It was the fifth morning since my first visit to the Labyrinth Accommodation.

We stayed in this little labyrinth of Minotaurs for five days until yesterday.

This is the end of the Labyrinth Accommodation.

They all worked pretty hard.

Levels have increased a lot, and the accuracy of coordinated attacks has increased considerably.

This is just the right opportunity, so I'm going to do a status check for everyone.

Let's start with Nia...

[Basic Status]

Fairy Clan "Royal Pixie"

Near

Female

Unknown

< Occupation > ——

Grimm's Fellow Behavior (Party) Members

< Level > 62

< Health (HP) > 640

630

700

< Magic (MP) > 710

[Substatus]

65

64

< Magic Attack > 72

71

72

60

67

When I change classes to 'Royal Pixie', the basic status figures are up around 50 and the sub-status figures are up around 5, so when combined with the level increase, they are up considerably.

As always, Nia is high with magical systems and 'intelligence' numbers slipping through.

And the 'clever' numbers are way out and low...... too bad.

Thanks most to the bottom-up due to class change, it is usually an equivalent number if you try against the level, so I can no longer even say it is low......

[Special Status]

< title >

"Fairy Goddess," "Healer," "Demon Killer (Lower Level)," "Demon Killer (Intermediate)," "Goddess of Abundance," "Pigseed Border Border Bell Guardian Fairy"

"Pigseed Borderline Uncle Territorial Guardian Fairy" is added.

This would be the title given to the people because they had previously declared it to them.

The title of the beautiful girl-child he wants is still not given...... too bad.

Protect

None

Normal Skills

"Wind Magic Suitability LV.10"

"Wind Magic —— Wind LV.10"

"Wind Magic —— Wind Bullet (Windshot) LV.10"

"Wind Magic — Healing Wind LV.10"

"Wind Resistance LV.10"

"Wind Magic —— Wind Shield (Windshield) LV.10"

"Attractive Resistance LV.10"

"Thunder Magic Suitability LV.10"

"Thunder Magic —— Thunder Strike (Thunder) LV.10"

"Thunderball Magic —— Thunderball (Thunderball) LV.10"

"Thunder Magic — Plant Growth LV.10"

"Lightning Resistance LV.10"

"Thunder Magic —— Thunder Shield (Thundershield) LV.10"

"Sleep Resistance LV.10"

"Toxic Resistance LV.7"

"Thunder Magic —— Thunder Strike Resurrection (Revival Shock) LV.4"

"Bar LV.1"

Nia developed a new 'bar' skill.

I worked hard to train with "Ruyi Wheel Stick," but it looks like I finally got my skills.

As for "Normal Skills", I have copied them in "Wave Copy", so the "Shared Skills" that I have set are at a higher level even with the same skills.

It has been previously confirmed that the level of the same 'Normal Skill' you possess will increase without any problems even if you use 'Shared Skills'. Looks like it's going up well.

As for the "Bar" skill, I would also like to copy it in "Wave Copy" and use the points in the "Point Card" skill to set the skill level to 10 and let it set to "Shared Skills".

Race Specific Skills

"Honey Trap LV.10"

"Pixie Shot LV.10"

"Window Mirage LV.10"

"Sleep Trap LV.10"

"Pixie Strike LV.10"

"Thunder Arrow Disturbed Shooting LV.10"

"Kiss of Healing LV.5" --Powerful recovery skills that can also cure site defects.

"Noble Eyes LV.5" --Recovery skills that can relieve various state anomalies.

"Royal Straight Flash LV.5" --Skill to activate five consecutive attacks in a specific attribute.

The bottom three are skills added by becoming 'Royal Pixie'.

Shared Skills

This is all common, so omit it.

Nia's main armed...

"Ruyi Wheel Bar 4.0" -- Class "Legendary Treasure Class (Legends)"

"Magic Book Reiki The World of Magic" -- Class "Advanced (High)"

... two things.

Near seems to have made it possible to change classes to 'Queen Pixie' by going above level 60.

You're finally going to be a queen... something amazing...

But Nia still doesn't seem to change her class right away.

Sure, because I just changed classes to 'Royal Pixie' the other day.

You're still strong enough, and you won't have to rush.

There may be some skills that are easier to acquire with 'Royal Pixie'......

Next is Lynn.

Lynn went to level 60, but it looks like a class change occurred, just like Near.

How dare they change the class to 'Emperor Slime'.

Emperor... you mean Emperor of Slime?

As always...... Lynn, you're too awesome!

Lynn said she wanted to change classes immediately, as usual, so she gave her permission immediately.

After changing classes, I decided to do a status check.

So good luck, Lynn!

"Good luck, Lynn! Class change! Emperor slime!

Lynn is wrapped in a cocoon of light, and the cocoon can be played immediately.

Lynn, who appears, is puffy and trembling.

For a moment, it had a golden slime, but soon returned to its usual green.

Phosphorus may have returned to the green he was used to because he was free to change his body color.

And the status...

[Basic Status]

Emperor Slime, a middle-aged creature of the Origin

< name > Lynn

< Gender > ——

Unknown

< Occupation > ——

Grimm's Fellow Behavior (Party) Members

< Level > 60

< Health (HP) > 680

650

650

< Magic (MP) > 590

[Substatus]

61

83

57

70

64

< Dexterity > 63

64

Phosphorus also changed classes, which, in addition to the normal numerical rise minutes, have raised the basic status figures around 50 and the sub-status figures around 5.

'Defense' is still slipping out.

Even if "Magic Attack" is low, it is a level equivalent thanks to a class change multiplier.

[Special Status]

< title >

"Demon Killer (Lower Level)" "Slime Leader"

The title has not been newly earned.

Protect

None

Normal Skills

"Physical Resistance LV.10"

"Magic Resistance LV.10"

"State abnormal resistance LV.10"

"Hidden LV.10"

"Hearing Enhancement LV.10"

"LV.10 per body"

"Shock Absorption LV.10"

"3D Mobile LV.10"

"Physical Absorption LV.10" --Absorbs physical attacks received as HP.

"Magic Absorption LV.10" --Absorbs the magic attack received as MP.

"State Abnormality Granting LV.10" ---- Abnormalities such as poison, paralysis, hypnosis, fascination and confusion can be selected and granted.

"Scratching LV.4"

"Temper LV.4" ---- Temporarily increases your "Atmosphere" and "Magic" and all "Sub-statuses" to a small degree.

"Inspirational LV.3" --Temporarily increases the "Atmospheric," "Magic (MP)," "Attack," "Defense," "Magic Attack," and "Magic Defense" of party members by a medium amount.

"Intimidation LV.3" ---- Temporarily lowers the target's "Atmosphere," "Magic (MP)," "Attack," "Defense," "Magic Attack," and "Magic Defense."

"Physical Reflection LV.1" --Reflects the physical attack received on the target.

Lynn acquired me a new 'Physical Reflection' skill.

I can't believe you're reflexing your opponent's attack and returning it... that's so awesome!

Let me quickly set this on 'Sharing Skills' too.

This also greatly increases the strength of your allies.

Everyone in the "Wild Bird Legion," "Wild Legion," and "Reptile Legion" of information-gathering personnel cannot be expected to be aggressive because they are normal organisms and have not raised levels.

But with this' physical reflex ', we should be able to counter the opponents who attack us with their physical power.

Most importantly, this skill is not always active and seems to be optional, so it cannot be countered by surprise….

On second thought...... that might be better.

Always active, you might kill them with reflexes when they attack you on their own.

Even though you deserve it, it can be inconvenient.

Because I can judge for myself if it is optional, I can use it only when it is really dangerous.

By the way, resistant skills such as' Physical Resistance 'and' Magic Resistance 'seem to be basic all-time activated.

In contrast, absorptive skills such as "Physical Absorption" and "Magic Absorption", as well as reflective skills acquired this time, appear to be arbitrary.

Race Specific Skills

"Disassembly LV.10" --Can disassemble garbage and other things. It can also purify water or remove rust.

"Absorption LV.10" --Ability to absorb the degraded into the body.

in-skill command

○ "Poison absorption" --Can be used to treat poison

○ "HP Drain" --taking away enemy HP

○ "MP Drain" ---- Take away enemy MP

○ "Random Drain" --Randomly steals one or more of the enemy's EXP, Status Numbers, and Skills

"Pedigree Communications LV.10" --Slime can talk to each other. Called to multiple slimes nearby.

"Body Storage LV.10" --Stores objects.

"Deformed LV.10" --Parts of the body can be changed to various shapes.

"Growth LV.10" --Skills that divide and grow.

"Expansion LV.10" ---- Increases volume and can be huge.

"Fusion LV.10" --Fuses substances taken into the body and can be wrapped around the body surface.

"Combined Command LV.6" --Multiple slimes can be merged between themselves or between slimes other than themselves. At that time, the level is the sum of the combined slimes. It can also be undone by disassembling.

"Perverted LV.1" --By touching the target organism, that information can be captured and temporarily altered to its own state. The range and effect time of pervertible organisms, for example, depends on the skill level. There is a constant chance that the 'race-specific skills' of the target organism can also be used. 'Level', 'Status', 'Skill', etc., which are not affected by the target organism and are in their original state, are applied as is.

By becoming 'Emperor Slime', Lynn once again seems to have gained superior skills.

'Perverted' Skills...... I thought it was a dangerous skill for a moment...

In the sense that it was too powerful, it seemed like a dangerous skill.

Temporarily though...... it seems like it could be another race.

They don't disguise the look the same, but the race itself changes......

Besides, I can't believe you could possibly even use 'race-specific skills'...

And even if you pervert yourself into a weak organism, it seems that your original 'status' and 'skills' will be maintained.

Already... is everything!

I guess... the most powerful creature in this world... is slime...

I mean... he said he could be another race... he's already out of range of slime...

Shared Skills

We all have one thing in common, so skip it.

Lynn's main arm is "Magic Wand Elemental Wand" -- rank "Advanced (High)".

This magic wand, like a regular wand, does not increase the magic efficiency of the operator or provide comprehensive assistance, but is of a special specification limited to specific functions.

Even if there is no magic aptitude, anyone can use it if you shed magic.

At the top of the cane, fire a magical attack corresponding to the attribute stone inserted.

Lynn uses the magic stone of the attribute of water, Demon Waterstone, and the magic stone of the attribute of wind, Demon Stone.

When "Demon Waterstone" is inserted, it fires a bullet of highly compressed water that has become like a short spear.

Quite high power and long range.

When "Demon Stone" is inserted, the wind blade is fired. Lynn can also cause wind thanks to her exceptional magic adjustments.

Nevertheless... Lynn from "Emperor Slime"... it's too scary...

I usually feel exactly the same as a normal slime......