The next morning, we came to the official secret base "Dragon Feather Base".

Today, we began joint training with the Witch of the Beast, the Seven Spears of Seirloom, and the Knights of Seirloom.

It was my first day, so I decided to take a tour with my friends.

The training part also includes a training session on "Remembrance" based skills by "Witch of the Beast".

There is also a purpose to participate in it.

This will give you the chance to acquire the skills of the "Remembrance" system.

Speaking of which, the "Kouryud-style legacy martial arts" built yesterday by Kouryu-sama as a skill was expressed to all of the "Seven Spears of the Seiryuu" and the "Knights of the Seiryuu".

Of course, it was also expressed as a skill for masters of "Kouroud-style legacy martial arts" such as Uncle Anna and the Duke of Byaklin.

And for some reason, it was also expressed to Lily and Chappie.

Somehow... I can see why.

These children were taught the basic form of Kouroud-style legacy martial arts by Sayburn's guard captain, Goldion, at the Territorial Castle in Pigseed.

That must have been how it happened.

Lily and the others haven't acquired any obsession yet.

The "Witches of the Beast" were also expressed except for Hanashiri.

Hanashiri was just a four-year-old, so she hasn't learned "Kouroud-style legacy martial arts" yet.

Thanks to Lili and Chappie's skills, I can copy them in Wave Copy to make them my skill.

And based on that, you can set it up in "Sharing Skills," so you can use Hanashiri.

However, even if the skill level increases, the basic swordsmanship and other skills become advanced and become mastery.

It seems that what was said to be a traditional obscurantist is now expressed as an 'action command', but it does not appear to be expressed simply by raising the skill level.

Practice doesn't seem to produce anything like proficiency unless it increases.

So at the moment, even if you set the skill level 10 "Kouryudo Legacy Martial Arts" in "Shared Skills", it simply means that the "Swordsmanship", "Spear Magic", "Axe Magic", "Archery" and "Shield Magic" skills included in this skill are in the state of level 10.

As a matter of fact, these types of skills seem to be quite available.

Even if the skill level is raised, the basic abilities of the skill are only increased, and special skill commands are not expressed unless you actually work hard to improve your mastery... so to speak, a training-type skill.

Normally, however, you have to use that skill a lot in order to raise it.

Therefore, it should naturally express the "action command" in it.

Few people like me will be able to increase their level of forced skill, and it is rare for a skill like Kouryudo to contain some skills.

Those who have been trained mainly in the sword technique of "Kouryudo Traditional Martial Arts" will express the "skill command" of the sword technique system, but will not express the "skill command" of the bow technique system that they have not practiced at all.

The training itself seemed fun and serious to everyone.

I just... feel like the Duke of Byakrain was the best coach in the training.

Incidentally, Hanashiri... (This is a special training part! I knew I needed special training to become a superheroin! No matter how cheesy the special training part is, it burns!) ……………………………………………………….

Well, I'm glad it sounds fun.

The Duke of Byaklin and the Knights of Saileu had not been to the Dragon Wing Base for the first time, so I showed them a little, but it was bigger than I expected and I was surprised.

His Majesty the King, Her Majesty the Queen and his escort, the Knight Tungsten Guard Commander and the second ranked Knight, Michikol, also came together to see the secret base once, but it was quite high tension.

And for some reason, I had a plan to improve the facilities and equipment at this base a little bit more... well, that's fine.

Thank you. I'll take it.

And the most surprising thing for all the first-time visitors was that Kelalin, a beautiful Okela bug horse called Kelakera, was in charge of maintaining this secret base.

Kerakera itself is quite an unusual insect horse.

Then, early this morning, Kelalin helped me build a huge hangar.

To store the two commonly known as "Bedzin No. 28" and commonly known as "Mecha Hydra" that were confiscated from the "Marks of Justice".

Here, I'm going to ask the genius Mine of "Dwarf" and Dorothy, the eldest daughter of the genius Duke of Genbain, a senior researcher at the Royal Institute, to analyze it.

And hopefully, I want you to fix the broken pilot system, the Move Trace System.

In addition, this large hangar has just created a huge space, but it has not created a gimmick for opening and closing the upper hatch.

I'm also going to ask you about this.

The truth is, a huge pool and a pond broke and came up from the inside... and I wanted to build a hangar like that... but I couldn't do it now.

In the future... "Kyojin, go! I want to see a gimmick where the water surface cracks and the mechanics float up, and the small mechanics merge there...

Hopefully... I want to create a "manoeuvrable artificial golem" that looks like a cool giant robot.

I've already decided on a name... 'Kyojinga'!

No... my fantasies are swelling... I'm running completely into my hobbies... let's weigh ourselves up.

But after all... let me tell Mine-chan my current image... maybe I'll be able to make it... mufufu.

Well, anyway, for now, I stored "Bedzin No. 28" and "Mecha Hydra", so everyone who saw it again was really surprised.

The "Vetzmin 28" is huge, and the "Mecha Hydra" is even bigger.

Speaking of which, the place where these three "Piloted Artificial Golems" originally belonged to the leader of the "Marks of Justice" was given as a trophy against me.

It is difficult to manage in the Kingdom, and I think the reality is that I want you to manage it so that it is not abused by me.

It's inviolable and in monster space.

I don't have any particular use for now, but I don't need it to be abused, so I decided to manage it the same way I've managed it until now.

I was given another subterranean spot near the "Territorial Capital Sayburn" where "Doctor of Monsters" and "Doctor of Alcohol" used to be.

As for this place, it is close to the territorial capital, so I think there is something to use, but it seems to have given me a reward.

The ground part of this subterranean gill is a vast meadow, but it gave me that meadow as my land.

It was even suggested that the meadow could be used as a ranch for the Fairy Chamber of Commerce, and that the basement could be used as a place to make processed goods and the like.

You don't have to use it, but it was forcefully given to the Duke of Euphemia and the Knights of Marina in the middle of the day to keep it for me anyway.

Because I can't afford it for the time being, I may leave it as it is, but I am grateful for your help.

I mean... there's virtually no other choice but for you to give me...