Gate of Amitilicia Online

Episode 65: Update

The stay in the village of Elf was successfully concluded. I guess I stayed longer than planned because I was cozy.

You should come back any time. That's what Zachris told me, and the other elves spared me goodbye.

It was a stay with a lot to gain even here. From practical things like Jete's method of making and bean koji, and the detoxification of warcraft meat, to information on the elves. Although there were some parts of the image of the elf that broke.

I decided to visit again when I had the chance. Let's take something souvenir then.

I sent an email to [Cooking Research] with a screenshot of the data on the case of Jet. The reply came right away. However, it seems that the Alliance Masters are on an expedition to the Mushroom Forest, and very unfortunately it won't be until we get back, and so on. [Cooking Research] 's guild house is Einfast, and it's not economically good to come and go frequently. They'll contact me when I get back, so don't get a little further on the miso thing.

Then it's based in Zvand, every day of the hunt with Quinn. Prey was also hunted, and delivery to the hunting guild and the supply of materials to the Sizzlers were scattered. Especially the hunting guild. You were happy to bring in the prey.

Player trends indicate that Zvand is no longer a place to stay for long periods of time. There is no significant difference between the type of prey and the area around Einfast, and there is no particular novelty or unique facility or interest in Zvand. The players leave Zvand immediately and head for Dread. That's also why the hunting guild was happy to bring me in. Bringing in players seems to have quite an economic effect.

I'm not out of interest in Dorad either. We're going to go to Einfast once, and it's not a good idea to stay away, so we're going to be working around Zvand for a while now.

And then I reported the information on the forest undead I got from the elves to the guards in Zvand. The investigation team was formally formed about this, so if anything happens, there will be movement.

The 65th time I logged in.

Now I'm in a tavern and lodging house in Zvand. It's a lizard sitting across from your seat. It meant moving to Tsvand, so I ordered consumables at last.

Receive information on Sprinkling Rhombus, Hand Back Sword, and recent Einfast, and provide information around Zvand on how many medicinal herbs you have in hand here. Then I was just enjoying eating and drinking while we chatted.

"By the way, Lord Fist, have you confirmed the update?

Tsukikage has asked me that.

"Oh, one street."

The operation announced that players would refrain from participating in the second inning and that a major update would be made. I wonder if the official announcement from the operation has been since the implementation of the prize neck system. So little information is available from the official GAO. No official announcement has ever been made about an event in the GAO.

Anyway, this is what the update is all about, but this is what the dizziness looks like.

-Add sweating

- Bath implementation

-Change of brutal depiction relationships

Unlock appearance change

· Disappearance of marker function

- Dungeon implementation

· Add first name

First, about sweating. Until now, no matter how hot or hot, no matter how cold the liver, the players never sweated. I had a resident. But from now on, players will also start sweating. Then they also add body odor. [Screw the operation thread] thrived on this.

So, the bath was to be implemented accordingly. They've existed before, but it's meaningless for players who don't get bodily stains, and besides, they didn't have anything that the general public could easily use. I've used it in Elf Village before.

That's what they see in the public baths. I haven't even complained about this. Rather, it is rarely welcomed, and I am personally looking forward to it. Besides, if you're going to sweat and even smell like your body, a bath will be a must. Real medieval Europe was deluded by perfume, so it might be a good idea to do so. Oh, would there be more demand for deodorants? Maybe we should increase production a little.

Next time the brutal depiction changed.

Until now, the brutal depiction has been implemented on the system, but no matter how much the player slashes the organism or stabs it, it crushes it, but without bleeding, there was no smell of blood, no viscera, etc. The bleeding just ends with the red effect glowing for a moment. Injuries to life are also digital, not vivid.

In that, [disassembly] skill acquirers saw bleeding, and those associated with acts by skill acquirers were also forced to appear to the players around them.

Most people don't want to see gross representation. But the disadvantage of not seeing it was discovered.

For example, if a wounded prey or enemy escapes. It's impossible because normal players don't see blood, even though it would have been possible to follow it because it leaves a blood trail. I heard that there were situations where the blood was not visible and the abnormality on the spot was not noticed. He revealed that he looked like a resident but not a player.

They say it's a fix to get rid of that part. What exactly will happen is that the color of the blood will be rainbow. It will stick to the avatar or weapon as a return blood or blood paste, and if it falls to the ground, it will remain as a blood trail. That's what they do with their guts.

This is implemented in advance at the same time as the announcement, and will be reflected once the players change their settings. But once they do, they can't undo it.

But I saw a sample video of the rainbow brilliant liquid that would erupt if I slashed the beast, but clearly, I think it's more horrible that way. It has to be red. A lot. Especially the rainbow organ. It was the vid that disappeared, but it just seemed like a mysterious object. Is this really a fix? In a way, I feel like it's getting worse...

One more thing about that and brutal depictions. Even if they do not acquire [Dismantling], players over the age of eighteen can now arbitrarily lift the restrictions on brutal depiction. They can't undo this once they change it too. But I can't believe players want to see a brutal portrayal of bees while securing an auto-drop, can they?

It is completely self-inflicted on these, so it is not particularly fueled. If you don't want to, you just don't have to change your settings.

Let's go next. Unlock the appearance change. That said, it's not a rebuild of the avatar.

First, my hair starts to grow. Players who make it skinhead in the early days are not applicable. You just think that if you use hair growth pills, it will grow again? Hair growth pills are traded at a pretty high price, by the way. I don't have a recipe. And the men also grow mustaches, they say. Though they grow differently depending on the appearance age. However, it seems that this can also be changed arbitrarily. And once you lift the ban, you can't undo it. That's a specification change that doesn't concern anyone who wants to maintain hair length all the time.

The second is that the player will be able to leave the wound on the avatar intact. A man with a cross wound on his cheek, or something, became feasible. However, there are conditions to leave a wound, and no self-inflicted injuries. Nor can it be caused by normal PvP. And then it seems like the premise is to survive with that wound, and if you return to death, you can't stay. And he says the wounds left behind can't be erased by normal means of recovery. Either way, it's optional to leave it. I'd say conscience because it doesn't leave scars without question. Especially the female players won't want to leave a scratch.

The third one is a tattoo. I'll be able to put a tattoo in my avatar. Spiders with numbers on their backs, ascending dragons, black dragons tangled in their arms, cherry blossom blizzards on their shoulders. There won't be any sculptors in the players, so I guess we'll be asking the residents. You think this is as hard to erase as a wound?

Most people will find it depressing to have hair and mustaches stretched out, but others may look forward to it in female players because they will be able to try it all out. Even now, women players with long hair avatars seem to have tied and changed their hairstyles. Wounds and tattoos will distant female players, but some male players will jump. Hopefully it won't be black history.

Next. Disappearance of marker function. They say the marker function of the first inning player disappears at the same time as the second inning, making it impossible to visually confirm the distinction between the player and the resident.

It's a nightmarish specification change for bounty hunter players. Until now, I have relied solely on the marker to search for the prize neck and as soon as I find it, I should have defeated it, but I can't even attack it until I make sure it is the prize neck. Because if I hurt someone else by mistake, it could turn around and be a bounty neck.

On the contrary, it would be good news for bounty neck players. Because there is an exceptionally reduced likelihood that the bounty hunter will notice. If it's a little disguised, it won't be discernible. And if that's the case, there could be a guy out there turning to the bounty neck out of the first batch of players I've ever been on the level with. Even if they are targeted by a second battalion that is not powerfully extended, they can return the favor, and there will be people out there who think they can do whatever they want if it is hard to be noticed by the first.

Many bounty hunter players have publicly declared themselves bounty hunters, so their names and faces are pretty cracked. At the same time as the update ends, there may be anticipation that the battle between the prize neck and the bounty hunter will intensify. There might even be a bounty hunt out there.

However, the second line of marker functions are naturally alive shortly after entering. In other words, bounty hunter players might run to capture new players instead of radar. I don't know if you'll cooperate after considering the risk of being targeted.

Yeah, they say the marker feature will still be available after it disappears, if you charge it. However, it was 30,000 yen a month. I'm just saying that I'm not willing to let you retake it.

This turned out to be a pretty high calorie fuel. The bulletin board has already started calling itself a bounty hunter and calling itself an ugly curse on the bounty neck. It's a reward for teasers like "I'll kill you" and "I'll hunt you down."

Most players might get confused for a while.

So, the best eyeball of this update. That's a dungeon implementation.

Something slightly discovered in the GAO so far remained intact if anyone got their hands on it. Even if there was a crate, once it was opened, there would be no resurrection, and the trap you unlocked would remain intact, until then if you also defeated the inhabited beasts and the placed Guardians. The ruins that someone had explored were not flavorful to re-explore.

But the dungeon to be implemented this time is a "game-like" dungeon. The defeated monsters spring up again as many times as they put aside their time. Defeat it and drop the item, and the opened chest will be revived. The activated trap also reverts and there is a boss on the floor who can also get rare items if it works.

I just don't know anything about where a dungeon can be. Good luck finding it all, when.

This fueled in a good way. Look for them all, because that means there's more than one. There's no such thing as standing and busy anticipating which neighborhood to appear in.

Last. Add last name and profile fields.

Last name can now be added to GAO avatar name. In GAO, there is a bond that only katakana can be used for the name. Well, it's a fantasy world, and in fact, because the fictional language of common language is used mainly within GAO, 'taro', 'taro' and 'taro' all have the same notation in common language.

So, depending on the name, there will be a number of players with the same name, plus there will be an increase in those who overlap with the participation of the second line. Sounds like a last name there. But I think, for example, that the player who gives the name quoted from the creation will have the same last name. In that case, they aim to use the profile field to differentiate. Well, a direct acquaintance has already registered a friend. It doesn't even seem to make sense to me because I don't think I'm going to be greedy with more than one player of the same name.

Here's the main thing. There are some fine specification changes later, but I'll skip those.

Well, that's why.

"Especially if I don't change who I am."

I used to wash my face and hands and wipe my body in the mood, so it's not bitter to take a bath.

The cruel portrayal relationship was smashed to the final stage by the time I acquired [Dismantling].

I have no intention of complaining about appearance at the moment. But I guess I'll unlock my hair and beard. I admire situ for shaving his beard with a knife.

I haven't used the marker since the beginning.

Dungeons are not of great interest at this time. Except if you have ingredients that are only available in the dungeon.

As for adding a last name, I'm supposed to be the only Fist at the moment, so I don't need to have it ready now. It's not too late to think after a player of the same name comes out. Well... when you imitate me like you cheat, I'll let you know.

"Is there something wrong with the lizard?

"Don't sit there as long as you have to build more baths in the mansion. However, the dungeon is of interest. Sit down. I thought it would be a great place to develop our skills."

"Get naked, neck hunting festival... don't get your chest hot"

"Awkward people only sit on an orthodox basis, right?

Extraordinary, Tsukikakagi argues, but I guess I can't really say that at a time when I'm recreating tons of demo ninja with spiritual magic.

"But don't sit down with the operation out of your mind either. Especially that campaign."

"Well, hey."

In parallel to this update, something was announced in the official HP. Its name is also called the GAO Exit Cashback Campaign. It means that players who have gone through the process and deleted their GAO account by the next update will be given the full price back in exchange for the software. However, the terms clearly state that you will not be allowed to re-acquire your account in principle. That means account deletion = complete retirement from GAO.

Although I've tried to start GAO, it can be good news for players who seem to leave it unfit. But the funny thing is that there are players who are notified of this campaign directly via email. Those are the players who committed crimes in GAO. Players who have been bounty necked in the past, who are currently serving their sentences, and who still play with their bounty necks. All of them were emailed. It can also be accepted as a manifestation of the will of the operation that whoever commits a crime in the game will return the money and get out.

But what a strange thing. It's odd as a profit-seeking company. By and large, if you want to rule that out, you just need to make it a specification that you can't commit a criminal act from the start, and even if you can, you just need to include it in the terms: 'Delete your account if you commit a crime in the game'.

The statute specifies that the prohibition "significantly disrupts the order within the GAO". Anyone who commits a prohibited act may delete their account and not be allowed to re-register. However, while some guys have been removed in "Persistent Voiceover or Attachment to Players, Acts of Sexual Harassment," which is similarly specified in the ban, no players have yet been removed from their accounts on the grounds of "Acts that significantly disrupt order within the GAO". I mean, so far, just a bounty neck doesn't qualify for this. However, this is as far as the B prize neck, which is confirmed at the moment, and it is possible that this will apply if it becomes more than that.

There's one more thing I can't solve. It means that there are many things to increase the realism of this specification change. Originally, it was a GAO built with reality in mind, but it felt even more like it had been slammed. Even now, a new catch copy of "Welcome to Amityricia of the Other World" is being used on official HP. Given the increased realities of the next change, the impression that you are diving into a different world will also be stronger. Personally, I don't have a problem with that, but I wonder how far other common players can follow.

"No. As for [Iga Ninja Army], how about acquiring new participants?

"There will be a good number of comrades who will join us in the second inning, so we will be able to increase the scale. After that, you will sit with the acquisition of a complete rookie, but don't sit in pursuit."

Guild affiliation is a lot of trouble. [Silverblade] is a handful of elite, and there will be no increase because of the strict criteria for selecting members, but will [Freedom Warriors] invest in solicitation because something is a chance to expand their forces? That said, it could be a narrow gate because there are places where personality comes first, too.

"What policy will Lord Fist use to move after the second rendezvous?

"I haven't changed anything in particular. I'm not willing to dive into a dungeon with a solo, or hunt or fish around the Dollard for yummy food."

"Don't blur. Sit down."

Well, that's the biggest reason I'm playing this game.

"Well, what do we do? You want to go hunting in a while?

"Oh, that's good. Don't sit down. Lord Fist has brushed his arms a lot since then, so let's sit down."

A lizard, too. Somehow I feel like my body is changing. I look forward to seeing how strong the ninjas have become. I'm also interested in spiritual magic by the name of ninja.

"Okay, let's go."

At the same time I said that and took a seat, I heard a noise coming from the outside.

That was heard from the building in Zvand. It's not too early for the Times, is it?

"Apparently something happened. Don't sit down."

Said Tsukikage as he ran his gaze to the left and right. The other customers in the store are clearly upset. I guess I know why this bell is.

"I'm sorry, what happened?

"It's a raid! Something's coming to Zvand! This bell is that alarm!

When I asked the blue-faced man who was nearby, he shouted and jumped out of the tavern.

A raid at this time... No way, hey...