Forty Millenniums of Cultivation
Chapter 2571 Chapter 2562 Hot Star of War!
In the scream of the World Alliance of Commerce Fairies, the black ripples swelled more and more, slowly turning from flimsy ripples to solid tumors, a series of tumors clustered together, almost full of holograms of stars.
A series of numbers flying straight down like waterfalls represents the emergence of thousands of massive objects in empty spaces, in large numbers, with no clear indication of specific numbers.
In the vast ocean of stars, a path torn apart is darker than the abyss, more muddy than the marsh, irregular gaps in teeth dancing paws, and countless thin, long, sparkling streams of matter and information erupt from it, gradually condensing into the shape of a three-dimensional world.
A star naval battleship armed to the teeth surfaced like a whale, and the Imperial Warfare emblem at the bow of the ship and the Four Family emblem showcased a vibrant glow.
The cosmic mines scattered throughout the stars reacted immediately, and the power arrays around them sparkled with a glorious glow, blasting out a tremendous flame of light and radiating towards the invaders.
A supermassive starship, it takes at least minutes to dozens of minutes to really finish the jump and get rid of the space ripples that wrap around it.
During this period, it has had little defensive and high-speed mobility capabilities and is fragile, even in a “semi-deployed state” between three and four dimensions.
Large numbers of cosmic mines, like suicide crystal bombs, explode around the nearest invader, flashing bright glows and destroying storms sweep the entire ship.
The invaders on these ships, often before recovering from the four-dimensional jump of vertigo and nausea, were completely torn to pieces by the storms that had been torn apart.
Fragments of the bones and the wreckage of the starship are also sprayed in all directions, triggering a chain reaction - if there is one nail cap size fragment that happens to be in the position where another starship jumps in, overlapping the two can trigger atomic fusion and lead to a new explosion.
In this way, a cosmic mine can often trigger a series of heavy explosions, turning tens of thousands of kilometres of stars into sparkling flames, leaving only countless pieces of hot orange debris and nearly melting corpses for the invaders when the flames are extinguished.
And that's not the only trouble the intruder's in.
In order to resist the invasion of the United Fleet of the Four Families, the Alliance of Chambers of Commerce not only planted numerous cosmic mines throughout the entire star range, but also dumped countless pieces of cosmic garbage and even intact cargo on various shipping lanes - even the most despicable and harmless cargo of humans and animals - which, once hit by a starship in the course of a jump in the star sea, could have catastrophic consequences, just as a small sparrow could have a devastating impact on a speeding shuttle.
On the other hand, the Universal Chamber of Commerce (WBC) has countless star forts near the Seven Seas Big Market, as well as permanent bases transformed into asteroids, including the Seven Seas Big Market's own synchronous orbit, with fierce firepower.
Many of the intruders had bad luck and jumped directly into the range of the World Chamber of Commerce star fortress, permanent base and orbital defensive fire grid from the start.
The defense was very calm and deliberately waited for most of the ships to show up before firing heavily. Tens of thousands of kilometers of fire snakes danced wildly in the dark star sea, turning the ships into scrap copper and rotten iron with all sores when the other party's spiritual shields could not be opened.
Even the planet itself is the most beneficial weapon.
Seven Neptune has twelve planets, of which planet seven is thousands of times larger in size and mass. If the invader's ship unfortunately jumps into the gravitational circle of this huge planet, it often can't even react in time, it is torn to pieces by a huge gravitational tide, or even the power unit hasn't transmitted it, it is dragged onto this huge planet by the hardwire raw and squeezed into thin steel plates.
Of course, no matter how curvaceous the death is, it's no better than those ships that unfortunately jumped around the sun and even inside —— jumping points too close to the stars, all vaporized in the first place.
Cosmic mine attacks, defensive fire grid fire, gravitational tide tears and direct star incineration cost the intruder an entire 5 per cent of its military strength in the first hour.
For a “blind jump” without a stellar gate, like a night when you can't see a finger in your hand, with the firepower of a beachhead position, a "beach-hunting landing" is implemented, 5% is an acceptable loss figure.
The number of intruders is too large and dispersed, and the defense's cosmic mines are unlikely to target all targets.
Some of the invaders' ships are in a bitter battle, but the vast majority of them retreat towards the periphery of the Seven Stars, and countless Polarization Spirit Towers are released as an anti-interference and ultra-high performance Spirit Network node. Massive amounts of data and information flow between the Spirit Networks, spreading this invisible and invisible network across the entire star range. The invaders' tactical chains are lightning connected between one warship after another and staggered across hundreds and thousands of warships, forming data-sharing, efficient and synergistic battle networks.
At first, all the invaders' starships turned dizzy, wondering where they were and where the friendlies were.
Warehouse ships have no ammunition delivery from integrated supply ships, integrated supply ships have no S.H.I.E.L.D. defenses, S.H.I.E.L.D. ships lack psychomagnetic resilience, and psychomagnetic resilience ships do not have lethal spears and solid shields - such separate regimes cannot be fought.
However, with the opening of the "Ultra Tactical Chain System", each arsenal ship automatically scans the nearest S.H.I.E.L.D., the integrated supply ship and the psychomagnetic confrontation ship, and automatically performs the matching according to the information entered in the database in advance, forming a temporary combat unit best suited for its special features, and automatically sets the optimal course to bring the arsenal ship, S.H.I.E.L.D., the psychomagnetic confrontation ship and the integrated supply ship together.
Even, according to key parameters such as the ranks and boundaries of the commanders of each other, they are given different powers to designate the leaders of the Temporary Combat Units in order to avoid contradictions between these unfamiliar immortal practitioners.
On the four sides of the family, it has been painful to unite warlords and headserpents from hundreds of great thousand worlds.
The defense certainly cannot allow the attackers to assemble easily.
The Defender's combined strength is less than 10% of the attacker's strength, which means that the attacker has just jumped in and is a weakness of fragmentation and fragmentation.
If all battle units of the attacking party are assembled and countless battle units are assembled in a tightly formed fleet, then the defensive side is doomed!
So, the World Alliance of Chambers put all their bets on it the first time and let the entire fleet go!
Those weakest fighters, essentially the semi-armed convoys modified by the transport fleet, were temporarily loaded with a large number of cosmic mines and Magnetic Interference Pharaoh, responsible for searching for the Gathering Tower that the attackers had dropped into the stars and seas.
The Spirit Tower sends intense spiritual energy fluctuations and massive data to all sides at all times, like brilliant stars in the night, which are very easy to spot.
Once discovered, destroy them without hesitation, or drop a large number of highly disruptive sources of interference, covering them up and disturbing them strongly.
Knocking out a Polaris Tower will wipe out an attacker's Spirit Network node, relying solely on the remote information transfer method on board the starship, which is far from sufficient to meet the data transmission needs of the "UFO Super Tactical Chain" in a vast star area with a diameter of tens of billions of kilometres.
Many of the attacking starships had just been connected to the battle network. They were automatically matched to the most suitable friendly army nearby. They were trying to get close to the friendly army, but the battle network was immediately cut off. All the friendly information disappeared. The star sea was vast. They were like a piece of dust, and they had no idea where they were.
Immediately thereafter, a hunting fleet of starships of mercenaries and assassins appeared unexpectedly in their vicinity, forcing them to surrender.
Although mercenaries and killer starships tend to have weaker fighting power than regular armies, they have an overwhelming numerical advantage on the local battlefield, with a full range of ships and extremely tight formations that can never be resisted by single-handed attacker starships.
Even if there are friendly armies nearby, but we don't know the exact location of the friendly armies. If these “friendly armies" come to reinforce us, we need to call a big question mark. If the friendly armies come, their starships will surely be ruined.
For extremely selfish immortals, how should they react in such situations, with hesitation?
Moreover, the attacking party known as the "Million Starship Alliance", 90% of the ships are holding both ends of the head rat, making an attitude on the wall that can swing with the wind at any time, jumping between the two camps.
Many of the commanders on these ships have already learned of the arrival of "Black Wind King Li Yao”. They were prepared to see the bad situation. The battlefield is down. Now that we are unlucky, we have been surrounded by the men and horses of the World Alliance of Commerce for the first time, we can only surrender properly!
Yes, the defense's efforts to persuade them to surrender and disarm have proceeded very smoothly, with little resistance.
Only when confronted by starships commanded by the core cadres of the four families will there be a real fierce battle, but the number of such ships is small and will soon be submerged by the fierce fire of the defense.
As for the most elite frigate of the World Chambers of Commerce, ignoring the battle of these shrimp soldiers, Krabs swept the past to the periphery of the stars, gathering and analyzing information scattered from the attacker's Gathering Tower, and searching for the attacker's sixteen King Kong super arsenals.
Sixteen King Kong Super Armory ships must be hit hard, minimize their combat power and even destroy them while they are still standing.
Once sixteen King Kong Super Armory ships are completely out of chaos and supported by enough friendly armies to assemble into eight powerful fleets, the Defender's efforts now will be futile!