Everyone returns to the boulevard from [Training Station].

Though the tens of thousands of players logging in at a time in this publication are dispersed across countries, it is a significant amount.

The sight that spreads in front of you is like not being seen in game-specific reality. Some players wear hair colors and animal ears and tails, while others are like elves with pointy ears. There's a really wide variety of looking people as a result of each freely 'character created', but all I can say all in all, I guess it's all about cracking and shaping.

I didn't mess with that area in particular, but the sight that is spreading in front of me is unreal to the point where I now think it might have been a little sparing.

But the reality is a lot of people and it's barely the same as it was before I took the course (tutorial), and I can't really afford to enjoy this sight full of fantasy.

It's been about 2 hours since then......

It starts at 10 o'clock in "Real Time" and 6 o'clock in the morning in "In-Game Time".

"In-Game Time" goes three times faster than "Real Time" so it hasn't even been an hour in real life yet.

I can't believe the login server is poor. The problem is a past event, so did you skip time and avoid the crowd?

But I guess this is the unfortunate result that everyone thinks together.

[Rental production facilities] is what we aim to do to spark the crowd.

10 of my early skills are totally better than the producers, so it's better this way than going out of town and hunting.

By the way, here are the skills acquired.

Fine workmanship Lv5/Sewing Lv5/Woven Lv5/Merchant Lv5/Tool making Lv5/

Forge Lv5/Magic Formation Lv5/Magic Manipulation Lv8/Magic Enhancement Lv8/Magic Resilience Enhancement Lv8

All the skills that I was able to take the course (tutorial) have gone up to LV5, and the rest of the magic related is the result of taking the course (tutorial).

Magic is essential for production activities.

The [rental production facility] that managed to get there is hardly anyone inside, contrary to the crowd outside.

Even though the shared space on the ground floor has enough space for about 30 people to do production activities at a time, the people using it are in the first half of a single digit.

Production can be more of a NPC (non-player character) issue than less popular.

from the time of the beta test, the NPC (non-player character) of [Furon no.] has been amazing enough to talk about.

Advanced AI enables you to have a personality that is almost identical to that of a human being, and even more importantly, most of what a player can do is be able to have NPC (non-player characters), which can be one of the [fumble-no] sales.

It can also be applauded that there were quite a few producers in the NPCs (non-player characters) that were available.

NPC (nonplayer character) lives in this world.

Naturally, we cannot live without carrying out production activities.

The phenomenon of NPC (non-player character) producers driving away the player side as a result of such real action had led to a situation where only players who liked things would produce in beta testing.

Note that, naturally, if it stays this way, it falls into the producer shortage of players, so there is a fix in it.

Apparently, the player side is growing faster than the NPC (non-player character) side, and unlike the NPC (non-player character), the growth limit is set higher.

Well, still, an idle bird like now must be ringing because of the consequences of being expelled.

Well, you're welcome to be available and private!

Me, because I'm one of those players who likes things!

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The shared spaces in [rental production facilities] are round from around instead of low rental rates and only place equipment corresponding to one skill in a single space.

If you want to use equipment that supports other skills, you need to rent it again.

There are naturally private rooms, but the harsh reality awaits with initial funding that the price will triple instead of having more than one piece of equipment.

The first thing to do is have enough shared space, so it's not a problem.

I just want to rent a private room when money accumulates.

'Blacksmith' is the place to start just now after completing the reception on the two-hour course.

Stand by in front of the gold floor with magic flowing into the 'Demon Conductor Furnace' where you can adjust the temperature and set the temperature. Remove the material from the "bag (item box)" with Sakukukukuku.

I set up the recipe I received for the "Forge" course (tutorial) reward, and when I take out all the "Copper Ore", I just put it into the "Magic Furnace".

Whether it's for stress reduction in the game or approaching the 'Magic Furnace' it's very easy not to be hot at all.

But the "copper ore" I put in is melting more and more and more and the impurities come up.

This impurity will be eliminated with 'Forge Arts/LV1/Extraction'.

You can't eliminate all impurities in one go with 'blacksmiths' that are just getting started and have low LV's. So I will continue to 'extract' with courage and politeness.

Skills have something like special moves that can be used to consume magic called 'Arts', and if you use these successfully, it softens the work process by many stages.

We need to use what we can use effectively.

Working courageously and carefully on it is not in vain because it greatly leads to the growth of the relevant skills.

It is the flavor of production that allows you to increase your skill LV and make various objects.

I'm not in a hurry either, so take your time and be polite and gut.

Once enough impurities have been eliminated, "Complete Processing" will consume magic and complete the first "Cupper Ingot", just as it did during the "Magic Formation".

We ended up eliminating six 'copper ore' impurities, and by the time six 'cupper ingots' were completed, it would have been more than an hour since we did it politely.

The skill LV will also shorten the time, so it's only refined now.

cupper ingot

Material/4-Star

Still, thanks to careful and courageous work, we were able to do something that ranked higher than "cupper ingots", which are also available in [rental production facilities].

Being brave and polite even with low LV can increase the rank because it was also information on the beta test, so I'm glad but not so surprised.

This is the real deal when you treat the finished 'Cupper Ingot' with the exception of one in the 'Item Box'.

The "cupper ingot" is put into the "demon conductor furnace" and dissolved, while using "blacksmith arts/LV1/molding", he slaps the finished product full of force with a gavel while strongly imagining it.

It's interesting to be honest that the bright red melted 'cupper ingots' are becoming more and more deformed into the shape you imagine.

You can just slap him with a hammer, so it's easy.

It's a work process that seems like a lot of complaints from real artisans, but it must be because it's a game.

I'm talking about if you don't use 'Arts' you can also follow the same work process as you do in real life, but I honestly don't care because I'm not interested.

I just slapped it all over me and deformed it almost exactly as I imagined, and I did the 'completion process' and it was done.

cupper bucket helm

Head/Heavy Duty/3-Star/DEF +7/Durable 40

I was so happy that I accidentally sang Hail to complete the gear that would be my trademark.

The cylindrical form contains slits to ensure vision, and the mouth part can be opened and closed in a sliding fashion.

There's no big finishing touches. It looks boneless, but here we go. Exactly 'Bucket Helm'.

It is finished as you imagine.

I can't stand it because this is what I can do just by tapping one 'cupper ingot'.

"Come on, I'm wearing it."

Gear with a glimpse of the 'Cupper Bucket Helm'.

Again, my [Furon no] starts here.

My in-game name is [Mr. Bucket].

Bucket Helm is my partner's producer!