Match number two.

The boost card is windy, and my hand has two dirt and one water. [M]

Although there are two pieces of soil to play, the boost card is not disadvantageous because of the wind...

A role can only be created from two or more of the four attributes.

If used as a Boost Card, you will receive a maximum of 3 Pile Cards. Put in four crystals.

Simply because there are fewer cards on the scene, it may be more advantageous to have two or more cards aligned than usual, rather than cards that are disadvantaged in terms of attributes.

You don't have to be afraid if you don't have matching cards that are strong.

Well then, let's exchange hands. I'll take one. "

This time, put the water card down on Theory Street and put it forward.

Leonard looked back and forth several times to compare his boost card with my face and his hand.

I exchanged all of them, including the same attributes as the boost card, but now I only have one.

Normal psychology would suspect that a good card is in it at this point.

I don't have a change of hands.

"... eh"

Publish a card of water lying on Leonard laughing invincibly, put it back on a pile of cards, and draw one.

Is the card water?

Well, it's not uncommon for a replacement card to come back from poker.

Well, it's bet time here, but the situation is somewhat unfavourable to me.

It is a double-edged sword, to say the least.

Gives the opponent a lot of information in exchange for a chance to increase the strength of the card.

Even if you win with the strength of the card, it makes no sense to be alert and get off.

For example, now I know that I am looking for a non-water card, that I may have at least two non-water roles, and that the other one of the two roles is likely to be non-water.

You'll see a lot of things when you compare it to the information on your hand.

By contrast, I have little information about Leonard's hand. [M]

The difference is huge.

"Well, that's a bet. I'll raise three."

And Leonard pokes right at it.

I see, so that's what I meant back there.

"If you lose, you only have one chip. The minimum bet is one."

"You said you couldn't get off, right? It doesn't matter, because I won this fight."

I'm so confident.

Interesting.

"Raise, 1 chip"

Four chips were stacked up in front of her, and Leonard's lips, smiling, slightly turned up.

Oh, you're upset.

"... why do you think so?"

"Your hand isn't that strong, so I really wanted you to fold it. But in case you lose, you keep one chip, don't you?

Leonard's rush was a semi-bluff.

A weak hand has both the steadfastness to descend immediately and the audacity to push forcefully if it has the slightest chance of winning.

In order to unload an opponent who has a somewhat stronger hand, you need to be convinced by the confidence you have shown.

That's why there are no card exchanges and a strong Raise.

But not halfway there.

"Perhaps my previous experience will make me do that, but I'm trying to scare you, but you shouldn't take out insurance that helps you. If you don't believe in your victory, you can't fool your opponent."

"... say it like you've seen it."

"It's been a long time since I've shaped people. So, if you look at people, you can see the experience to some extent."

"So you've lived in a world of lies and rush?

Unexpectedly, Leonard stepped on me.

This is not a rush.

I'm just asking simple questions.

"... that's right, there's a lot going on here right now."

Speaking cloudily, Leonard sighed heavily after meditating for a while.

But then there was some freshness in the expression.

It feels like you've blown something out of your heavy luggage.

"... I see, you're right. I was insured unconsciously, so everything didn't work out... no, it couldn't have worked."

"It's not a bad thing to have another insurance. I'm here because I missed it. [M] But it's fools who fail to insure themselves in situations where they're not doomed."

The red eyes looked straight at me.

Respect me, and try to learn something.

"Okay. So here's what I'm supposed to do, right?

Leonard throws the chip at him satisfactorily.

That's fine. Once you get off there, you won't be able to move forward. [M]

"Ah, is that...?

I feel uncomfortable there. [M]

Why did I Raise it on that occasion? [M]

My hand was subtle, Leonard wasn't the best, but there were strong signs. [M]

It's not so much that you'll never win, but you can say that you had no advantage in forcing yourself into battle.

And if you simply wanted Leonard down, you didn't have to explain your intentions.

Above all, why did I tell Leonard about myself?

On the contrary, I have advised you in advance.

Sex as a fortuneteller?

No, I was going to crush you mentally at the stage where you were being gambled.

And I think of it.

One answer.

"... a man."

I didn't mean it.

Probably a natural trait, a human nature.

At the moment I was relaxed and questioned without knowing it, I entered my heart and completely shredded my hostility.

If you can aim for it, you can be more of a con artist than I am.

I have no chance of winning gambling. [M]

"This game is your win, here."

"Eh, what?

Give me the chip and Leonard will be stunned.

"You play three parts of the wind, including a boost, and I play two parts of the earth. I couldn't win with the strength of the card this time. You win when you call."

That's what Leonard does when he opens his hand and shows it.

2 winds and 1 flame. Leonard won.

"... why did you give me my hand?"

"That's a secret, because if I tell you, you'll win about 90%."

Collect and shuffle cards.

I won't lose the third round from here to the end. [M]

The plan has changed, but we should let Leonard out peacefully.