Frontiers ~Chronicles of Bucket-san’s Detailed Pioneering~

135 "My back hurts because of you, though"

I'm sure it was this station carriage that confirmed the feel of the new elements early in the big update.

One of the additional elements that had been notified was' adding and modifying vehicles'.

Station carriages running through the city hardly shake thanks to stress elimination specifications, but they can't run very fast.

As for the carriage running through the field area, I don't know because I've never been on it, but from what I've heard on the bulletin board, it doesn't seem that fast.

Seemed to have no problem with shaking either.

But the station carriage we're on this time is amazing.

Station carriages running through the city are a little quicker than walking, and carriages running through the field area are a little quicker than that.

And this station carriage is even more than double...... no it could be more than that.

Probably about 40 kilometers an hour.

Given the speed of a regular carriage, can it be described as phenomenal?

And even hardly any shaking.

There are also small stones and irregularities on the ground. Thanks to the specifications of stress elimination, I appreciate not shaking.

By the way, I was streaming and reading the bulletin board and discovered that there seems to be an even faster express carriage.

There is a means of travel called a gate [Furo-no-no], but the gate is not everywhere.

You can't use the first place you see it even if you have a gate, and it's good to have more means of getting around.

The streets, too, occasionally leave MOBs (monsters), but just above the field area that has just been liberated, seem to be able to pass undisturbed at all because people are being sent out of the country.

I guess in the future, street maintenance and MOB (monster) crusade quests will be put out regularly to the [Union of Pioneers (guild)].

Quests from the country are popular because of their high rewards.

Especially since this will be a street connecting the country to the country, it's no surprise that the rewards are even higher.

This station carriage trip lasts roughly five hours or less in time.

Exactly, it seems to take a while because it's long enough for the country to change.

I'll take a break pinch along the way, but you'll still be quite far apart.

Even 'real time' takes more than an hour, so improving the performance of your vehicle is inevitable.

If the Express carriage starts operating, we'll get there sooner, but it just doesn't seem to run right after the update.

But once you go, you'll be able to use the gates for the rest, and sometimes this kind of journey is good.

Especially since we work all the time in the workshop.

"Mmm! I feel like I'm just sitting there all the time."

"... it's a small seat."

"I'm fine ~. I'm used to all the clerical work."

"Ooh. Sasu is a sociopath. Pachi."

"... because I am a standing job..."

"My back hurts because of you ~"

"... my legs are swollen right away"

"Well, now it's totally my fault."

"It's MOB!... is already hunted."

As I spent my break with both of them slapping their hips and rubbing their legs, MOB (Monster) came out of the woods but had been knocked down fast.

The rest stop seems to have a particularly large number of escorts, and a few MOBs (monsters) would kill them instantly.

Sounds like the guy who was in the same station carriage that you discovered as soon as possible.

Though the rest stop is built a little further away from the woods, I guess you're the one who works out that kind of phylogenetic skill well around noticing it sooner than one of the guards close to the woods.

Those who narrow their systems and develop their skills naturally become proud of their outstanding performance.

Only eleven skills can be equipped, including billing, so fixing some of them will make you feel like a professional.

[Furo-no-no] doesn't have elements such as class or position, but depending on the skill composition, you'll also be able to play those roles well enough.

We are the so-called producer roll.

It specializes in production skills instead of developing any combat skills.

Amongst other things, I'm in heavy equipment.

Mr. Sweet Lori is for light equipment.

Ru Ru is for treats.

I'm sure that one is a scout or a scout or something like that lol.

If you look closely around you can see that even what you are equipped with is becoming characteristic of each.

It's a game where you can make original gear.

Some of them are solidified with cool heavy equipment like the Holy Knight, while others are equipped like ninjas.

Of course, some of them are wearing gear that uses existing recipes rather than the original, but the growing number of original gear is evidence that they are becoming more and more affordable.

Because the original equipment is a little higher because people who can make it are restricted.

Well, the break seems to be over, so let's just say we go back to the carriage.

The itinerary is in half!

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"[Jungsmelis Republic] hasn't changed much either ~"

"Is it to eliminate differences in initial position?

"... but maybe a little more hilly?

"Ah - that could be a lot for sure ~. It's a bit of a bad view ~"

"Isn't this getting more difficult?

"Wouldn't it be fine if you had the skills ~? I don't know ~"

"There's no problem. But if you still don't have the skills, your enemies will be in plain trouble. Instead, it would seem to be a lot easier if the pioneered field area had enemy skills."

"Really?"

Once the streets were over and finally into [Jungsmelis Republic], the already pioneered field area came to my attention.

Compared to [Kingdom of Zabrina], we felt a little more hilly, but apparently we all thought so.

"By the way, are you still a scout -?

"Whoa, excuse me for this." Clan "- It's a snack that belongs to" Cardboard ". You guys must be that 'WORKS', right?

"Yeah, nice to meet you ~. I'm Lilalulu Lalal, who does" Cranmaster "for" Works "~"

"It's Mr. Bucket."

"... Ruru."

Suddenly mixed up in the conversation was a scoundrel-like person who noticed MOB (monster) approaching as quickly as possible at the rest stop.

After introducing herself, Ms. Sneck gave a commentary on the field area of [Jungsmeris Republic].

I was free, and I didn't have any particular reason to block it, so I asked, but it seemed like I was doing a pretty good job of researching it, and I could hear something pretty funny.

Apparently, unlike [Kingdom of Zabrina], [Jungsmelis Republic] has a biased trend towards the emergence of field areas.

[Kingdom of Zabrina] has a variety of field areas pioneered, each showing a wide variety of facets, but [Republic of Jungsmelis] seems to have a lot of field areas where enemy skills are useful.

A field area where enemy skills are useful, which means there are many places with poor visibility.

There are several enemy skills, most of which collect information in their own way.

For example, 'perception'.

It's a skill I'm acquiring too, but this is a skill that somehow lets me know where the object is.

If you give it an LV and let it evolve, it will increase accuracy or extend the distance.

Derived, it becomes a skill specific to creatures such as' sign perception ', and if it evolves further, it will have radar in its head, he said.

Getting there will also make it easier to discover MOBs (monsters) without relying on vision.

Mr. Sneck also said he is developing enemy skills first and foremost as a scourge.

And he came to work here for a while thinking that the [Jungsmelis Republic] field area would make more effective use of his skills than the [Kingdom of Zabrina].

Looks like some people go to another country with a proper purpose.

I think the majority of people on the station carriage are for the purpose of 'stamp rallies across countries' and sightseeing though.

Whatever it is, we heard some interesting stories, and we have arrived safely in [Melis, the capital of the Republic of Jungsmelis].

We still have about an hour to go before we log out, so we're just going to take a little stroll around [Melis, the capital].

"Yes... Unlike the [capital Zabrina], this one is quite unified ~"

"That's a lot of lacquering. The town is beautiful."

"... [Kingdom of Zabrina] is cluttered, isn't it?"

The town of [capital Melis] looks more united and beautiful than [capital Zabrina].

I like that one when I get used to the township of [Capital Zabrina], but at first sight it might feel as cluttered as Mr. Haru-san says.

Because there is no unity in the building, and the building materials used are fragmented.

The building has a sense of unity, but the people on the road don't seem so different from [the capital Zabrina].

You may feel that way now because of the influx of different people from all over the country, but if you look at outdoor shopkeepers and people calling in, you won't be wrong because there doesn't seem to be any difference.

I think it's a good thing we have some characteristics for each country.

No one will complain about the extent to which it doesn't significantly affect the game balance.

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If you hang out looking out at the town and the dewstores, time soon passed.

I couldn't discover anything particularly eye-catching like this, but [Kingdom of Zabrina] sold a lot of materials that weren't there.

It's something that doesn't change in terms of performance just because the names of the materials are different, but I knew you wouldn't be excited about the materials you don't know.

I plan on doing my shopping freely after lunch.

But I think maybe the three of us will be shopping together.

Because I'm here with you!