Game Market 1983

EP. 8: Sponsor Game (2)

Ugh... Am I being totally ignored? Four employees stared at me coldly and then went back to their work.

“Goodbye, then. ”

The staff escorted me from the lobby bowed to me and returned to their seats.

What's with the mood? Thrown into the awkward atmosphere of the development room, I first looked around the staff at work.

In 2015, there were hundreds of people involved in several large projects, but in the 1980s game development environments, there was enough for one coding programmer, a graphic designer to shoot dots, and a director and team leader responsible for him.

The other person is the investigator who shoots the dot on the background or item. You know, like this?

“Hmm...”

I took a moment to look at the programmer's coding screen with a vacuous cough.

‘The coding is so messy... I can't even tell how Flag and Judge work. ’

Next, I looked at the designer's screen, which was taking a character illustration dot.

Inside the monitor was a figure with a grey uniform and a strappy black hairband.

‘War water? Well, since Rambo II opened last year, military personnel have become increasingly popular...’

At that time, the person who appeared to be the team leader who was watching my actions carefully called me.

“Hey, hey. Can I call you Kang Joon-Hyuk? I call it the cooking motto. ”

“Oh, please, just call me Gang-gun. ”

“Really? After all, you're strong. Have you ever tried developing soft? A masterpiece... something we should know about? ”

“You've heard of Duck Hunt, right? ”

My answer was that the staff at the office all rolled their heads together and opened their eyes. Well, no one doesn't know about the first home shooter game. At that time, a young man who appeared to be an assistant in a corner of the office opened his mouth.

“That's the famous Gun Gun Gun that Gun Fei made. In fact, duck flying implementations can even be novice programmers. ”

What are you talking about? Young people make fun of you. Then the team leader nodded, nodding his head to the young man's opinion.

“That's not true. Apparently Gun Gun Gun Gun from Gunpei was great. ”

Gosh... I made that idea, too. People are so cunning... I had no choice but to add to the introduction that I was the Assistant Director of Super Maridge.

“Super Maridge's unique idea of cross-scrolling and jumping was a masterpiece. ”

Dammit! I even taught him the basics of transverse scrolling!! But I've made up my mind. It's actually a transverse scroll or an electric gun, which they actually invented. I was okay with almost nothing I did, except that I acted as a facilitator to know the future.

Ha. G. That's it, by the way. How long is the backup guy in that corner that tackles every word I say? I barely kept poker face and asked the staff.

“I'm not wrong. I don't have a game with my name on it yet, just as an assistant director. But I can answer your technical advice, so I'm here on behalf of Mr. Shigeru, so I appreciate your patience. If it is truly impossible for me, I will send Mr. Shigeru back to headquarters. ”

“Hmmm... I see what you mean. ”

The team leader clears his throat and summons programmer Masaki, 28 years old, who is a belly button in a stretchy, loose T-shirt. I didn't like it when I lifted my glasses to me, but I decided to be patient.

“Hey, Masaki, let me tell you a little bit about this game we're building, and give you some advice. ”

“Let's take a seat over here. ”

I looked at the game plan that was on the office table. On top of a bunch of thick paper, there was a rather childish title - -Never Die Soldier.

‘Clearly you're being influenced by Rambo. I can feel exactly what the title says... "

When I showed interest in the draft, a programmer named Masaki said to me, sweeping his glasses with a somewhat serious look.

“Let me give you a quick introduction to the game we're making. ”

You don't have to tell me. ’

As I predicted, the game they were making, Neverdie Soldier, was a military genre of mercenaries from special forces infiltrating enemy camps on their own.

There were a few more things I learned from talking to him, and the first draft of this game, NeverDie Soldier, was surprisingly the idea of an assistant worker in the corner of the office. I'm afraid this is a rustic title that Massaki wrote himself...

At this time of year, programmers often collaborate with game planning because they set limits on whether or not they can create games based on their coding capabilities.

Of course, if a programmer knows his or her abilities and creates a game, he or she will be able to get rid of the unprecedented scheme and create the game quickly, but it is difficult to come up with a unique gameability.

After a while, the basic game plan also looked like it was just changing the game of flying shooter to a person or not much different. You are not particularly interested in its simple game method if you can defeat your enemies with a powerful firepower while avoiding the bullets they fire.

“I'm actually a military maniac. That's why I wanted Neverdae Soldier to make users feel lively in the battlefield, but it was hard to implement technology. ”

Masaki's technical advisory was a very simple question of how to put numerous objects on the screen. I want to paint a mercenary who survives fiercely in a place surrounded by numerous enemy troops...

Then I'll give you a simple answer.

“I can't.”

“Yes?”

Masaki looked at me with a confused expression when the answer came out too simply from my mouth, a Mintendo employee.

“Masaki's game cannot be run by his family at this time. Masaki, if you're a programmer, you know the family boundaries. Our family was built to respond broadly in any type of game using custom CPUs, but unfortunately, it's a CPU that plays even sound recordings, so it's hard to put all the power into graphics computations. because, of course, they're using VRAM to help with the computation, but it's only two kilobytes. ”

“Isn't that why you asked Mintendo for technical advice? At the end of last year, Shigeru's legend, Karin, also floated various objects on one map, didn't he hide his readership skills in Mintendo? ”

“No. We've had a lot of knowledge since the beginning of the family. There are no limitations on device performance or anything like that when you create our games. ”

“Then what was the movement of all those objects in Karin's legend? ”

“I see...”

I paused for a moment, then smiled and replied.

“It's a trick. You can check out Karin's legendary battle map, but if you keep counting the number of enemies that appear, there's actually a limit to the number of enemies that fight the protagonist." The rest of the enemy is intended to create tension by pre-arranging a scene to squeeze the space out.

And when the protagonist eliminates an enemy, he immediately creates a series of illusions by using a way to swap out an enemy in the act. ”

But Masaki was only expressing that he didn't understand me. Oh, my God, is this guy really a programmer? My mind is not flexible... I can't help but shake my head and give you another hint.

“A lot of enemies don't necessarily make you feel the tension of the battlefield. ”

“Well, how do you...? ”

“We need to change our minds. Isn't it the director's job to find ways to use limited objects to give players fun and tension? For example...”

“For example..? ”

“Sneak in?”

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