Another interesting idea was to modify it into a labyrinth where the adventurer would not die, as far as possible, as proposed by Akko-chan.

I wanted to create a kind of recovery room everywhere.

You can create a special space to activate the healing magic in "Sharing Skills", or you can create a "Fountain of Healing" that uses potions that can be produced in the labyrinth system.

When asked for details... there was a facility called "Fountain of Recovery" among the labyrinth equipment that could be added.

However, the "Fountain of Recovery" is said to be a specification that takes longer to recover than a potion.

Even so, I danced with my heart to create the [Fountain of Recovery].

With efficiency alone, it would be best to create a special space for healing and let the labyrinth's own goose cast healing magic.

Or perhaps you can put a recovery medicine in the recovery space and let them take it freely.

However, in this case, there is a risk of theft.

But for me, the [Fountain of Recovery] is good! I'm a romantic!

Speaking of dungeons, the Fountain of Recovery!

On the contrary, I'm a little self-loathing about why I haven't thought of it before.

Anyway... [Fountain of Recovery] is good!

It feels like old RPG.

I forgot what game I played, but I think there was a "Fountain of Recovery" in the game I liked.

That's why I decided to create the Fountain of Recovery with my own passion.

Then I came up with a fountain of healing, but maybe I can create a resting space in the safety zone and create a hot spring.

I also checked this with Iko-chan.

As expected, it seems that it is difficult to intentionally create a hot spring that has an effect, but it seems that it can generate hot water, so you can create something that is like a hot spring.

This also sounds interesting.

It's interesting to create a "fountain of healing", a hot spring, and a resting area in the safety zone.

I think it's amazing that there's a safe place to rest in an otherwise dangerous labyrinth.

Well, if you do too much of this, not only the adventurer who rushed out, but also the adventurer who was at the intermediate level or above would come, and it would be a disaster.

Care must be taken not to overdo this in the nori.

...... I finished the general discussion on changing and expanding the labyrinth area.

After all, we decided to create some safety zones throughout the labyrinth with some frequency.

Since this labyrinth is not a hierarchical structure, but a nest-like structure of ants, we decided to build a new smaller floor by creating a concealed door in the passage that moves from one floor to the next.

I dared to make it a hidden door because I wanted to create the pleasure of discovering a new floor at first.

Well, even if it's a new floor, it's a safety zone.

In the end, the idea of a hot spring was given its own weight.

If you think about it carefully, it is possible to remove the dirt with the "Fountain of Recovery".

As for the resting space, we decided to keep it to a level where the tent could be stretched.

I'm glad I'm weighing myself... I can't stand it!

Then, we discussed the production system of this labyrinth again.

As I checked before, this labyrinth has almost the same production facilities as the "Labyrinth of Hope", which was the home of Hina, the original "healing hero", the vampire's ancestor.

"Labyrinth of Hope" is the first labyrinth of the fully operational labyrinth created by "Masimagna Fourth Empire", and it is also the first labyrinth of the labyrinth said to be the first generation type.

"Seicho Labyrinth" is the second labyrinth of the second generation.

Compared to the "Labyrinth of Hope", it has been upgraded to a next-generation version, but the production equipment seems to be not so different.

In the current state of the "Seicho Labyrinth", the precious items are not set in the treasure chest so as not to attract more than mid-level adventurers.

As a result, production facilities that can produce rare items are almost non-operational in modern times.

Its production facilities are broadly divided into three types: weapons, jewels, and magic pills.

All three types of equipment are capable of making the same objects as the first-generation "Labyrinth of Hope".

First of all, weapons can be produced with a special iron weapon called "Black Gold Steel (Kurogane Hagane)".

"Black Gold Steel (Kurogane Hagane)" was an alloy used for weapons commonly used during the "Masimagna Fourth Empire" period.

Steel based on iron is made of a variety of inexpensive but strong alloys.

It seems that there are similar alloys in modern times, but this [Black Gold Steel (Kuroganegane)] was generally lost with the demise of [Masimagna Fourth Empire].

In this facility, you can cast swords, spears, long axes, battle axes, bows, shields, and shields.

It seems that you can also choose and build ranks from "Lower (Easy)" to "Advanced (High)".

This [Black Gold Steel (Kurogane Hagane)] weapon is not a magical weapon, but a regular weapon.

As a special weapon, it is the same as the "Labyrinth of Hope" that enables the production of the advanced (high) and superior (prime) weapons of "Magic Steel".

This is a magical weapon.

Even though it was a magic weapon, it could simply pass magic power and be strengthened by it.

It wasn't a special magic weapon with a trick command.

This is also a device that is made by molding in casting, and it doesn't seem to be complicated.

There are no bows in the production slots of [Magic Steel], including swords, spears, long-handled axes, battle axes, long-handled bows, battle bows, small shields, shields, and large shields.

Incidentally, [Magic Steel] itself has modern production technology and is a weapon that is being made.

However, it is a costly and expensive weapon that can be made by mixing "core core" from monsters with "steel", and it also requires technology.

And the modern way of making [Magic Steel] weapons is basically forged, so it seems that it is difficult to produce a lot.