Frontiers ~Chronicles of Bucket-san’s Detailed Pioneering~

04: Yeah, that's about the best part, right?

I finished sewing one of the 'nude cushions' in the duvet shape, and now I start sewing the cushion covers.

That said, the cover itself is really easy to do, so it's just over.

I want to do even one of the embroideries, but unfortunately I decided to pass this time because there was no such thing in the "Primary Sewing Set" that was in the "Sewing" course (tutorial) reward.

We'll keep the fun until we have proper embroidery tools later.

Plus, there's the Magic Paper and the Magic Pen that I got paid for the Magic Team course (tutorial), so the fun times still go on.

If you look at the recipe, "Magic Tattoo" is waiting for me with an elaborate arrangement of unintelligible letters and symbols.

The finesse that just looks like it's going to snooze.

It's like a challenge to me. My chest is going to cum on finesse. Gufu......

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Completed across the logout including a lunch break, The Magic Team serves two of each of the four recipes.

It didn't seem to take that long but it was a blissful time for me because I got faster and faster writing it up every time I wrote one.

If you notice, there are only two more 'magic papers' left.

It is a great shame that 'Magic Paper' has a surprisingly good price.

There's nothing besides "Magic Paper" that I wouldn't put on regular paper, but they don't complete it as "Magic Formation".

Since the conclusion that the endurance value problem of the material may be mentioned in the information on the beta test, I would like to try all sorts of things in any case.

If you enjoy drawing, you might wonder if the finishing touches have nothing to do with it, but that's sole.

Even I want to enjoy [Furo-no-no].

By the time you clear the finished "Magic Squad" into the "Bag (Item Box)", the LV of "Merchant" will be on goal 15.

If the skill Lv is raised, the corresponding behavior will be corrected, "Arts" and so on can be used anew, and an SP (skill point) will be awarded for each Lv10.

In addition to the evolution of skills that have become more than a certain Lv into different skills, there are also derivatives that will allow you to acquire new skills, both of which must be paid SP (skill points).

There will be more SPs (Skill Points) to pay for than the top skills. Naturally, SP (Skill Points) is not enough, so if it is not planned, it can quickly fall short of SP (Skill Points) and become sad.

Well, it's still not much to do with me at the beginning or the beginning, so I'm just getting 'Arts'!

Now you're ready to open an outdoor shop.

The next thing I did was on the street closer to [Union of Pioneers (Guild)].

Of course, I came to open the dewstore, but the dewstore can't be served anywhere, it can only be served where it's properly divided into areas.

It's a natural consideration because if I could get it out anywhere, there would be people out there that would absolutely obstruct traffic.

Still, [Sabrina, the capital] is mostly an open-air area if not disturbed at the edge of the street.

But it's more or less decided where people get together.

Especially now, when there are more players at once and [Pioneer Union (Guild)] is very busy, so the area around it is a first-class spot.

Well naturally NPC (non player character) and other producers think the same thing, so location matches are not so intense... but good places are already suppressed.

The [Union of Pioneers (Guild)] is one near each of the four main gates, east, west and north, so people tend to think it disperses, but it has to be said that it is shallow.

Even if the place is unified with weak MOBs (monsters) as soon as you get out of [Sabrina, the capital], it can be the North Gate that is efficient if you take the stage, because if you go a little further you will see changes in the type of field area as well as the MOBs (monsters) that emerge.

Thus, the [Union of Pioneers (Guild)] in the North Gate is now the most crowded place, or the best outdoor spot.

So I'm going to avoid that and open an outdoor shop at the [Union of Pioneers (Guild)] on the other side of the South Gate, which I think is the second most efficient.

As predicted, there are a number of outdoor shops out there near the [Union of Pioneers (Guild)] at the South Gate.

But whether you disliked the crowd at the North Gate, or whether you are using this one from the beginning in anticipation of it again, there are quite a few people going around in front of the crowd.

Yeah, yeah, that's about the best, right?

The number of dewstores sounds good, and the pioneers who would use it are just enough.

Not all the people I'm seeing are pioneers, so that's how good it is.

The outdoor area near the [Union of Pioneers (Guild)] is just filled, so I decided to rent a spot a little further away where the potatoes and outdoor shops are made, too.

It's 'Cupper Bucket Helm' or something to sell.

By the way, I wear that 'cupper bucket helm' and gear up other than the initial 'pioneer gear set' hat.

"Pioneer Gear Set" is a beginner's gear that can be corrected for vitality as a series bonus.

No bonus to me, of course, because there will be no bonus unless you equip all of the sets.

But if you're in the city, it doesn't matter because it doesn't have to be corrected for vitality.

Braided boots on top and bottom and thick gloves with sturdy and many pockets for the purpose I saw.

And "Bucket Helm".

Even if it's obviously noticeable in reality, players and pioneers are similar because many are partially metal equipped because they are not yet fully equipped.

By the way, life force is in short HP (hit point), and when it reaches 0, it dies and is returned to the last temple you stopped by. Of course, the death penalty exists and the status drops by about 30% in 'in-game time' for about 30 minutes.

Since I don't drop possessions or items in my possession [no fumble], there are no advantages at all for people who do it even if PVP Person Versus Person is not prohibited, on the contrary, there are only disadvantages such as being chased by a guard.

Furthermore, it seems to be the opinion of the operation that the subject of PVP Person Versus Person is not a player Versus player because it also includes NPC (non-player character) pioneers.

Finally, the easiest way to distinguish between players and NPCs (non-player characters) is to register a friend and confirm.

Unfortunately, there's no such thing as a name floating over your head like a traditional game, or symbols that distinguish you, so much so that you can't distinguish it at all by looking at it.

Well, I'm hardly even willing to fight a MOB (monster). For me, I can't believe I'm fighting a pioneer. I don't care how you call a pi-bu-bu-bu-bu-bu-bu-bu-bu-bu-bu-bu-bu-bu-bu-bu-bu-bu-bu-bu-bu-bu-bu-bu-bu-bu-bu-bu-bu-bu-bu-bu-bu-bu-bu-bu-bu-bu-bu-bu-bu-bu-bu-bu-bu-bu-bu-bu-bu-bu-bu-bu-bu-b-bu-bu-bu-bu-bu-bu-bu-bu-bu-bu-bu-bu-bu-bu-bu-bu-bu-bu-bu-bu-bu-bu-bu-bu-bu-bu-bu-bu-b

Using Merchant Arts/LV15/Opening an Outlet starts with a selection of areas to expand the Outlet around you, and becomes a selection of items to make the designated area your area.

This item is not anything, but has to be specified from various outdoor items such as stalls and tents.

Placing items on the ground in an outdoor shop is not possible.

Of course, I know it by researching it beforehand, and most importantly, I may have just been taught in a 'Merchant' course (tutorial).

There is also a laying cloth for the dewstores in the reward, and I planned to use this to do the dewstores, so there is no pullout.

In fact, this may complete the opening of the outdoor shop itself, but since there are no items for sale on this alone, I will set the price and install the items.

I don't forget to set the price just a little cheaper because I can tell to some extent by the 'merchant' 's ability to collect the market.

As things stand, I can't help but beat the producers of NPC (non-player characters) at all.

Of course many players expect those temporary price reductions, so maybe it doesn't mean they can't sell.

I miss the only item I sell is' Cupper Bucket Helm ', so I'll also leave the' Magic Team 'or something I just drew up. Of course, this is also lowering the price, but I don't think it's going to sell.

Although "Magic Formation" is excellent as an attack item, the main means of attack is too costly.

If you acquire 'attribute magic' as a skill, you can basically operate at a non-cost of something that takes magic consumption, chanting time, etc.

the position of the "sorcery team" during the beta test may be a sub means to increase the cost exterior gory push tactics and attack means.

It's also a delicate position as a subwebpon, but that's a story because it's a beginning that you can't afford to fund.

If you get through the beginning, it can also be popular to the extent that most players were in possession at the beta test.

However, it is completely unpopular as a skill.

I love it, but it seemed to others that the act of depicting that fine 'magic print' was an unpopular straight line.

So basically, buying "Magic Team" from NPC (non-player character) was such an unpopular skill in beta testing that it was common sense.

So the 'sorcery team' we sell can be totally busy personnel, but I'd be happy to sell it!

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Once you've set up the items to sell, all you have to do is relax and wait.

Items with sales settings are automatically listed and can be purchased even a little further away from the outdoor store. So basically, you can sell it even if you leave it, but sometimes people negotiate and so on.

Well, let's just relax then and ad hoc.

I'm going to sit back on the "Duvet Cushion" I made at the cafe and give out the "Primary Sewing Set" and do some stinging sewing.

I think it's a good thing that you can do a lot of things like this in the wait time, right?

What I'm making is a 'duvet cushion' that's making me feel a lot better sitting under my butt.

I knew it was a little resistant to lower my back over just laying the rug, though the game.

Well, then maybe even a folding chair, but some dirt is cut to eliminate stress, so I cushioned it.

Most importantly, you're not skilled at making folding chairs!