It was during a tea time chat that pedestrians recently started visiting again from neighboring 'The Principality of Artemina' and surrounding countries.

It seems to be conveyed that this' City of Magne 'was intact and safe.

There seems to be widespread recognition that the streets of the inviolable realm are also no longer bandits and are extraordinarily safer than before.

I'm a little happy because I'm the result of sweeping away the bandits.

And rumors of “Fairy Goddess” and “Amazing Tamer” are spreading, and adventurers and so on are coming to see each other.

Even reports from the saya present seem to have many adventurers visiting the 'Fairy Pharmacy' and 'Fairy Martial Arts'.

"Fairy Pharmacy" seems to have a reputation for its wide variety of restorative drugs and its affordable prices.

In "Fairy Musketeers," the "Magne Set Series" musketeers I made seem to be becoming more popular around middle-and-over adventurers.

Because of its good quality and low price, it has a reputation as soon as possible.

I put in quite a few pieces of stock, but they seem to be running out, so I'm going to refill them later.

There are also hopeful buyers of bows, axes, etc., and they keep inquiring about when they will be added to the Magne Set Series.

They also wanted the bow in the Duke of Seyburn army, and it looks like they should make it early.

The adventurers seem to have quite a few people using axes and long-pattern axes in demand.

I would also try to make axes and long axes. Sounds like something fun.

Saliy, a former adventurer from the 'Principality of Artemina', whom Saya liked and hired as an executive, seems to be contacting and summoning the adventurers she knows.

He asked someone he knew who was coming to this town with to deliver a letter.

Hi Saliy, in The Adventurer's Guild in The Principality of Artemina, his face seemed wide.

Saya's desire to match me was actually with a former adventurer she knew.

Some of the adventurers who came to visit Mr. Saliy said they were thinking of retiring and that they could emigrate.

So Saya seems to have flashed.

I was wondering if it would be the right material for the guild leaders and instructors to train hunters for the 'Hunting Guild' I'm trying to make new.

Mr. Saliy and his acquaintance, the candidate, are coming with me, so I decided to meet him.

There was not one candidate who showed up with Mr. Saliy. There were five of them.

I'm just thinking about retiring, and it feels like all five of them are in their late forties.

Two men, three women.

According to Saya's description, the five of us are having a party.

He said he was retiring from his adventurer and about to start a new life.

"Dear Sin Oberon, thank you for your time. I focussed on the Duchy of Artemina, and my name is Laurel, and I'm the leader of the adventurer's party, Flame Wu."

It was the woman with the intelligent feeling of blonde hair who greeted me that way.

Looks like a woman is the leader.

All the other members are kneeling at me.

As an adventurer, I thought it felt rougher...

It is as refined as a Kingsguard in the Duke of Seyburn's army.

"Please don't, my lord, because I'm a nobleman with only a name. Call me Grimm. Are you all really retiring from your adventurers?

"Yes, that's enough years and it's time to settle down"

"Really? And yet, why are you in this country, not the 'Principality of Artemina'?

I tried to run into simple questions.

Normally, you should be in a country you're used to, even if you retire and live a mediocre life.

"The 'Principality of Artemina' has two labyrinths, though small in size. It is also a good place to act as an adventurer because of its proximity to the realm of demons. But today the Principality is not an easy place to live. Since the coup d 'état and the seizure of the throne by the Duke's brother seven years ago, it's a terrible state of affairs. The Adventurer Guild is protected to a certain extent because it is an institution independent of the country, but more adventurers are moving to other countries these days."

I see... is that the case...

I explained the "Hunting Alliance" that I plan to make in the Territory.

This is a combination of the Hunter's Guild for hunters hunting wildlife and the Hunter's Hunter's Guild for demons.

Hunters also spoke of the idea of creating something like a school to train because it is more dangerous.

"I see...... that's funny. I can't believe I'm building a school to train hunters...... That's what you need to do to increase your survival. Sometimes I thought I needed a school to train adventurers too. Because the Alliance only offers simple training."

Mr. Laurel answered that with a big nod.

"I'd like to ask all of you experienced, if you don't mind, instructors. We would also like to ask the guild leader of the 'Hunting Guild' if possible"

I asked him to go straight in.

When Ms Laurel sent her gaze to the other members, they all agreed in unison.

"If you're like us, we'll work with you."

Mr. Laurel and the others responded instantly.

I also thought I might need a little time to think about it, but it seems like a quick decision just for adventurers.

I shook hands with each and every one of them and thanked them.

And I also asked just a few questions about my areas of expertise.

I haven't done anything to see the status on my own in 'Wave Appraisal' except in an emergency. They're self-regulating.

It's personal information.

Everyone looks like an amazing party with the second half of forty units.

In the story of Mr. Saliy, who was present, among the "Adventurers Guild," it seemed to be a top-ranked party.

And they're also Mr. Saliy's masters.

The Adventurer Party has a role or a position, and that balance seems to be important.

This party looks like an orthodox, balanced, combat style party.

Laurel, the leader of "Flaming Martial Arts", seems to be in the position of "Wizard".

The party, where magic can be used by people themselves, is valuable and incorporates the 'Wizard', and that's the only way they're going to get their fighting power to the bottom.

Speaking of which, I haven't seen anyone decently use magic in their people yet.

Julia, the second daughter of the Sayburn family, used magic before, but it looked like it was activated from a wand of magic tools.

If it's just the Sayburn people, maybe they can use magic, too.

Levels, etc. were allowed to be "wave appraised" in an emergency, but I didn't see the details of skills, etc. so I didn't know.

Laurel used Wind Magic and Fire Magic.

According to Mr. Saliy, his skill can simultaneously activate two magics in the master class to match them.

They have two names: 'Laurel of the Flaming Storm' because it causes a flaming storm.

Something... the more you ask... the more amazing you are!

You know, magic simultaneous activation and merging... and I want you to tell me!

Something... it makes me feel sorry to ask for the guild leader for 'Hunting Guild'...

I don't know if there is a Knights of the Nation or someone who can be welcomed in the Magic Division or something...

The subleader is a woman named Sarah.

She's a beauty with silver hair and a wild feel.

Somehow... it gives me an atmosphere of battle frenzy.

He's a master of swords, and looks like he's in the position of 'attacker' for physical combat.

He said he can handle other weapons, and he's good at physical surgery.

In Mr. Saliy's story, he's also quite a weapons maniac.

They have two names: 'Sarah the Slayer'.

The other woman, Mr. Ferris, is a beauty with a rustic face with an oligarchy feel of brown hair.

By the way, all three of them are different types of beauties or beautiful witches, and I'm a little thrilled.

I don't care about that......

In the position of 'scouts', they perform reconnaissance, monster fishing, recovery in support attacks and items and a wide range of roles.

They are also familiar with handling items, including magic tools.

He says he has two names: 'Ferris of Silence'.

A tall, muscle-matcho, brunette is a brain-muscled man who laughs with Mr. Digg in a good manner.

He said he was in charge of a wall role called 'Tank'.

They say the two names are 'immovable digs'.

The other man is someone with thin brown hair who feels calm.

The name Ollie also creates an intelligent atmosphere.

Sounds like a position called 'Long Attacker' where he's a bow celebrity and is in charge of ranged attacks.

They say the two names are 'Ollie inside'.

Laurel said that if there were a member of the position of 'healer' in charge of recovery, it would be more perfect as a balance.

And Mr. Laurel gave me one suggestion as soon as possible.

It was a suggestion to make "Hunter Guild" into "City of Magne" as well.

If you have a guild that buys away demonic meat and ingredients high, the adventurers of the 'Principality of Artemina' and its surrounding countries are more likely to visit as well.

And if the guild is in place, there should be more parties to settle in and work with.

As the rough adventurers of gold gather, the city will be moisturized and enlivened.

If the adventurer likes it, he can expect it as a spare force.

They can hunt demons in inviolable areas and in demonic areas near 'City of Magne', so if they are highly redeemable, they will gather adventurers after a thousand bucks.

Even if there is no labyrinth, they say there is a good chance of visiting.

If the purchase price in the guild becomes reputable, those with 'Item Box' skills or magic bags may also sell loot obtained in the labyrinth.

If people would visit, the city's economy would be moist... maybe a good idea.

I would also like to create a "Hunter Guild" for The City of Magne.

I want the people from "Flame Wu" to come to the territorial capital, so I asked them to introduce me if there were any other good people.

The folks at "Flame Wu" promised to get ready and then take the carriage to the territorial capital.