In the same manner as last time, we will register on the sales list those made by setting up an outdoor shop on the main street where the [Union of Pioneers (Guild)] in the South Gate is located.

Since the time is near midnight in 'in-game time', most NPC (non-player character) stores are closed.

But there's a lot of street in front of me there. This is because there are many things that act on pioneers day and night without distinction.

Especially players. Something like night time is just an in-game change, and it doesn't make them sleepy. So what about the NPC (non-player character) pioneers? If you are blessed by the goddess as a pioneer, you may have to sleep less, and there are quite a few people who behave in the same way as the players.

Still, the vast majority of NPCs (non-player characters) act on daytime time and seem to devote their evening time to rest though.

That's why Night Time is a nice time without a powerful competitor named NPC (Non-Player Character) stores.

In short, it doesn't cut the price, but it gives you a much better chance of selling it.

Of course some players will wait until the store opens before buying. But most of them can't wait.

Or since Day 1 is already about to end in "in-game time," there should be some places out of stock for beginners from the store early on.

Even though we're splitting up into several countries at the start, a huge number of players are looking to buy gear.

at beta testing, NPC (non-player character) unfortunately demonstrated its excellence from here on out, causing a huge blow from the beginning to the producers of the players, but there should be no such tragedy this time because it also contains modifications.

Still, this is the current situation where there are a lot fewer producers because many people know the tragedy of beta testing.

In conclusion, the cupper gear quickly sold out.

It still looks like my predictions were right.

Under the light of the magic light that cleaves the darkness at night, only a few "seat cushions" are left on the sales list produced at the waiting time with the various "sorcery formations" that you are familiar with.

The wallet situation has also already swelled to nearly three times the initial funding.

Sometimes if you just start buying materials you buy them higher than [pioneer union (guild)], my wallet keeps gathering and shriveling in no time.

It's an investment in the next, so there's no choice.

Someone who was interested in buying the material bought the 'Duvet Cushion', but after all, the 'Magic Team' still doesn't seem to be possible.

But in a few moments, the pioneers should be able to afford it and the time will come to buy it.

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I miss my wallet a lot and the outdoor store is closed when I close my purchase.

It's a little past midnight already, but the liquor store seems to be still open fine.

Or the stores that are open are about a liquor store, a 24-hour [training center] and a [pioneer union (guild)].

The tavern also seems to close at about 3: 00 in the middle of the night.

Cooking and beverages usually exist because NPC (non-player characters) live, and can be produced by players as well.

Skills for that also exist properly, but unfortunately the current meal means very little.

If the skill LV goes up, it should have an added effect, but I can't want that either at the beginning or at the beginning. NPC (Non-Player Character) You can't eat dishes that have extra effects if you can't afford them because they are quite expensive.

It's easy not to get hungry or dry throat because it's a game.

Conversely, eating a large amount of sweet or delicious foods doesn't make you fat, so if you can afford the money, you want to have an esophagus.

Because I'm glad to be able to eat and drink freely for me because of all the circumstances that have forced me to live a very healthy life.

With that in mind, I acquired new skills for my next production.

The protective equipment can be produced almost exclusively with a single material in 'molding' and 'completion process', but for some reason the weapon doesn't.

I think it's probably a combination of weapons because they're priced higher than protective gear, but, well, in short, you should have more than one skill to produce weapons.

The newly acquired skills are 'woodworking' and 'leather'.

It's also an early choice of skills, so you need 1 SP (Skill Points) for each of them to get, but it's not a problem for me to have a lot of skills that go well beyond Lv10. You'll get it back soon.

Thankfully, this is a fun and enjoyable time to do two co-courses (tutorials) at the [training center], which is open 24 hours a day, when you get paid.

It doesn't matter how much money you have this time you are re-renting your facility because you use multiple skills.

I have left my private room bill considering that area as well, so I decide to rent a private room starting this time.

Shared space is a graduation as soon as possible.

The private rooms are packed tightly with lots of equipment, not too large, but it won't be a problem for you to work alone.

There seems to be some large rooms for a few of us to rent, but I don't think I have the edge. Rental costs are also more than five times higher than in private rooms.

It doesn't change what you do when you start renting private rooms.

It's from the task of making the 'copper ore' you bought into the 'cupper ingot' you're familiar with.

The quantity bought out is increasing over the last time, but thanks to the newly acquired 'Forge Arts/LV15/Extraction and Modification', time could be significantly reduced.

What a upgrade to a 4-star by 'Cupper Ingot', which has even been just a 3-star. I'm glad about this.

'Arts' seems to get pretty powerful when the stages go up.

The higher the rank of the materials, the easier it is to rank the items you make.

It doesn't always go up because it depends heavily on the skill LV and the work situation.

Then let's make it from the easiest looking weapon.

The first thing to produce is' Cupper Dagger '.

I will be making more and more shapes with "Forge Arts/LV1/Molding," but the 4-star "Cupper Ingot" feels kind of easier to make shapes than when I was a 3-star.

Once cooled and wrapped around the pattern with the "Low Caterpillar Leather" produced in the "Leather" course (tutorial), it is finished with the "Completion Process".

The sword body, which had a slightly rough spot, is also good enough compared to the one in the image in the recipe due to the correction of the image and magic by the "completion process".

cupper dagger

Dagger/3-Star/ATK +7 HIT +1/Durable 70

By the way, the sheath or something may come as an addition during the 'completion process'.

Of course, you can make your own sheath, but it doesn't affect the performance aspect.

This does not seem to be the case if a special effect is granted to the sheath itself, but it does not appear to have been discovered during beta testing. By the way, the source is PV (promotional video).

I used a 4-star material so I was expecting a little, but the result is a 3-star.

I'm a little disappointed because if you have a high ranking of skill LVs and materials, additional effects may come at random, but that's also none.

Well, I use "Low Caterpillar Leather" made of low LV "Leather," and try to think it's just better if it didn't happen to a 2-star or 1-star.

Please note that I have decided to use this' cupper dagger ', which has been completed, for personal use.

I only took the skills of the offensive lineage in the early days because I didn't distribute the initial weapons. It's also lonely to have a round waist forever. It's a game, so I'd like to try to equip it with weapons or something. Whether or not to use it is another matter.

I also decided to carve it by name in conjunction with the LV lifting of 'Fine Work', which I didn't use at all because of the commemoration of my first weapon production.

This hand work is my specialty, and I carved it as' BAKETU = SAN 'so it was cracked and easy.

So let's also carve it inside the 'bucket helm' you're wearing now.

... Yeah, I like this one better than 'blacksmith'.

Oh... Makes me want to draw "The Magic Formation".

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That's why I drew a piece of 'Magic Formation' to change my mood.

Hey, I knew this kind of detailed work was fun. That's a really good change of mood!

Tension has risen, so we're producing more and more other weapons, and here's the result -

cupper long sword

Long Sword/3-Star/ATK +14/Endurance 80

cupper short spear

Short Spear/3-Star/ATK +10/Durable 70

Capper Axe

Axe/3-Star/ATK +17 HIT-2 CRT +2/Durable 50

Coupler ring

Accessories/3-Star/DEF +1/Durable 10

Well, that's normal.

No, you haven't gotten a 2-star, so can you do it?

By the way, I tried to apply a little flower and leaf design in "Fine Work" to "Couppering," which unfortunately had no effect on performance.

Instead it looks just a little gorgeous.

Well, with this degree of design, you can put it on with the 'completion process'. Good for raising the LV for 'Fine Work', so let's just say.

It takes about 3 hours to make just this, so making weapons is tough, albeit for the first time.

Well, I'm probably used to it, so I'm expecting it from now on.

The rental time is just over, so you're logged out once.

In my case, if we're going to override the scheduled time regardless of the 'first limit' or whatever, we're forced to confirm our logout, so we have to stick to the time.