When Micah came to the limit all night, the girls' party was over, and the fact that the princess was going hunting meant I would go open an outdoor shop.

I have a lot of items I made yesterday, so I have to sell them.

The time is late at night, but the players are doing well.

While searching for a place like that, I peek around other dewstores and buy some fabric that was missing.

Sounds like some places early on are embarking on making the next bronze gear for the cuppers.

But all of that is just 2-stars.

It will handle average gear at 3-star, so if it's a 2-star, it only has a degree of performance that significantly degrades it and is no different from cupper gear, and it still looks like it's sold out.

Because it's really higher than a cupper to avoid a deficit. It is a natural consequence of selling it.

You're a little ahead of me in my bronze gear.

Now you can earn enough experience with cuppers, because cupper gear with a 4-star or 'option' still sells well.

When I started getting ready for the dew shop where I was available, my neighbor said, "I saw the video on the bulletin board. That was a disaster," he said.

Something that was up on the bulletin board by the guy who was filming the video during that stupid incident seems to be quite echoing because he put some time aside.

When I checked, the vast majority demeaned idiots for their crude behavior and felt sympathetic to me as the victim.

They still had other victims of that idiot, and there was also the person's writing to advise the guard to file a report.

Even though my actions themselves were not exemplary answers, they were praised as very effective in dealing with them. Well, ideals and realities are different.

I just finished checking the bulletin board and the dewstore starts, but the bulletin board effect is pretty good to sell.

As soon as I started buying the material, the person who sold it also said, "That was tough. Good luck," or "I'm here for you," or "Want to join the 'clan'?" and many other voices.

The last one is a little different in colour and 'clan solicitation', but now I'm unwilling to go in, so I politely refused.

"Clan" is a collection of pioneers who can be created by completing special quests that you can receive at least [Pioneer Union (Alliance) Rank/4-Star].

"Clan" has many convenient features, including a dedicated calling function that allows you to speak with all members at the same time, and the ability to set up a base such as "Clan Home".

Of course you can help as a fellow of the same 'clan' so it will help a lot.

Nowadays there will still be only 'clans' made by the pioneers of NPC (non-player characters), but in a few moments there will also be 'clans' made by the players.

As you have solicited against me, you can naturally enter the 'clan' of NPC (non-player characters), and vice versa.

Various convenient 'clans', but of course it's not without disadvantages.

It is natural that there are more or less rules for each 'clan', and it is common, for example, for incidents made by one person to affect the whole 'clan'.

If you put it in a 'clan', it's not as an individual, it's mostly seen as' that (...) clan '.

Of course, it often exists if that is not a disadvantage and vice versa, but in my case I am not willing to go in because once I get into the 'clan' there will undoubtedly be a lot of requests for equipment production.

I don't want to be tied up, and most importantly, because gear making can have a big money-making aspect.

It's as much as I'd like to paint 'Magic Tattoos' all the time if I could.

Well, it's a pretty troubling place because I want to enjoy the game, too.

Where I feel fast, I have some solicitations for 'clans' that I plan to make (...), but naturally I refuse.

The visibility on the bulletin board and the information that I am a net producer seems to be out there, and it seems to be leaping towards securing exclusivity (...).

It's a hassle, so write "no clan solicitation" on paper and stick it next to your purchase list.

If you want to see this and continue soliciting, you just need to start recording.

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Fortunately, then the solicitation itself almost disappeared, and the sales and purchases went well. What a first 'sorcery team' sold.

That said, I still have extra stock because I just sold one, but I'm still happy with it.

When I'm buying various items, the capacity of the "Bag (Item Box)" still gets hard.

in the beta test information, extended items should have been obtained by increasing the [Pioneer Union (Alliance) Rank].

Speaking of which, you may have opened an outdoor store near the [Union of Pioneers (Guild)], but you may never be in it.

I don't go in there and confirm it in the distance, but it seems to be crowded inside at all times, so there's no need for it, so I left it behind, right?

The LV of "Merchant" also exceeded 30 in this outdoor sale, so I was able to get a new "Arts" - "Merchant Arts/LV30/Market Collection and Modification".

Previously on "Market Collection" we only automatically collected current prices (...) for nearby items, but "Market Collection/Modification" will also allow us to suck up past prices (...).

NPC (non-player character) has lived since before this release, so past information makes sense.

And even more NPCs (non-player characters) are more skilled Lv than players at the moment, so it's very convenient for them to automatically collect the price of items produced by those NPCs (non-player characters).

The vast majority of production-based NPCs (non-player characters) rarely produce their original as most players do.

This means that players will follow NPCs (non-player characters) that are currently ahead of them, and as a result, the market information will be beneficial.

Essentially, even I make most of my existing recipe stuff.

Then let's face the [pioneer union (guild)] with such market collection.

Anyway, that's where you buy whatever material you want, so it's great for gathering information. Besides, the purchase in [pioneer union (guild)] is bought 23% cheaper than normal, so they also auto-correct the area.

Otherwise, every time you pass near the [Union of Pioneers (Guild)], the market information goes crazy.

The [Union of Pioneers (Guild)] on South Gate Street, where we are now, is a large wooden architectural bungalow. It should always look open thanks to its open doors, but there is actually no shadow to see because of the hiccups and commutes of many people.

Outside the [Union of Pioneers (Guild)] there is also a bulletin board, where many quests are narrowly affixed.

But this bulletin board is a special specification, and the quests that are affixed cannot be peeled off on their own, and can only be ordered by people who are listed and registered (...) like in the dewstore sales window.

Of course, it can be stripped off automatically once ordered, but most of the quests are permanent, something that anyone who registers can take as many times as they want.

Here's what it looks like.

Permanent Crusade/1-Star/Extermination of 30 Larabits

Reward/2000 nil

Due Date/-

Remarks/-

[Capital Sabrina] Looks like you'll get 2,000 nils for 30 Larabits, the weakest MOB (monster) in the vicinity.

I don't know because I've never fought before, but the first MOB (monster) I'm going to fight is Larabit, so I think it tastes delicious.

It seems like there's going to be quite a difference in your income between taking a quest and not. This is...

Well, it's none of my business.

Other than a permanent quest, you seem to have very little left because the sooner you win.

All that's left is like the price and content don't hang together.

You're just a quest for people trying to get gear with useful 'options' for less than the market price.

Like this, for instance.

Delivery/2-Star/3-Star + Long Sword Delivery with Attack Enhancement Option

Reward/- 6000 nil

Due Date/-

Remarks/Reward Amount depends on ATK of long sword delivered. Post-assessment payment.

This is not like a quest that doesn't count unless you take it like a crusade quest on a delivery quest and then do a crusade, it's a quest that doesn't have any problems with having deliveries ready in advance and then taking them.

But the content is harsh.

Even the 'cupper long sword' with 'enhanced and slight offense' sold to Mr. Rush yesterday will have a market price of about 7000 nil.

The price naturally jumps when it comes to more than that because only 'cupper long swords' are cupper based long swords, and no recipe exists for cheaper long swords than 'cupper long swords'.

It will be higher for the original, so inevitably this quest will mean selling me an 'option' cheaper than the market.

Weapons with useful 'options' like 'Attack Enhancement/Micro' are in high demand so you can sell them immediately even if you sell them at the right price.

I mean, there's no first reason to bother selling you cheap.

In this way, a quest can be issued by anyone regardless of the player NPC (non-player character).

Of course, they take fees and stuff, and sometimes no one will look to you like you did in your earlier delivery quest.

Furthermore, the quest posted on the bulletin board will expire after one week in 'in-game time' from the date and time it was issued, after which it will be automatically voided and stripped.

If you take a quest, each quest will have a different due date than the weekly posting expiration date.

In the case of a delivery request, it will be a temporary order, and they will only order between the moment they communicate the contents at the delivery counter and the assessment of the delivery.

This seems to be a measure to prevent double delivery, harassment, etc.

Because it's a waste of fees when people use their hands to just take it and run away.

It's just that the problem is if you find a quest and then make gear, but this is all about the person you take it from, so even if the quest is gone after completion, it's your own responsibility.

If you teach the dog ear receptionist at the registration counter all about such quests and finish filling out the very simple paperwork, you will be cleared to register for the [Union of Pioneers (Alliance)].

Now I'm also a 1-Star [pioneer union member (guild member)].

Of course Allecore about the quest was gathering information on the beta test, which I knew, but some of the information was not on the beta test.

Even if you want to raise the [pioneer union (guild) rank], the quest is all about crusades, and the delivery system is all about quests you want them to sell cheap. However, in this publication, the [Union of Pioneers (Guild)], which was a rather hard specification for producers, was also modified to produce a producer-friendly system.

It is always the Production Item Evaluation System.

When you take your own items to the [Pioneer Union (Alliance)] rating counter, you go through a variety of reviews to get the same ratings you get when you complete a quest.

As a result, producers who had difficulty raising the [Pioneer Union (Alliance) Rank] will be given the [Pioneer Union (Alliance) Rank] without having to take a quest.

Incidentally, items that have been evaluated once will be returned, so they can then be sold in an outdoor store.

Not eligible for evaluation except, of course, items made by the person who brought them in, as well as items that were evaluated once.

Furthermore, in the case of the original, it seems easy to add ratings.

The content of the review has not been published, but when I had my items reviewed for a try, I received a rating of about 6 stars per quest.

This is the only rating I get for the sale of the outdoor stores, so I would have reached about [Pioneer Union (Alliance) Rank/2-Star] by now, considering the items I've sold.

The "Bag (Item Box) Expansion Pack" that you can receive at [Pioneer Union (Alliance) Rank/2-Star] is definitely the dish you want, and it's the biggest purpose you've visited here today.

That was a real waste.