourth Machimagna Empire".

Twelve, except the three in charge, appear to have been abducted and forced to work.

I interrogated one of the three.

Further interrogation revealed that this place was definitely the home of the leader of the "Claw of Justice", the secret base.

Here, it seems that they were mainly analyzing and developing the relics of the "Fourth Machimagna Empire" for reuse.

So it became possible to operate two "Vetzmin No.28" and "Mecha Hydra".

It seems that it was only recently that I was able to move properly.

Another recent development was the production of "blood-sucking organisms."

Looks like we got a special vampire and started.

I was curious about what a special vampire was, so I asked him in detail, but he didn't know what kind of vampire he was, except for the leader.

However, with the power of the vampire, they strengthened bats and mosquitoes and made them huge and "bloodsucking creatures".

The ability to create this "bloodsucking creature" is a "race-specific skill" of the "Advanced Vampire Vampire Road", so I think it is a normal advanced vampire, but what does a special vampire mean...?

It seems that the vampire recently caught him wandering this inviolable area.

They're holding him now, except when they need him.

I let him show me the place at once.

Capturing and using the vampire in captivity is a vampire that was originally unrelated to the "claw marks of justice" and is likely not a bad vampire.

I want to help a good vampire, and I'm going to take him into custody if he's malicious.

When I entered the special room, there was a cage where something like... high voltage current flowed, as promised.

I've seen this cage about three times.

As I approached, there was a... fifteen-year-old girl lying in the bed.