Frontiers ~Chronicles of Bucket-san’s Detailed Pioneering~

81 "- If you can't get it, you can make it!

In reality, it's also my first weekend after my summer vacation, and today it seems to have a fairly large player population of [Furo-no-ah].

That's the world's first VRMMO, right?

But we, the producers, have nothing to do with the situation, which would be so crowded.

The truth is that there are still more battle-based player pioneers overwhelmingly, albeit much more than in the beginning.

Aren't producer player pioneers less than 10% of battle player pioneers?

Well, it's about as much information as I pinched in my little ear when exchanging information with everyone on the bulletin board and 'Works', so it's definitely uncertain.

Even now, the number of new player pioneers continues to increase.

Most of them are combat systems, so you can't help but look that way.

Apparently I'm still the only one with an individual workshop among such a small number of producers.

of the individual, and I prefaced it because it came out that I bought a workshop jointly with a 'clan member'.

[Rental production facilities] can only be used up to the elementary facilities.

But I think it's pretty difficult for individuals to have more than intermediate equipment or to buy a workshop.

So you buy them jointly in the 'clan' of players that have recently grown.

It's not a personal workshop, but you'll be left with enough of that benefit.

I said there are few producers, but there are quite a few producer-based player pioneers dedicated to 'clans'.

As you can see from the prosperity of my store, Mr. Bucket's Store Lily, high performance gear is what everyone wants.

We inform you on our blog when replenishing your store, but we are unable to do much because the recipe is currently found to be the highest piece of equipment - steel-based equipment takes time to produce.

Because of this, the situation continues to be so difficult to get in line.

- If you can't get it, you can make it!

There is no doubt that these situations will emerge again this time.

Then it would also be beneficial for the 'clan' to jointly offer money to secure the workshop.

Equipment is a very important element for production work.

Without intermediate facilities, then it will change dramatically.

Well, the equipment and the workshop are both things that cost a lot of money, so even if they're co-financed, it's quite a big story.

Even the bulletin board information still only tells the story of two 'clans' buying a dedicated workshop.

I can't seem to get around to the equipment, but it seems to remain primary.

I don't think that makes much sense, but, well, I was very happy when I had my own workshop, too.

I don't think that would change much, even with co-financing.

I think we can make it work as a 'clan home' enough if we have a little space for that.

It is troublesome to rent a conference room at the [Union of Pioneers (Guild)] to get together and talk.

It is possible to talk confidentially with more than one of them using "Crankcall" or "PT (Party) Call," but there are still quite a few people who have a lot of resistance to meeting outdoors, etc.

Neither do I feel comfortable doing a sorority outdoors.

I also rented a private room to do it at the store.

That's what I can do now every time in my workshop living space.

After all, owning these based properties has advantages in many ways, right?

Well, of course it's a workshop, so about 70% of the space is for production equipment!

… although there is still a lot of free space for future installations of equipment.

But thanks to Steel-based equipment sales, I was able to update all the intermediate equipment I had left.

Still-based gear is still good.

It's a lot of money!

Anyway, I'm still the only player pioneer who can make it!

Occasionally, 2-Star and 1-Star's also appear to be available in outdoor stores, but performance is significantly reduced below 3-Star.

That would be as beneficial as buying an 'option' for iron-based equipment.

It's an 'option' in steel-based equipment, by the way, but it hasn't even come out 4-star yet.

"Blacksmith" is growing well, though.

I can feel the 'option' far away just because it was faster than I thought a 3-star steel-based gear could be produced stably.

Plus, we're still ahead of us, but we also have to look for gear recipes for the next phase of Steel-based gear.

But unfortunately, we haven't discovered it yet in the library or in the rewards of the NPC (non-player character) quest.

The library is getting permission to browse upstairs, but it's going to take a little longer because it needs' language/modification 'to read.

NPC (Non-Player Character) Quests may also receive requests from the Kederick Chamber of Commerce or continually from five blacksmiths in the example taught to them by Mr. Kanda.

The first reward from the five blacksmiths in the example was just an intermediate recipe for production tools, which I'd expect, but as it stands, it doesn't appear in the reward.

The reward is also advanced AI, and if they are actually alive in [Furo-no-no], they can negotiate unlike the normal game.

I have a lot of challenges every time, but it seems quite difficult.

But I won't give up.

Equipment is important for production, but so are tools.

Of course, the most important thing is the rank of Skill LV and Materials, but it is very important to increase the rank of tools following them.

So negotiations will continue in the future.

If they don't have a recipe, maybe someone can introduce them to someone who does.

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It's free time after you make the steel based equipment that replenishes your store as usual.

That said, you can't make a lot of steel-based equipment, so by the time you get that number together, it'll take a lot of time.

It's a little sad that you'll have less free time for that.

Well, you can reduce the number of productions, because now is your chance in a state of exclusivity.

Earn well now and save for advanced equipment updates!

Free time does what you like, but the small purpose of the status quo is to acquire 'language/modification', right?

I want to challenge you to the second floor of the library.

The Lv of "Language" is already 100 in itself, so I wish I could even do something about SP (Skill Points), but it's the same lack of SP (Skill Points) that has evolved the skills that have been waiting for a lot of evolution.

This is what the current skill structure looks like.

Main

Fine Craftsman Lv32/Sewing, Modified Lv100/Woven, Modified Lv12/Merchant, Modified Lv100/Tool Making, Modified Lv97

Blacksmith Lv51/Magic Formation Lv20/Magic Manipulation/Modified Lv100/Magic Enhancement/Modified Lv100/Magic Resilience Enhancement/Modified Lv100

Summon LV100

Sub

Leather, Modified Lv67/Woodworking, Modified Lv66/Alchemy, Modified Lv87/

Language Lv100/Magic Language/Modified LvLv72/Decrypted/Modified Lv31

Discover, Modify Lv17/Concentrate, Modify Lv17/Dollmaking, Modify Lv24

Collection Lv88/Mining Lv81/Sensing Lv71/Hidden Lv67/Magic Yarn Gloves Lv45

SP3

Evolved skills are quite massive with "Magic Formation," "Woven/Modified," "Discovered/Modified," "Concentrated/Modified," "Fine Craftsman," "Decrypted/Modified," and "Dollmaking/Modified".

It was worth the effort and earned SP (skill points).

Especially "Magic Formation" and "Craftsman" are the third level skills.

'Blacksmiths' likewise had significant post-evolution performance gains.

Thanks to the evolution of the "Magic Formation" into the "Magic Formation", which had been able to draw quite quickly with some of the previous stacks, it was possible to draw more quickly and beautifully.

It is indescribable pleasure to be able to draw the intricate and strange structure of "Magic Print," which is also my healing, so quickly and beautifully.

The same is true of "Fine Craftsmen", where a number of fine workmanship applied to the material is now finished really quickly and beautifully.

Maybe it's a lot easier to paint 'magic tattoos' on metal material.

It used to take a couple of hours for a simple one.

If you're going to draw on "Magic Paper," it won't take five minutes.

I can't help but talk about the dramatic increase in usage.

The other skills are on the second level, so it was something that clearly shows improved performance as before, but it's still inferior compared to the third level.

This is something we can't help.

But the material processing clearly improves the rank, so I'm glad it evolved.

"Discovery/Modification" or "Concentration/Modification" is a skill that we use all the time, so it's a skill that might have evolved and benefited the most.

Maybe, that's the point, because by its very nature, it's a really bottom-up role.

"Discovery/Modification" and "Concentration/Modification" are the only ones with other skills.

But I guess I'm glad I evolved it.

I'm also glad I got a new recipe in Discovery and Modification.

It's just that the problem is that it's a recipe for a steel-based equipment composite or something, and you haven't found a recipe or anything further up there.

Yes, there are also upstairs in the library, or 'languages and modifications', to defuse this area.

But as you can see, there are only 3 remaining SPs (skill points).

We need 15 SP (Skill Points) to evolve into 'Language/Change', so 12 more......

SP (Skill Points) rarely appear in NPC (Non-Player Character) Quest rewards.

Was it the last time you delivered 'Dark Short Sword' to Mr. Kederick in an auction listing?

Well, that allowed me to evolve a lot.

The auction was cancelled with the appearance of "A Different Shadow servant" on the way, but the "Dark Short Sword" I delivered said there was a competition going on before that and it was won by a good amount of money.

I discontinued it, but I'm glad Mr. Kederick was in a good mood with a hock-face, too.

It was delicious because I also came in with a fee deducted, but now that I'm selling steel-based gear, I'm having trouble making it seem like it's not that big of a deal.

So go for it. It's 'Language/Change'!