Frontiers ~Chronicles of Bucket-san’s Detailed Pioneering~

03 "There were times when I thought..."

The 'bucket helm' that I plan to be my trademark is cylindrical full-faced.

The visibility range is also a seemingly very narrow one that just slits in, but it's actually not.

The breadth of vision you can see when you wear it. Seems like a measure to avoid too much stress with the shape of the protective equipment. That's the game.

It's not just that vision isn't inhibited at all, it's narrower to the point where the edges of vision hide a little. Well, I don't know about this being narrow.

It is not uncomfortable to wear. I originally feel little inhibition of behavior by equipment because it is lower to eliminate stress.

But it's still something I feel a little bit.

Then let's improve.

The good thing about [Furon no.] production is that it can be easily attached after completion.

It's just hard to change shape or performance dramatically, but it's very easy if you're to the point of adding a little something that doesn't affect performance.

Dedicated equipment is not always mandatory for production.

Of course it's convenient to have one, and it helps a lot. Plus, you don't have to use 'Arts' or anything else to do the same work as you do in real life and you can make things.

So to the extent that you make a little something, you don't need to rent a new facility.

If you make a simple cushion with the materials you receive for the course (tutorial) reward and stick it inside the 'bucket helm', you'll be done in no time.

Just because it's a metal helmet, I guess it's comfortable to wear it, so I'm going to cover it with a cushion.

By the way, the cushions I made in simplicity seem like chunks of material to such an extent that they are not recognized as items, so that they are incorporated to show true value.

cupper bucket helm

Head/Heavy Duty/3-Star/DEF +7/Durable 40

Here's the finished one.

Huh? That you haven't changed? That would be difficult to improve in terms of performance after completion.

It would be amazing if it changed as much as I put on a cushion.

There's no change in performance, but it's strange when you actually wear it. Cushions made of soft cotton fabric feel just-fit and very gentle.

There is no sweat or steam in [Furo-no-ah], where various ideas are put in place to eliminate stress.

So it's safe to be equipped with a full-face helm all the time.

By the way, I get a lot of preliminary recipes with my course (tutorial) rewards.

The recipe is excellent with a variety of procedures, images and videos on a B5 size board, like "Recipe/Sorcery Team: Fire Bullets" from "Sorcery Team".

"Magic Formation" is just an image because two-dimensional data is enough, but in the case of "Forge" and others, it even has 3D footage of how to use "Arts" and the finished form.

That doesn't mean you have to make it according to the recipe.

It's not what the recipe says it's a 'cupper bucket helm' I made.

This neighborhood will be a gift of the taste and ingenuity of the maker.

Well, they fail without a solid image of the finished shape.

The name is automatically set for the objects you make as the recipe suggests, but when the original comes in more than constant, you can name it yourself.

The recipe I referenced is' Recipe/Blacksmith: Cupperhelm 'but they decided it was original because of its completely different shape.

Of course, it's a natural result because I'm after it, but thanks to you, I was able to make a solid name for it, 'Bucket Helm'.

Well, it's not as good as' Capperhelm 'in performance!

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Continue the work of turning the remaining 'cupper ingots' into 'cupper bucket helms' by wearing simple cushions and wearing 'bucket helms' with increased comfort.

Now that my share is complete, the next step is to make it for sale.

You can't give up around here because all the head gear I make is determined by 'Bucket Helm'.

Producers of NPCs (non-player characters) can't beat each other at all at an early stage, so they need ideas when selling them.

You can tell as soon as you look around how few producers there are on the player side, so there should never be a point where you can never sell them.

Many players should be expecting a price cut (...) in the name of such ingenuity, so they're after that demand.

Cancún Cancún, do the work of just tapping as you imagine, tickling, sewing simple cushions. Now it's done!

We have 5 3-Star Equal Performance items without a single failure successfully.

If you want to build something with high performance, it is important to increase your skill LV no matter what you put down first.

Of course, the materials and equipment used are important, but skill LV is a must to handle high-ranking items. So first of all, it's Skill LV.

Anyway, it's important to take relevant action to raise your skill LV. And even more so if you are polite and gutsy, that's all you get experience.

Being polite and gutsy is my specialty, so I'm counting on it.

We're out of material to 'blacksmith' first, and we're just about ready to move on to our next action.

I can do some more 'blacksmiths' if I can't because the initial funds are still there, but I'm not in a hurry, so no problem.

It's been two hours since I entered [rental production facility], so the boulevard crowd has just dissolved.

But I'm pretty sure the nearby hunting grounds are crowded this time.

It's none of my business if I'm not willing to fight.

Discover where you're looking as soon as you walk in the mood for a walk while still looking at the map of the menu and enjoying the surrounding views.

Here you are next, [Royal Library of Zabrina].

By the way, this country of my chosen starting point is [Kingdom of Zabrina], and the city I'm in now is [Capital Sabrina].

There may be a common name for [the first city] that has no body or lid, but it's a pretty big city with all the basic facilities.

There are so many things to enjoy here alone for the time being. Game-wise, I guess I should go to the city ahead, but NPC (nonplayer character) is turning the economy so I can't even get higher-ranking materials.

Well, of course the price is totally untouchable at the moment due to transportation costs and whatnot, and the same is true for skill LV.

The exterior of the [Royal Library of Zabrina] is something like a small castle.

Since paper is normally sold, neither books nor rare items are meant.

Bookstores are usually there as well, but the options narrow down naturally because the initial funds are a bit out of hand price.

Well, there's usually a library, so you don't have a hand in not using it, which is a simple story.

If you climb the stairs to the entrance and open the door, you'll soon see a larger entrance and a pile of books behind it.

The volume of books stored has been so topical since the time of beta testing that it is rolling.

Finish the reception first. Let's read it!

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Sometimes I thought... or something.

there are modifications in various places from the results of the beta test [fuh-fuh-fuh-fuh-fuh-fuh-fuh-fuh-fuh-fuh-fuh-fuh-fuh-fuh-fuh-fuh-fuh-fuh-fuh-fuh-fuh-fuh-fuh-fuh-fuh-fuh-fuh-fuh-fuh-fuh-fuh-fuh-fuh-fuh-fuh-fuh-fuh-fuh-fuh-fuh-fuh-fuh-fuh-fuh-fuh-fuh-fuh-fuh-fuh-fuh-fuh-fuh-fuh-fuh-fuh-fuh-fuh-fuh-fuh-fuh-fuh-fuh-fuh-fuh-fuh-fuh-fuh-fuh-fuh-fuh-fuh-fuh-fuh-

by the time of the beta test, the free liberation [Royal Library of Zabrina] had begun to charge an initial admission fee to coincide with this release.

Besides, the price is totally untouchable with the initial funds. There was even a sad reality awaiting us of the need for new and increased skills.

The correction information was quite a huge amount, so it is [Furo-nee-nee-nee-nee-nee-nee-nee-nee-nee-nee-nee-nee] operating policy that only a large part of it may be stated in official HP.

The basics must be the ones that the players want them to pioneer and find out with their own hands. Whatever it is, we are the pioneers.

I have no choice but to go next.

If it's true, I planned to kill time in the library until the players finished their first hunt, but I had no choice.

I decide to make an appointment and take a walk in the city.

Walking in the city is also quite important for players like me who play producers.

I can't even buy the materials that make the next one if I can't sell what I made anyway.

Well, there's a hand in getting it myself, but it's difficult with my skill composition.

There are several ways to sell an item.

The first one goes to the NPC (non-player character) store for sale.

It just doesn't mean you'll buy it at any store.

NPC (Non-Player Character) also lives by turning the economy around in this [Furon no], so there is an object called demand.

And even more, it's not how much they'll buy. NPC (Non-Player Character) only buys it to the point where they each need it, and even if it sticks there, they see it at their feet, and they buy it.

Of course, they often need to negotiate prices from the outset because their lives are on the line.

The second sells to pioneers.

The players, as well as the NPC (non-player characters), have pioneers as a matter of course.

Gearing up is natural for those who fight and for those who collect material.

Besides, as things stand, players are only new, so demand is skyrocketing.

the same thing happened during the beta test, and it seems that the situation happened enough for the gear to temporarily disappear from the NPC (non-player character) store.

NPC (non-player character) stores also have a limitation on stock, so if players purchase it at the same time, it will be a natural result.

So it was supposed to be the producers' turn, but the good NPCs (non-player characters) quickly responded to this situation, with the result that the producers of the players were frustrated with their noses and gradually reduced in number and eventually expelled.

But this time it should be ok because the measures around here have been taken enough to be listed in the official HP.

Well, that still doesn't change that NPC (nonplayer character) is good, so it's also a bit scary.

The second way I take it, of course.

Or the 1st way is low skill LV. I can't choose because it's och to be bought and beaten at the moment.

So useful is this skill 'Merchant'.

Convenient skill that when equipped, it automatically gathers nearby market information according to the skill LV to be included in the item details section when equipped within 10 of the main skill that works.

This should give you less trouble with pricing.

Additionally, if I raise the Lv of "Merchant," I will be able to use "Merchant Arts/Lv15/Opening an Outdoor Store" in Lv15.

You will be able to leave your own store in an area you decide to use.

Of course it's a dewstore as the name suggests, so it's a very simple thing to just lay cloth for dewstores on the ground, not in stores.

[Furo-no-no] can also be a business method of putting on price tags and pops like real stores and arranging them in store. But it can be easily prevented from being systematically pulled or stolen, so basically it is a method that uses a sales list.

Opening an outdoor store will allow you to handle your sales list in the same way, making it relatively easy for even people who are bad mouthpieces to do business.

I'm nothing like that, but I should take advantage of anything convenient.

So first, I'm going to take a walk around the city to gather market information to raise the LV of 'Merchant'.

I know this is the most efficient way to raise the LV in the early days of 'Merchant' with information from the beta test.

Well, sometimes it means I'm taking a focused stroll around NPC (non-player character) stores. It means that if you have a lot of items, that's how much market information you collect.

What you can see by looking at the various stores is that while every store has a wide assortment of products, there are few things left in the stores that sell weapons and protective equipment that a beginner can handle.

the out-of-stock phenomenon that also occurred during the beta test was immediately pinned.

All I have left is some pricey gear that I'm not likely to reach even if I try pretty hard.

The extent to which producers of NPC (non-player characters) have been modified determines the progression of producers on the player side.

Well, whatever happens, I just relax and enjoy it.

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'Merchant' has already reached LV10 after about 10 minutes of walking.

I took a course (tutorial) at [Training Institute], so I was on LV5, and it's still pretty quick.

When I see that the 'blacksmith' who spent about 6x as much time working out is still an LV8, I can see that the LV really goes up fast.

But just beyond LV10, the stretch gets significantly worse.

It seems it's around here that just collecting market information is the limit.

They can go as far as LV15 if they take a slow look around the various stores, but there is an easier way for LV to go up so I decide to move that one to execution.

Well, I'm just shopping.

I just miss the nostalgia so much that I will only be able to buy what I need because of the combination with the area.

What you need...... naturally that is a cloth or yarn!

I naturally don't sell chemical synthetic fibers because it's a medieval European worldview.

I have no choice around here, so I have to give up. But there are as many wonder materials to replace [Furo-no-no], a game of fantasy pedigree.

For example, here!

slime cloth

Material/3-Star

A white cloth that seems a little hesitant about the name but is actually rusty and supple.

Is the polyester material closest as it feels?

If you buy all the other things you need, 'Merchant' will be LV14 in no time.

But I miss nostalgia a lot already, so I'll be patient.

There's an open cafe near the cloth shop I'm in right now, so let's decide to take a break there.

Ask for milk tea and relax and start tickling and sewing with the cloth I just bought.

If you go to [rental production facility], you can rent a magic guide machine, but you can sew it even if it's nothing else.

The stitches make me feel very luxurious while relaxing and addicted to some pretty delicious milk tea.

I love how you sew this tick little by little.

Warm sunshine and delicious milk tea.

There are not so many streets to view from the open terrace because of the still concentration of people on the hunting grounds, and they play exquisite BGM without being too quiet or annoying.

Oh...... it's a very luxurious time.