Game Market 1983

< EP 45: Tokyo Game Show. (7) >

-FIGHT-

Caaang!!!

A, B, Y, and X buttons, respectively, for the heads of the four characters, along with a message announcing the battle, came to mind.

A very intuitive combat form that anyone with the slightest sense of the game will notice with a diamond-shaped formation and what four buttons mean.

Needless to explain, the coin that determines the merit and the succession bounced off, and as Hayashi announced the merit, he skillfully charged his mercenaries using the button on the pad.

As the stunning effects of the dealer's relentlessly pouring fire magic with three arrows loaded at a time spread across the screen, the users were gazing at the blank screen with their mouths wide open.

As soon as the turn starts, the opposing faction survives a dazzling attack by Hayashi's troops, raging. A huge shield of light rises in the middle of the battlefield, emanating from the tanker's shield standing at the forefront.

Kuaaang!!

The opposing wizard's ice attack shatters into pieces without piercing its thick shield and fails to finish attacking the thief. The character who appears to be the commander breaks through Hayashi's shield with a giant sword.

Then another wizard who was the last to remain rained flames on the Hayashi camp and inflicted damage on all of them.

“Wow, the operation is very simple and the effects are spectacular. ”

You need to know when to hit and fall on the battlefield as you fight four-man parties to keep appearing enemies.

The more battles you fight, the more prestige and precious you'll get, but the more penalty you lose with a swift judgment.

Hayashi uses a priest to restore the health of her injured allies in the next turn and then repeated the Workshop a few times. You won a difficult victory in the first battle.

- Are you sure you want to proceed with consecutive battles? If you win the next battle, 1.2x XP will be applied along with more valuable items. -

The phrase that came up on the screen was like a gamble that cannot be rooted in a gamer. A peculiar item and an EXP bonus to gain strength...

But on the battlefield of the Dragon Emblem, there were more important items than the two listed above...

-Accept a winning streak and submit an application that will take you to the front of the line once your reputation has reached a certain threshold. -

“Hmm? Front line? ”

“Application...? ”

The appearance of an unfamiliar system led users to tilt their heads, and I sent them a sign to proceed with the next battle to Hayashi.

Caaang!!

Contrary to the thrilling dungeon exploration mode, commander mode was delivering a tremendous amount of tension just by holding the pad with the thunder of the battlefield and the thunder of the monsters.

In the next battle, Hayashi finished repairing within the allotted time and put the broken pieces of the Sword in his sword that each commander had before the battle began.

“Oh, I can use the Sword Fragment I got from the masterpiece here. ”

A piece of the sword that was an evolutionary material from the masterpiece to the final weapon was used in this piece for a special purpose. Like right now.

- If you win this battle with the ability of a Sword Fragment, you can get one of the enemy commanders' equipment at random. -

“Are you taking the equipment? ”

Yes. When fitted with a broken Sword, the Dragon Emblem was able to perform special abilities that could hit the opponent's back like a card battle. As a simple example, if you win a battle like this, you can steal an opponent's weapon or stun one of the opponents for 3 turns.

The only reason we need to take this strategic move against AI is to operate the battle more easily, but in fact, it was all a device to hit the back of the opponent in the front-line system.

Again, Hayashi won the battle with the spectacular effect, and the users applauded with cheer.

Meanwhile, some gamers laughed at Uchimura's play of running away because he had attracted too much attention from the dungeons.

- You won the streak. As a reward for the broken Sword, I have placed one of the enemy commanders' equipment in your Collection Box. -

- Achieved a reputation of 100. We have obtained a copy of your application to join your colleagues on the frontline. -

“Huh? Here we go again. A front-line application.”

In another mysterious message, the users tilted their heads and looked at me.

At this point, I took a step to the center of the stage and asked Uchimura.

“Uchimura, would you mind ending your play for a moment? ”

“Oh, yes. ”

When Uchimura nodded his head at my request to end the game, the dragon emblem's title screen came to mind.

“Then I ask you to play as the commander of the hostile forces for a while. ”

Hayashi, who was watching Uchimura's actions, also left the battlefield and switched to the initial character selection screen.

Soon after Uchimura's glorious armored character appeared, the two of them moved to Laon, where they had already reconnected the commander's data, and then approached me.

“In the last episode 1, you targeted Boss Raid with colleagues you learned from your friends or communities. using the portable Raon that these two people are holding. Like Virtue Idol, Dragon Emblem also offers a unique system with portable Raon this time. a system called PVP. ”

“PVP?”

When users tilted their heads in strange words, Hayashi, who was holding a portable Raon, suddenly opened his mouth with a microphone in her hand.

“PLAYER vs. PLAYER. So you're going to fight each other on the front lines for power of your choice. Using the power of your broken sword...”

“Huff... So... In that case, if I lose the battle, I could lose my equipment, right? ”

“Oh... that's ridiculous. I'd rather not. ”

“That's right. You don't have to fight. You just have to enjoy the story. RPG.”

Of course, their story is also true.

In the beginning, however, words against their opinions were poured out.

“I think it's going to be fun. ”

“What, it's just a game, like a character fighting game? ”

In the opinions that were pouring out everywhere, I took a moment to refine my voice and followed up with further explanations.

“As you just saw Hayashi play the coding role of the Dragon Emblem, the battlefield of the Dragon Emblem takes a very simple form of command. Before the battle begins, anyone can battle splendidly by simply pressing the button from the moment they enter the battle. Even beginners can play easily. However, if you later acquire skills and attack motion, you can also perform these attacks. ”

At the end of my speech, I recalled the Dragon Emblem battle scene from the screen in the center of the screen.

“Hot!! ”

With a short clamor, Mudhunga's kick to the enemy raises the target high, and the archer who was preparing his skills at the right time starts shooting arrows straight at the enemy in the air.

“Oh!! Are there any connections between colleagues? ”

The Aerial Character is defenseless, hit clean by enemy arrows, allowing it to reach the Grand Wizard's Ultimate Meteor, and oxidizing fiercely.

“All of these attacks are handy couplers that can be used by anyone with just the right amount of time to use a skill. In fact, there are many patterns other than this. However, the commander's EXP is important to acquire these various skills.

because you can distribute your experience to your subordinates. The higher your Commander's level, the less experience you'll get in the battlefield. Higher honor and equipment. And we expect more and more users who need front-line applications for XP. ”

“What the hell is the front-line application? ”

Eventually, one impatient user raised his hand and asked me.

“A front-line application is a kind of challenge. It's like a ticket to help your commander compete with other players. There are 5 battles in total that can be challenged with a single application. In other words, if you want to fight other users but don't have an application, you won't be able to enjoy PVP. This is because I felt that there needed to be some regulation about one person enjoying battle for too long. because the PVP system is not playing with your complete raon. ”

As I finished explaining, Uchimura and Hayashi each took their own Raon and connected Raon's data cables to the unusual electronics either in the arcade centers on either side of the stage.

Then a map of the continent appeared on a large screen and a woman's voice rang out.

- Welcome to the world of intense combat. The Sixth Border is the area where the battle between Humans and Horses is becoming more intense today. The current landscape is 50: 50, and the charter has not yet tilted either way. Are you sure you want to join us here? -

-YES.-

- Front line application confirmed. Then I wish you luck. -

At that moment, Uchimura and Hayashi's characters appeared at both ends of the screen.

“Right after the conference started. You know the one who said you looked like you were looking at a giant piece of land? Yes, you did. The second episode of Dragon Emblem will change for each sector as you dive into the battlefield and win. ”

“Huff... So it was a real land grabbing? ”

“Once a month. With the odds on the frontier, the map of the Dragon Emblem will continue to change. And in the occupied territory, you will have a new dungeon that will allow you to acquire rare items that can only be obtained from that region. provided, of course, that the occupation is not taken back. ”

In the distant future, the second story of Dragon Emblem 2 was controversial about whether or not it was recognized as the first online game using data exchange between the two parties.

late 1995.

When online games in text form, Mud Games, were active in the PC communication community.

But in the beginning, it was almost time for online games using character design.

"Ultima Online," which anyone who's played since the mid-90s has heard of, or "Country of the Wind," which is recognized as the world's first online game.

These two games, which will appear in less than a year, will leave the gaming industry with tremendous achievements…

In the midst of that great achievement, I was currently building a world called Dragon Emblem Online.

In the meantime, it didn't really matter whether or not Episode 2's PVP system was the first online. I just needed a platform for future users to embrace the online world more deeply...