Global monopoly of technology

Chapter 221 [E-sports players are excited]

Industry insiders who were watching the latest developments of Bluestar Technology Group soon saw the latest news on the homepage of Bluestar Technology's official website on the morning of September 17, and all e-sports practitioners paid attention to the news for the first time. .

According to the official information disclosed by the WRPO Organizing Committee, the WRPO event is held once a year, and the time is scheduled to be held in October each year. The first event will officially start next year. In principle, the selection of venues is based on South Korea, North America, and Europe. The four major competition areas, including the Greater China competition area, take turns in principle, and the specific host city is in principle for bidding.

The venue for the first WRPO World Number One Player Tournament has been determined, which will be in Huaguo Shencheng, which will open on October 15, 2008.

This time period was originally the time node of WCG, and the WRPO event collided with it, which is self-evident.

Undoubtedly, after the WRPO organizing committee disclosed this news, the WCG event organizer ICM immediately responded quickly and began to re-adjust the time internally to avoid the time of the WRPO event.

This is definitely a compelling choice, because I can't really fight, and I don't dare.

Not surprisingly, when professional players have to make a choice, they will definitely choose to participate in the WRPO competition for the honor of "top player" and give up the WCG competition during this time.

In addition to releasing the above information, the WRPO Organizing Committee also disclosed that "StarCraft: Brood War", "Warcraft: Frozen Throne" and "Half-Life: Counter-Strike" will enter the schedule. It also disclosed that other projects are still under negotiation, and follow WRPO's official blog to get the latest developments.

The announcement of this news is finally a relief for the professional players and behind-the-scenes practitioners engaged in these three projects.

Stable!

I can finally sleep peacefully.

At the same time, the prize pools of the three established e-sports projects were also disclosed on the official blog of WPRO the next day. This is what professional players and e-sports clubs are most concerned about.

The team competition "Half-Life: Counter-Strike" has a total prize pool of $2.18 million, which will be divided among the top 16 teams who finally entered WRPO.

Championship prize: $1.2 million

Runner-up prize: $300,000 USD

Both teams that stopped in the top four could get $120,000, the four teams that stopped in the top eight could get $60,000, and the eight teams that stopped in the top 16 could get $25,000.

The total prize pool for the individual events "StarCraft: Brood War" and "Warcraft: Frozen Throne" are both $490,000.

Champion player: $300,000

Runner-up: $60,000

Final Four: $25,000

Top eight players: $10,000

Top 16 players: $5,000

The total prize money for these two individual projects is $980,000, which is less than half of the Half-Life project.

But in fact, for professional players, professional players in the two competitions of StarCraft and World of Warcraft can get the highest prize money. There is no other reason. Because it is an individual competition, the prize money is for the player alone, the champion. The prize money is up to $300,000.

And Half-Life is a team project. The whole team is divided together. When calculated on the individual players, the championship bonus is $240,000, which is less than the championship bonus of the Starcraft and World of Warcraft projects.

However, once the news was revealed, whether it was a half-life professional player, or a professional player of StarCraft or World of Warcraft, they were all shocked and could not believe it. After returning to their minds, they confirmed that this was officially disclosed. Almost everyone The players are all as excited as having a chicken blood.

Compared with the announced bonuses of this year’s WCG competition, the championship bonus of the team project "Half-Life" is US$55,000, the second runner-up US$25,000, and the third runner-up US$15,000; the individual project "Interstellar" has a championship bonus of US$15,000, The runner-up was 7,000 dollars and the third runner-up was 4,000 dollars; the championship prize of "Warcraft" was 20,000 dollars, the second runner-up was 8,000 dollars, and the third runner-up was 5,000 dollars.

Sure enough, it is true that there is no harm if there is no comparison. No wonder WCG will obediently adjust the time of next year's event.

For this era, especially for professional e-sports players in China, the championship prize is as high as $300,000, which is 2.28 million, and more than 1.8 million can be obtained after 20% tax. You can buy it in first-tier cities like Shanghai. A house of about 70 square meters.

The prize money of WRPO is more than ten or twenty times that of WCG. At the same time, under the high prize money, the difference in prize amount between the champion and runner-up and the ranking behind is huge. It is foreseeable that the WRPO will be held next year. , In order to compete for the championship, the major players absolutely have to beat the rhythm of the blood, and it will definitely bring more exciting games.

Especially the domestic players, as long as they think about winning the championship, they can win both fame and fortune. For the players, the momentum and momentum it brings is definitely an explosive rhythm.

In fact, in terms of bonuses, compared with traditional sports, it is still not ranked, but for emerging e-sports, this is something that countless e-sports players can't even think about.

As soon as the news came out, the entire e-sports circle exploded.

With the announcement of the prize money, the WRPO event has become the most important game in the eyes of professional players without any suspense.

...

Three days later, in a conference room in the headquarters of Bluestar Technology.

At around ten o’clock this morning, the leaders from 12 game developers including "Half-Life", "Interstellar", "Warcraft", "Need for Speed", "Command and Conquer", "FIFA 2007", "Age of Empires", etc. Arrived.

In addition, the WRPO Organizing Committee and Luo Sheng are also present at the venue. Today’s meeting is a gathering of multiple parties to discuss the establishment of the WRPO competition system.

"The company created the WRPO event brand. The ultimate goal is to devote itself to building a global e-sports ecosystem. The organizing committee's role is to standardize, systemize, and alliance global e-sports, from WRPO events to players to clubs. To the associated game developers to achieve a win-win situation for multiple parties.” Luo Sheng said as he looked at the crowd of game developers present.

The goal of today's meeting is to draw these developers into the system and recognize the ecological standards established by WRPO.

The crux of the problem is to join an e-sports project of the WPRO tournament system. The game company must provide 3% of the game's revenue in the previous year as required to hand over to the WRPO operations department.

When it comes to paying money, it is more difficult, and it has to be paid every year.

However, Luo Sheng never fought unprepared battles. This time, the three most popular e-sports projects have taken the lead in expressing their opinions, and "Half-Life", "Interstellar" and "Warcraft" have all agreed.

For many outsiders present, they only know that "Half-Life" is related to Bluestar Technology, and the game company where it belongs is a subsidiary of Bluestar Technology.

However, the two projects of "Interstellar" and "Warcraft", Blizzard actually promised so much joy that many colleagues did not expect.

They didn't even know that Blizzard had changed "Dad".

In fact, not only they don’t know, even the operating teams of "StarCraft" and "Warcraft" don’t know the inside story. They don’t know that the person speaking now is their ultimate BOSS. Only a few Blizzard Entertainment executives such as Mike Mohan know. The truth, because Blizzard has not yet been listed, the outside world does not know how the equity structure is.

Blizzard’s leading example seems to be very important, and Luo Sheng did not play too many conspiracies. The establishment of the WRPO brand is actually in the eyes of all major game companies. The ultra-large-scale investment, once born, represents the industry benchmark. , Being able to enter the WRPO system is of great benefit to its games and can greatly extend the vitality of the game.

The WRPO brand has been successfully built. Whether it is players, clubs, game developers, or event organizers, all parties in the system can benefit to varying degrees, but now they need to invest.

...