According to Nabby's report, [Poison] can also be used in various ways in the [Condition Abnormality] skill.

It is said that when "poison" is applied, the strength and properties of "poison" can be adjusted to some extent by the power of the image.

I explained that Nabby took it away, but I think it's amazing.

Being able to adjust the intensity of [Poison] means that it can be adjusted from a weak poison to an instant poison.

That's amazing, isn't it?

Well, if I used it on a monster just because of poison, I wouldn't be able to use it on food.

If the demons were poisoned with instant death, it would be very useful.

I just don't think the devil can defeat it with poison.

But... depending on the power of the poison, I wonder if I can defeat a lower or intermediate demon?

Then, being able to adjust the type of [poison]... means that you can not only defeat it, but also cause various symptoms of poisoning.

I imagine... it's like having all kinds of poisonous mushrooms.

It seems that the power of imagination is important, so it would be bad if you could not imagine exactly what the symptoms are.

Is it possible to laugh forever, or to get hungry forever, or to give such an effect?

Even if I could... I don't know how to use it.

I wonder if it can be used as a mere harassment.

I've never used a "poison" command.

I didn't have a lot of ideas about poisoning it.

There was no particular need to use poison because it was a "Limit Breakthrough Status".

However... when my allies are forced to fight against powerful enemies such as the devil, this [poison] attack will give us an advantage if we can't die instantly and deal damage.

Poisoning a game reduces your health every turn and gives you a great advantage.

You might want to tell your people to keep poison fighting in mind.

Because it's a really great feature.

Even so... what did Nabby try to do with this [poison] command?

I didn't ask because I was afraid to ask.

There was also a commentary on the "paralysis" command.

I always used it to make my opponent immobile in a PVP match, but it was also partially paralyzed.

If you want to seize it and interrogate it immediately, if you only paralyze your hands and feet, you can listen to it.

"Fascination" was a scales from the eyes.

Along with his own verification, Nabby apparently hit the literature and explained "fascination" in detail.

According to it, there are two stages in the "fascinating" state.

The first stage is the so-called "fascination state", in which the surgeon is fascinated and dazed.

The next stage is "slavery by fascination", a state in which you are fascinated by the surgeon and follow the instructions of the surgeon.

The "fascination" of [Normal Skill] and the "fascination" of the [Abnormal State Grant] technique command of [Normal Skill], which is the same as that of [Normal Skill], are usually only the effects of the first stage of [Fascination State].

However, it seems that when the skill level reaches 8 or above, the second stage of "Enchanted Slavery" can also have an effect.

In addition, it seems that special magic tools, rare skills, [unique skill] systems, and [races' unique skills] systems are often combined up to the second stage.

The charming attack of the "Bunny Girl Armor" obtained by the Milky Man, and the "Seduction of Love" command of the "Magic Love Ornament" of the "Heroic Weapon Series" obtained by me, correspond to this, and the effect of the second stage of "Enchanted Slavery" will be effective.

The "Shine Spark" command of the "best self" technique of the "unique skill" of the narcissist aristocrat Shine will also have the effect of the "slavery state by fascination" of the second stage.

Nabby called the first stage "fascination state" "normal fascination", and the second stage "fascination slavery state" "slavery fascination" to distinguish.

The [Abnormal Condition] ability has a skill level of 10, so it can go up to [Enchantment of Slavery].

I hadn't been able to use it until now, and not only did I blurt out my fascinated opponents, but I was able to order them to move.

As usual, I haven't used up the function at all...... Tohooho.

I don't think I've ever used "charm" in the first place.

Thinking again... even if I used the [Charm] of the [Condition Abnormality] skill, I felt like I could do the same thing as the [Force (Gears)].

The fascinated opponent can be manipulated because he's a slave.

Of course, it would be difficult to give detailed instructions.

Navy's point of view on this... was that it could perform a similar function, but with different strengths.

In the case of "Fascination", if there is any major shock, such as being attacked and seriously injured, it will be removed and returned to its original state.

However, in the case of [Gears], it would not be released because of a big impact.

Nabby predicted that without the skills and magic tools to unlock it, a serious injury like death would not solve it.

As for what can be instructed, [Gears] should be able to be more detailed.

If I had been told, it might have been.

The power of the moves was different.

It might be a highly compatible skill of [Fascination].

There was also a report about [confusion], another clear technique command.

I've never used it, but it looks like Nabby's experimented with it.

It literally confused the opponent.

will it feel like panic...? "

It seems that they will be in a state of confusion and unable to make a calm decision.

It also seems that the power can be adjusted, from light confusion to a state of confusion where you can't do anything or cry.

If you are in this state of "confusion", it seems that you will not be able to communicate properly.

I mean... who did you really experiment on, Mr. Nubby?

After all, I guess I did this to the guards... let's not think too hard.

I suddenly thought... that normally, if a creature is exposed to a lot of [Magic] and becomes a monster, it loses its ability to judge calmly, so it can't [Tame] and cannot take communion.

Even if it is not in a rampage state, even if it is a monster, the creature is not in a calm state, but only acts according to its instincts.

This monstrous state might be a kind of [confused] state.

I felt that way somehow.

Of course, it wasn't just a "confused" state, it was a "special confused state".

Even if you use the [Condition] Optimization (Green) skill to cure normal condition abnormalities, including the [Confusion] state, you probably won't be able to cure the confusion caused by monstrosity.

Purifying monsters is something quite special.

I heard it before... it seems that it's a level that you can't do without the legendary "Spirit Wave".

It is made by using the blood of people with special skills such as "Snake user" and "Fish user".

In the first place, it's something special, isn't it?