Global monopoly of technology

Chapter 216 [New Event Brand WRPO [1600 Monthly Ticket Plus]]

"It's fine to acquire WCG. The brand controlled by Koreans is not conducive to globalization."

Luo Sheng thought for a while and said, he still gave up the idea.

The Koreans’ e-sports system is very mature, which is worthy of recognition, but the Koreans are vigorously promoting projects that are beneficial to them. The SPL league system of "StarCraft 2" was finally killed by the fake game, or the world championship fake game. , This injury is tantamount to a bolt from the blue for the SPL event.

Fake matches can be disastrous for any competitive event.

For Luo Sheng, he is of course focusing on the global scope and aiming to integrate the global e-sports industry. Now, in addition to South Korea’s industrialization of e-sports, the world is still in its infancy.

Let's take a step back and talk about an e-sports project. If you die, you will die. There are countless e-sports projects to choose from, such as the Dota series, the League of Legends series, and so on.

With the development of the e-sports industry, how can a small Korean market be compared with the world market after ten or twenty years?

In fact, the collapse of the Korean "StarCraft 2" league system has increased the vitality of the world "StarCraft 2" and the total market. Any e-sports event that is monopolized by a single club or a region will gradually become a minority. No longer welcomed by more people.

Football is undoubtedly the most successful sports event, not even one of them, because the Hercules Cup took turns home. The last time was the Brazilian team home, this time the German team home, and the next one is Belgium.

In this way, fans everywhere will have unlimited enthusiasm, and the competitive atmosphere will permeate the world. It has become the world's number one sports event. It is not even a pure sports event. The four-year World Cup has become a global carnival feast. The number of people is billions, more than half of the earth’s population.

Luo Sheng has never been a sluggish person. He does what he thinks and calls Zhang Bowen when he leaves the technical department and returns to the office.

"Mr. Luo, what's your order?"

"Well, the company is preparing to enter the e-sports industry. My goal is to build a world-class e-sports brand and become a benchmark in the industry, just like the Olympics. Yes, it's like a project that is as proud of being selected for the Olympics. "Luo Sheng said, thinking about it in his heart.

At present, Bluestar Technology has mastered a popular e-sports project, which is the CS project, which is also an important mainstream competition project of WCG. CS comes from the Valve company, which now belongs to the Bluestar Technology Group. Subsidiary.

But now the most mainstream e-sports projects are undoubtedly Blizzard Entertainment’s "Warcraft" and "StarCraft". Luo Sheng, who has a forward-looking vision in the previous life, knows that the collapse of WCG is largely due to these e-sports projects. The game company’s own tournaments have become popular, and they have become the most gold-rich event, and then they ignore third-party events.

Such as "League of Legends" S event, "DOTA2" TI event, "StarCraft 2" WCS and so on.

Therefore, Luo Sheng is very clear now that his own e-sports brand must firmly hold the current hot e-sports projects in his own hands at the initial stage of setting standards, and not let them play their own games. Yes, otherwise once you can play with your own, the standard and systematic e-sports brand you want to build will definitely go bankrupt.

At this moment, Zhang Bowen looked confused and stunned for a while and hurriedly said: "What? Enter the e-sports industry? Mr. Luo, this...not to mention that the market for the e-sports industry is big. We are completely novices. I don’t understand and there is no such talent."

"Now it’s a big sesame point, but it will be different later, and this is very important to the company’s strategy. As for the issue of talents, you can go to the Korean ICM company that hosts WCG to dig people. The Koreans have made the e-sports industry popular. , Accumulated rich experience, then we can dig half of the talents over there and it won’t cost much. Yes, just do it, and then we can send people to study and study in South Korea.” Luo Sheng was not right. He explained too much.

The talents you cultivate are my talents, yes, if you have money, you can do whatever you want.

If the money can't be dug, it means that the money has not been paid.

That's simple, just smash it.

Zhang Bowen could hear that Luo Sheng has basically decided to do it, but he was still very worried and said: “Mr. Luo, the company’s entry into the e-sports industry will probably face countless criticisms. The e-sports industry and video games are too blurred. , Maybe you will also smear the company with a reputation that poisons the younger generation, and the reputation loss may..."

The aspirations of computer games in this era are probably typical of the report "Computer Games: "Electronic Conch" Aiming at Children" the year before. This article can be described as a painstakingly exhorting parents to beware of the harm of video games to their children.

Zhang Bowen's worry is not unreasonable, because the current influence of Bluestar Technology Group and Luo Sheng's current social influence are very huge, and every move is the focus of news.

It is no exaggeration to say that if this causes a loss of reputation, none of the ten current e-sports industries can match the scale.

"There is an essential difference between video games and e-sports games. Don't worry, I will hold a media conference to deal with this issue in person. If it can't be done in China, then operate it abroad. Can the living be suffocated by urine? In that sentence, the cost of trial and error is the loss of funds, and the cost of making mistakes is a crisis of survival. If the company's plate becomes bigger, even the courage of trial and error is lost?

Luo Sheng said this. After hearing this, Zhang Bowen had reservations in his heart, but he didn't say anything anymore. The execution was just that, so he waited for Luo Sheng's arrangement.

At this moment, Luo Sheng silently thought for a while with one hand on his chin and his mouth. After a while, he said quietly: "The full name of the company’s main e-sports event is called'World Ready Player One, the world’s number one player, or WRPO for short. Each e-sports project selected for the WRPO event creates an exclusive WRPO championship trophy. The individual or team that wins the championship will be awarded the title of the e-sports project's annual'top player' and take the cup home."

Zhang Bowen memorized Luo Sheng's general instructions one by one.

The WRPO event is held once a year. At the same time, under Luo Sheng's arrangement, the spokesperson of the WRPO e-sports brand will not be a real star, but the virtual idol "Hatsune Miku" that will be launched by Bluestar Technology.

According to other regulations, a player who wins the championship and returns home in a WRPO event can keep the trophy for one year, and return the trophy in the first half of the next event.

Heralds a new round of competition.

The WRPO trophy is not valuable, a valuable championship prize, and the trophy is more a symbol of honor, just like the "Hercules Cup" of the Football World Cup.

In addition, the WRPO E-sports Hall of Fame has also been established. The requirement for an e-sports player to enter the Hall of Fame is to obtain two wins in his e-sports project before entering the WRPO E-sports Hall of Fame.

Obviously, this is very difficult.

In terms of competition rules, the top 16 teams in each session can enter the WRPO arena to compete for the championship.

The world is divided into five sub-regions: North America, Europe, Greater China, South Korea, and Wild Cards.

The five major divisions are the result of comprehensive consideration of the current environment.

With a large population in the Greater China Region, WRPO was also born in China and naturally enjoys an exclusive competition area.

Secondly, South Korea has an exclusive competition area. There is no way. South Korea's e-sports system is currently at the forefront of the world.

Then there are North America and Europe. Although there are many countries and regions, the total population is about the same as the overall level of e-sports. In fact, each of the divisions has the skill of housekeeping, or is particularly good in a certain e-sports project.

For example, in the "Warcraft" project, China has a world champion such as Sky, and it is a double crown; the "StarCraft" project is really no one can beat the Koreans; and FPS shooting e-sports The project is generally stronger for Europeans and Americans, but it is also remarkable in China, with teams like wNv.

As for the establishment of the wild card competition area, it is to get the final ticket through the outstanding performance of those competition areas without quota.

Greater China, Americas, Europe and South Korea. Each of these four major competition areas has 3 places to enter the WRPO finals, that is, major e-sports events get the top three places in the overall standings.

The top 16 selection of WRPO events mainly adopts standings rules.

The source of points is obtained from WRPO divisional competitions and other third-party competitions, such as other competitions in "Warcraft", what spring games, regular seasons and other competitions, or third-party events such as WCG events and so on.

However, these events must be certified by the WRPO Organizing Committee, and points are obtained according to their gold content. From the championship to the quarterfinals, certain points can be obtained. The champions are the most and the quarterfinals are the least.

Such rules of the competition system allow players to have competitions, and encourage players to play more games and more gold-rich games. They will play games everywhere in order to win points, so that the audience can watch the game, and it is also to improve the vitality of these e-sports events. , Thereby expanding the development of the entire e-sports market.

After all, WRPO lasts for such a period of time in a year, and there will definitely be games to play after the whole year.

Obviously, this can form a favorable positive cycle. Through other competitions, everyone finally gets WRPO tickets in the top three of the standings. The players who competed out of them are definitely the best players of the year, and then compete for the WRPO trophy. The honor of "Number One Player of the Year".

Obviously, once implemented in this way, WRPO will eventually become the highest honor, highest gold content, highest competitive level, and most famous event of all e-sports events.

It is the Olympic Games in the field of e-sports.

In Luo Sheng's previous life, in order to be recognized by the mainstream of the world, practitioners in the field of e-sports all hoped to qualify for the Olympics.

But now, when Luo Sheng is here, he won't do that anymore.

Olympic Games?

He doesn't want to be a bird at all. E-sports doesn't need to look at anyone's face. Playing his own can also be mixed, and even mixed is nourished than some traditional sports events.

Then why look at their faces?

Go hot face and cold ass?

The four major divisions took away 12 places from WRPO's top 16 and the remaining 4 places were contested by players in the wild card division.

Players registered in the other four major competition areas are not allowed to enter the wild card competition area to grab places, unless the identity of foreign aid joins other sub-contest areas, but the qualifications in the original competition area are automatically cancelled.

The game is good-looking, and sometimes the dark horse is also important. Although there will be pictures of chicken butchering, there will be basically no pictures of chicken butchering on the main stage of the competition. This is also clearly arranged.

After entering the top 16 of WRPO, these 16 teams or individuals will be drawn and divided into four ABCD groups to qualify for the online battle. There are only two qualifying places, one winner qualifying place, one loser qualifying place, group duels, and victory. The two teams or individuals enter the winner group, and the loser will have another round of battle. After winning the opponent, they will have to play another game to qualify.

The winner will qualify. The victorious team or individual will directly advance to the quarter-finals. The one who loses in the winner's battle will have to fight another round with the opponent who just decided between the losers to defeat the opponent. Get the second qualifying spot to enter the quarter-finals knockout.

After entering the WRPO quarterfinals, it is the knockout. After completing the new group draw, the quarterfinals will be contested on the main stage. Those who can enter the quarterfinals are basically champion-level players or teams, and they will not be too weak. Go, maybe there is a dark horse coming out.

Through knockouts, quarter-finals, semi-finals, and finals, complete the final confrontation and compete for the final world champion, become the annual "top player" of the e-sports event and take home the WRPO trophy.

Luo Sheng is committed to making the WRPO event a world competition with the highest honor, the highest gold content, the highest competitive level, and the highest reputation among the global e-sports events.

Once the e-sports brand is established.

The highest honor of a professional player in his e-sports event is to win the WRPO trophy, which is the best in the world of the year and the "number one player" of the year.

The reason why Luo Sheng has to enter the field of e-sports now is because of the advancement of technology in the future. With the support of high-tech equipment, the popularity of virtual world e-sports is almost unbelievable, and the market is unbelievable.

This pit must be taken up early.

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