Game Market 1983

EP. 18: Mantra Computer. (3)

“Dragon emblem? But what about this?”

There's only one reason why you're so surprised by the familiar dragon emblem logo.

It's in English.

“This? Is this really what the package says? ”

“If in doubt, play it. ”

The owner stabbed the cartridge into the family that had been set up on the back of his head with a slightly trembling hand.

Yuki glanced back at the TV screen, puzzled by the dragon emblem cartridge from my bag.

After a while, when he saw the phrase "Dragon Emblem" written in Korean under the familiar title logo, he was stunned and cried out.

“Ha... It's Korean!! It's Korean!! Oh, am I dreaming? ”

I also felt like I had repaid my childhood grace a little because of the appearance of the man who asked me to like him running around like a little child.

In fact, thanks to him, I learned the real fun of the Dragon Warrior series, and I was happy as if I was going to run "The Iss 2 Special," which he later gave me for free.

(Of course, I've been there a few times during play because of bugs... but now I was wondering if I could use a young me to beta test for free.)

“Knowing that the creator of the Dragon Emblem was Korean, I was a little sad that he didn't speak Korean, but seeing the Dragon Emblem in this way is so new. But did you do the handwriting yourself? ”

“Of course.”

I looked at Yuki for a moment and slowly said, answering him.

“I built the dragon emblem. ”

But the first thing I responded to was Yuki, not the owner. Apparently, because I studied Korean, the short sentence was able to be interpreted.

“What!?? ”

“Joon-Hyuk really made a dragon emblem? ”

“Yes, it's true. I'm sorry I kept you hidden.”

“And you were able to finish the game at the event once...? ”

“Well, I did design the level, so I was able to clear it somehow. ”

“Oh, my God."

Yuki stared at me with a stunned look of silence. And so was the owner.

“Are you really the developer of the Dragon Emblem? ”

“Too late for introductions. I'm Kang Joon-Hyuk. I'm a Minten employee now. Recently played games...”

“A psychic battle...? ”

“Yes, that's right. You know very well. ”

“Then don't know!! It was created by a Korean developer from Mintendo, so I went to Japan and bought it with great difficulty! Oh, my God, how could someone like that... let me see a signed pen...”

The man looks around in an excited voice and starts looking for a pen and paper.

“You don't have to do that.”

“Are all the thirty cartridges in there dragon emblems?" ”

“Yes, psychic battle is a mintendo game, so it's hard to translate. ”

“Khh ~ I see. It's a bit of a pity, but it's a blessing that the Dragon Emblem has been engraved... But isn't this also a character deletion system...? ”

“A new model that can be recovered with its own cartridges, although it's in there, of course. ”

“I see. But how do I buy this? ”

“Actually, I'm not looking for a second-hand purchase deal. ”

“So...? ”

“Ms. Grant, do you want to be the first to publish a game in your country? ”

“Pubble..? What?”

&

My plan was simple.

First of all, we have the first in-country gaming publishing business with the owner of Mantra Computer's store, which was very accessible to kites as a child.

Publishing was a distribution structure that resells games published overseas through localization and into local content. In this era, South Korea was not supported by the gaming industry because there were too many pouch merchants, let alone game development.

Korean gamers had no choice but to play Japanese as opposed to a target house, and at the very least, they enjoyed the English version of the game.

At least it was not until the Super Family era that Korean subtitle games such as‘ Taekwondo ’or Dragon Ball Ultimate 3 appeared for the first time, so it was never too much for you to be impressed by the Dragon Emblem.

“So Joon-Hyuk is saying that we should work with a business that is formally distributed by Hangling the games that come out of Japan? ”

“Yes, it is. ”

In fact, this idea was not my first, but the business plan that you came up with in 1991.

At the time, amateur developers at the programmer's club, Tim Mantra, formally obtained a license to play the game 'Princess Makes’, which was released in Kainax, Japan, and established an achievement in Hangul.

“Actually, I'm not as good as Joon-Hyuk, but I have some younger siblings who know how to program. ”

Yes, actually, I came for them.

I smiled in my heart and listened to him. Yuki also did not understand Korean, but when she brought up the business story, she quietly waited for me to see if she had read the atmosphere.

“To be honest, the business you proposed is tempting, but there are some concerns. ”

“What concerns you? ”

“First of all, the Korean market is a problem. Even if the market itself is too harsh, we can't be sure if it will sell as well as we'd hoped. ”

“Of course I'm aware of that. ”

“Is there a soft company on our side that would grant us a goodwill license in that situation? ”

“At least one place. ”

“Couldn't have been any easier without a major. Where is it? ”

“Pentagon Soft. ”

“You mean the Pentagon Soft that made the Final Frontier? ”

“Yes, that's right. ”

“Oh, you're joking. What kind of a soft company sells 1.5 million copies in Japan and the United States gives you a license to sell a thousand copies in Korea? ”

“I know a lot of the Pentagon Soft high ups. ”

“No matter how tall a person may be, they're not going to be very supportive.”

However, the man who noticed my smile in the middle asked me again, just in case.

“Do you even know who the boss is? ”

“Something like that. ”

Actually, I'm the boss, but...

Yuki looked at the owner alternately, wondering if she didn't understand our conversation well. However, the owner's face was now moving beyond surprise and towards fear.

“Don't worry about business funds, too. We can support you until you gain some awareness. ”

“Oh, my God. My dad died last night, and he said something good would happen in his dream, and then something like this happened.”

The conversation went well after that.

After recruiting as many developers as he knew, he decided to contact me separately.

“If things go well, can we sign with other companies besides Pentagon Soft? For example, the Dragon Warrior Series of Phoenix, or the Iss Series of Calcomb.”

“Of course there's nothing you can do. ”

Just give me the money. Why not? Money is all that matters...

If you give me a license fee that exceeds the expected return, then maybe you'll run, too.

It was a pretty crappy business, of course, but I wanted to make it happen, even if it was a little hard.

Hangul Project, many of my favorite paintings from my childhood.

Maybe this little stunt of mine can turn the gaming industry upside down in the future.

“So, where do we start? ”

New beginnings include excitement and anxiety. The man asked me with a slightly trembling voice.

In fact, Mantra Soft, which you made with your colleagues, in 1998. South Korean users' illegal copying resulted in the release of Princess Makes 3 and concealed themselves from the gaming industry.

In the end, he added an appendix to the game magazine to recover money, but eventually he was bankrupt without overcoming the crisis.

His hopes that the good games would be recognised by the users had become a foam after a few frustrations, and I couldn't see him anymore.

I took a moment to look at his face and took my mouth off.

“Do you currently have gaming magazines in Korea? ”

“No, I have PC magazines, but I still have gaming magazines.”

As far as I'm concerned, the first in-country game magazine has been released since the '90s, so it's still early...

But giving the right information to the right user is what the information media of this age should do.

Let's start there.

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