'Absolute Clear Light Ingot' has the experience that reflective damage occurs from the machining stage to return to death.

So even after you ingot, you can't be alarmed.

I used all the potions I had in my hand when processing them, so I borrowed the 'Potion of Life' that I had in store.

Steel and Kaiser Iron systems sell well, but these normal 'potions of life' don't sell to fly.

Plus, it's remnants of the time I was renting shops to members of 'Works' during the pause, a few frames apiece, but I keep renting space.

Originally, it takes longer to make more equipment than steel.

It's hard to fill all the sales frames.

So we're still lending the extra frame to the members of 'Works'.

My shop has excellent visibility.

So, if there's an array of items outside of the field I'm producing, there's a lot of people buying them at last.

The members of "Works" are top notch in their respective fields.

Even from the top battle-based player pioneers at the level where I can purchase my crafted gear, it's well regarded.

Only Mr. Kanda wears what he makes with me, but I basically make very little original when it comes to selling.

But Mr. Kanda is all original, isn't he?

Something like that, and the sale of Mr. Kanda's gear is pretty good.

Even though you have extra boundaries in your store, you don't naturally lend everything to the members of 'Works'.

However, the equipment produced will still sell out in no time at the same time as the store opens.

After that, in the empty frame, we put the "Potion of Life" that we have borrowed this time.

I'm the one who doesn't take any skills in a lineage with increasing vitality, so a normal 'potion of life' makes me resilient enough.

"Super Life Potion Small" or something that Me and Moo are producing, it's an excessive recovery and there's nothing wrong with it, right?

Reflective damage doesn't kill you instantly either, and so far, there's nothing wrong with this.

However, you just want to have a new piece of equipment with 'vitality enhancement' to take advantage of the experience of going back to this death.

In the end, it's 'optional', so you can't make it for being highly random.

But it's easy because it's a complete 'option' aim, not worrying about defense or anything else, so you just have to make numbers quickly anyway.

That's why I made accessories on a bronze basis.

It's amazingly easy and fast compared to a steel or kaiser iron.

We were able to produce quite a few in no time.

It's all done with "Triple Options," but the fourth "Options" doesn't seem to work.

Is this area an area of attributes or something originally attached to the equipment itself?

"Dark Short Sword" always had dark attributes, too, so I feel like I could be of the oh yeah type.

Well, I can't because I don't have the ingredients.

With finished bronze-based accessories, when I tried to equip myself with everything that had 'options' for 'enhanced vitality', it was me who had only early vitality, so what a tenfold more vitality.

This is amazing.

Maybe it's tough enough not to have to use 'Potion of Life' to die.

No, you can't.

I don't know how many Potions of Life I used when I was ingoting them.

When I used 'Potion of Life' I had to take the time not to die because there is a reuse time called Cool Time.

But with all this vitality, you're going to be able to finish cool-time and recover before you die.

When that happens, is it a little underserved in the normal 'Potion of Life'?

Just in case, buy the 'Super Life Potion Small' that you keep in your store.

There should still have been.

Life force has improved considerably, as well as "Super Life Potion Small".

We have the image of what we make and all the other ingredients we might need.

The rest depends on my arm.

Though original to make, it's the type of shape that seems like it would be in a regular recipe.

So don't think about the difficulty, imagine the finished product you've been producing scattered.

Come on, I'll do it!

◇◆◇◆◇◆◇◆◇◆◇◆◇◆

I was still quite right to greatly increase my vitality.

Instead, if I hadn't raised it, I would have gone back to death again.

When processing Absolute Clear Light Ingots, more damage was done than the reflection damage when ingoting.

As expected, or more than expected?

So much so that I rushed to use 'Super Life Potion Small' for too much damage.

But that's Me and Moo.

"Super Life Potion Small" also had the effect of restoring vitality at once while using it, as well as sustainably restoring vitality.

Without this, he could have died during cool time.

No, I'll stop the machining just before I die.

But then it was a response that I thought would fail to produce, right?

But thanks to this, I was able to finish the production with very little stopping of my hands.

I just ran out of all the "Super Life Potion Small" I had prepared, and at the end of the day, I had too much vitality.

Danger. Danger.

It's really just the completion of the rinse.

And here's the finished...

Zero Light Sword

Small Sword/9 Star/ATK +188E: Light AGI +61 CRT +155 Ref +89/Enchant: Light, Large Speed Up, Large Critical Enhancement, Extra Large Reflective Damage, Large/Durable 400

Finally!

'Quadraple Options'!

But there are two 'options' that seem to inherit the properties of the material, so what do you think?

No matter how much effort we put into building bronze gear as it stands, 'Triple Options' was the limit.

Does' quadraple option 'feel impossible without the use of special materials?

But if you pull out the 'option' but other than the doll, it's the best offense you've ever had.

The puppet's attack power is a little numerically arrogant.

It looks like the Princess's verification results show a difference between that number and her actual attack power.

Apparently, it's the sum value of all the demon-modified weapons, and if you handle all the weapons at the same time, it's the damage you deserve, but even the princess is pretty hard.

So just a small sword and this attack power is essentially like outweighing the doll's attack power.

Besides, if the user gives me Micah...... that sucks.

Plus, it's something that's going to be able to handle the endurance value issues that are becoming a problem lately.

Using 'Party Auto Matching', you will not be able to return automatically unless you have fulfilled the conditions set, and abstaining on the way will impose some penalties.

For the most part, the condition is to get to where the goal point is in that area, but the endurance value of the equipment is a problem in deep hierarchies where the amount of MOBs (monsters) encountered along the way becomes stronger.

If the amount of MOB (monster) is just high and weak, there's no big problem, but overlapping to strength on that, they're going to reduce the endurance value of the gear more and more.

With weapons with durability values of about 100 or 200, it also often seems that if you don't take a spare, the weapon will become damaged.

Something about event gear is totally unbearable if you don't take five or six.

Because of that state of affairs, if you are challenging a deep hierarchy, you are either going to need to take your endurance gear or have a spare.

But this Zero Light Sword has 400 endurance.

Yeah, it won't break like that.

Well, still, you'll have to restore your endurance values when you get back to the city.

Currently, even on bulletin boards, it's a good topic to say that it's troublesome that you always have to go and restore your endurance values when you're done hunting.

But people who improve their skills such as' blacksmith 'in a concurrent business can use a repair, so they can recover it even if the endurance value is endangered in the field area, right?

As a result, more and more people are starting to improve their production-based skills and be able to repair them, trying to at least keep their weapons or so available for first aid.

Well, it's going to take a while before you can use it, and the portable set has a small amount that can restore the endurance value, so it's really a first aid.

It's a lot more than it isn't, though.

If you get recovered at a NPC (non player character) blacksmith, the endurance value will soon be at full speed, so it looks like it's for people who want to recover before breaking it in the field area.

But it also seems to be thriving thanks to NPC (nonplayer character) blacksmiths.

There are many new player pioneers, but only 3-star gear can be bought in NPC (non-player character) stores.

'Options' also seems to be a pretty good seller in every piece of equipment, so it doesn't sell very well.

Still, it doesn't look like it's not sold.

Originally, the economy turned even in the absence of players.

By the way, there's no difference between a repair at a NPC (non-player character) blacksmith and a player pioneer's repair.

NPC (non-player character) blacksmiths also use restorative stones to restore endurance values.

The same goes for player pioneers, only a mobile repair set is available in the field area, and blacksmiths just use decent facilities that aren't portable.

If you have a proper facility, you will also recover a lot of durability in the same restoration stone.