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< EP. 27: Monster Raid (1) >

Before the battle begins. I got up for a moment and handed over the microphone from the host.

After stepping onto the stage and simply saying hello, you told the demonstrators what to watch out for before placing an ally.

“Before the battle begins, there are a few things I'd like to tell you about the monster raid system.

Some of the users who have not participated in the raid today were asked this question, and some of you were wondering if four-player party quests were absolutely necessary to play with other players. My answer to this is no. is.

Four-player multiplayer is purely an option for users. It doesn't currently appear in the trial version, but in a future full version you can hire level 10 mercenaries and use them to enjoy a solo raid. Occasionally there are quests available for Hidden characters as colleagues at the village tavern, so we want you to enjoy the full edition.

However, for more challenging dungeons, multiplayer around players can be much easier in terms of difficulty than NPC characters.

Then, let me explain the strategy used in Monster Raid. First, let's take a look at the battle map together. ”

The Raid Mode of Dragon Emblem 2 represented a space in the dungeon rather than the vast plains that were shown in the book. That's why there were staircases or rocky highways on the battle map.

“As you can see from the structure of the map, Dragon Emblem 2 is reinforcing a slightly more strategic element. The basic enemy framework is your character's Movement and Attack, but use the terrain to inflict additional damage when attacking enemies from high places and vice versa. I'm sure you know what the Warrior of Characters means in Dragon Emblem… ”

In my last somewhat eerie comment, participants nodded nervously.

The Raid System in Dragon Emblem 2 was a different level of tension for anyone who had felt despair when they lost a valuable colleague in the war.

"If one of the four of us gets in a tight line, we all go straight to the goal..."

After completing a few more explanations on combat, I instructed the demonstrators to play the game. Then Nakamura, the leader of the Lancer, conferred with the party members and began deploying allies.

The first party familiar with RPG games put the spearhead, the tanker position, in the forefront and the pharmacist in the rear to form a diamond-shaped tactic.

Later, two swords crossed in the middle of the screen, informing me of the start of the battle.

-BATTLE START-

Caaang!!!

Unlike the small icons, this time when the characters you raised appeared on the map, smiles were drawn on the faces of the people watching you play.

Many people left to level up due to the announcement of the surprise event, but I didn't really care.

Rather, the more people you can play with, the longer you'll be able to keep the event going and pull out the related footage. And let's face it, half the people who shoot Level 10 here will lose their character in vain.

First of all, the Hobb Goblin dungeon was a small mission consisting of three stages. As I finished this little cooperation quest with the players, as I approached the middle of the story, I had a deployment method that allowed me to challenge the Tower of First Mars.

The start of the first battle begins with the move of the bandits.

Monster Raid was using an active turn method rather than an alternate way of exchanging turns with allies, allowing them to move in the order of highly moveable characters.

So, in the case of bandits, they had the advantage of using light bodywork to occupy the terrain first.

He and the archer press the standby button on the nearby rock, where bandits were herded to the left and right of the spearer.

Next, the archer. The arrow has the advantage of targeting enemies from multiple angles, as the distance increases as it rises to the higher terrain and combines the techniques to attack beyond obstacles.

The archer climbs a nearby staircase and pulls the bow at a Goblin who is fighting.

Then the timing wheel starts turning over the archer's head.

Fight!! Rrrrgh!!

When the arrow that left the archer's hand hit the Goblin correctly, it deals 18 critical damage with a ‘Kiec’ sound.

Players using archers had a fairly broad range of success with the timing wheel, whether they had invested a lot of skills in dexterity.

“Oh...”

At that moment, a total of 6 Goblins started moving towards their allies, skipping over merchants and pharmacists with relatively low activity.

“Glug, glug!! ”

Monsters of green skin rushed towards the intruder with shabby swords and shields, but Nakamura's party was well utilized as its first challenger.

Especially in the case of a spearer, he does not carry a shield and is among the lowest defensive members of the tank. However, he can attack from about two spaces using a long spear. If the enemy is in a row, he can pierce the enemy through the hook and attack even the enemies behind him at once.

The archer attempts a long-range attack up the stairs with every turn returned to him, and the pharmacist continues to throw recovery potions at the spear knight at the bottom of the party.

A medicine practitioner is in the healer family with recovery skills. Although he had the weakest recovery figure, he had the advantage of throwing a medicine bottle and restoring the health of his distant allies, so he was able to safeguard his body.

In the middle, the Spear Knight drags the monsters around, and as the archer already on top of the dungeon fires his arrows in all directions, the number of enemies begins to shrink in an instant.

“This is worth a try!! ”

The party members relaxed as they grabbed the first stage of the game.

“There are only two left, so please save your potions for the next stage. ”

“Yes, I understand. ”

Nakamura remains quite strong, surrounded by two Goblins. Suddenly, a treasure chest appeared all over the screen.

“Huh? An item box. ”

While dragon emblems are important in their level, they are increasingly important because their abilities vary depending on what equipment they use.

Moreover, Nakamura's party has a bandit that can lock pick up all the treasure chests!?

A weak dealer is expected to be popular in party play, as the bandits can open all of the treasure chests even if they don't have a treasure chest, even if they don't have a 'Universal Key’ which is usually available in the store.

But here comes the party crack.

“Please draw the attention of the monsters. I will collect the treasure chest. ”

“Maybe more monsters will come out, so let's wait a little longer?" ”

However, on a difficulty lower than you might think, the bandits begin to move around the map, ignoring the leader's orders, and quickly retrieving the treasure chest.

In the case of a thief, if he waits without taking any action after the move, he starts retrieving the treasure chests in an instant because it was his job to come back faster.

An arrow fired by an archer defeats a Goblin in the next turn, leaving only one monster on the map.

It was then.

“Queek!! Kiehek!! Kiehek!! ”

As the remaining Goblin rolls his feet with the turbulent beast, monsters appear all over the map in an instant.

“Oops!! What is it?”

Suddenly, the monsters that crawled up from the ground were a group of zombies and skeletons, not Goblins.

“Oops!! Even here?”

The archer is poisoned by a zombie attack protruding from behind his back.

In pursuit of tactical play, dragon emblems are often pushed backwards when critically exploded with additional damage.

This was the exact time.

The archer was taken from the top of the map by taking additional damage because the cliff was three compartments above the other point.

But what was happening now was not an archer.

The bandits who ran all the way to the end of the map to retrieve the treasure chest were surrounded by monsters and placed in isolation.

The Lancer dealt with the Goblins who summoned the other monsters and stormed into the enemy camp to save the thieves.

A thief better at evading than any other job has managed to dodge an enemy attack by timing the Evasion Wheel in a row, but if it is attacked a second time in a row, the width of the Wheel's success is gradually reduced.

In the end, the thief who suffered a fatal blow to the third zombie is poisoned with a purple bubble over his head.

The party bellows, which was so hard, collapsed in one fell swoop, and the mouths of those who were watching began to open.

“Phew... What do I do with that? ”

“More monsters from the first stage, as expected, dragon emblems are tough...”

“Bandits and archers are dangerous, but we're too far from each other. One of these is gonna die in here. ”

“Hiic!! You're dropping out of the first stage? ”

The bandits keep their distance from the monsters for the next turn, but things get worse.

The one with the party member is already being blocked by monsters and is heading to the far end of the map. Moreover, the thief who was poisoned had no choice but to swallow the antidote with further action.

“So you said we should wait and collect the treasure chest. ”

Nakamura, a merchant, began to get annoyed by his tone as the party was in danger of the bandits' unique behavior.

Meanwhile, the pharmacist user stepped up toward the archer because helping the bandits surrounded by the monsters was not going to be easy. Then the party leader shouted.

“Ah!! Pharmacist!!! You have to come with me and heal me!! ”

“Oh, that's because the archer forgot and didn't bring the antidote...”

“What...?" ”

At that moment, the bandits were surrounded by enemies in isolation, taking consecutive damage.

If the situation has already gone this far, that thief is hopeless. Nevertheless, Nakamura did not give up.

Sometimes you have to decide to abandon your colleagues.

This is a mess.