Global monopoly of technology

Chapter 224 [Layout Complete]

Day by day, the domestic e-sports circle has successively spread news of capital entry, such as WE, EHOME, wNv, which have been famous for a long time, or have achieved good results, or have star players in the team, almost at the same time. The node has attracted a huge amount of sponsorship.

Other clubs have also reported some sponsorship news, which is an exciting moment for the entire e-sports.

All e-sports practitioners are grateful to the Bluestar Technology Group from the bottom of their hearts. The industry has universally recognized that if it weren't for such a super group to enter the market to regulate the entire industry and invest heavily in supporting development, such a good situation would never have happened.

The current environment is something that e-sports people like them couldn't even think of before.

It’s just that these e-sports clubs don’t even know that the sponsorship they received is actually the same company that actually paid the money, that is, the Bluestar Technology Group and Luo Sheng.

Having to go around such a big circle is not Luo Shengxian's panic, nor does he want to be a good gentleman who does good deeds without leaving a name, but to give hope to practitioners in this industry and convince them that this industry can go. Go down and break into the sky.

Of course, although these good things did not leave a name, they are all recorded in the notebook, um, they are all recorded, and when they are accidentally lost someday in the future, they will be uploaded to the Internet and emmm...

In any case, this is really using his own power to reshape an entire industry, and Luo Sheng's "number one player" deserves it.

Another advantage of capital operation behind the scenes is to bring in more people, especially the rich second generation. Luo Sheng still hopes that a large number of rich second generations will enter the field of e-sports quickly and bring the entire e-sports industry to life.

Luo Sheng silently spends money behind the scenes to support these clubs, and it is not for nothing. First, the sponsored money is mainly used to obtain WRPO joint qualifications. Secondly, through joint qualification assessments to regulate the major e-sports clubs, they want to get joint qualifications. The evaluation criteria must be met, thereby indirectly compelling these club planning criteria.

You know, the current domestic e-sports circle is actually very chaotic, especially the people in the CS circle are very hot-tempered, and they are all young people.

Young and vigorous, they fight directly.

Offline matches are not just in the game against each other. When the temper comes up, it is directly the offline real player PK. The loser is not convinced or angry but directly ambushes the Gank opponent outside the arena.

Starcraft and Warcraft are slightly better because they are individual 1V1 competitive games, but they are not much better.

The CS project is the most terrifying team project. If fighting is the rhythm of the team, the collective Gank will ask you if you are fierce. This kind of thing is nothing new in the circle.

Playing WCG competitions, domestic offline regional qualifiers and the like is simply a dance of demons.

Those who lose the game and ask for a rematch, and those who look for brothers to threaten the opponent before the game, if they dare to win, my brother will cut off your hands and feet, and some people lose the game and squat outside the arena unconvinced, etc. The man who won his game walked out directly Gank, just like Demacia jumping through the grass.

Such contradictions can be described as numerous in the WCG divisions.

These reasons are also one of the reasons why the e-sports in the mainland can not be on the stage. Sometimes, calm down and think about it. Not being recognized by the mainstream of society also has its own big problems.

But this is the status quo of the barbaric era of domestic e-sports.

And Luo Sheng's entry into this field will certainly not allow this situation to continue. Otherwise, with his current status and social influence, he would not be ashamed of this face and would never be able to make it onto the stage.

Therefore, the WRPO alliance system must become formalized, standardized, systematized, and standardized to remove the riffraff atmosphere and the chaotic dance of demons in the past circle, so that the atmosphere of the entire e-sports circle can be completely reversed.

...

In mid-September, Bluestar Technology Group officially announced that the company's e-sports business operations department has established a subordinate e-sports department, and established an e-sports club wholly-owned by Bluestar Technology Group-Bluestar Technology Gaming. Referred to as "BTG Club".

The club has temporarily established three major e-sports projects: Half-Life, Interstellar, and Warcraft.

Once the news was announced, it announced the birth of the first and undisputed first super gaming giant in China. Backed by a multinational technology group such as Bluestar Technology, no one can compare.

The announcement of the establishment of the BTG Club immediately became the focus of heated discussions in the e-sports circle, and no one knew about it overnight.

The main reason is too big.

It can be said that as soon as it is established, it is directly in the same echelon with South Korean clubs such as SKT1, Samsung, and KT, and even surpasses these e-sports clubs in terms of financial resources.

How can a large group like Bluestar Technology, which is not bad for money, be under financial pressure?

Just when people in the e-sports circle thought that the "BTG Club" was going to form "Super Galaxy Battleship" on the three projects of Half-Life, StarCraft, and Warcraft, the results made the professional players of these three projects surprised.

When recruiting players for the BTG club, as long as they are star players or famous players, they don’t need one.

Instead, look for young, unfamiliar players who have no achievements but are talented and potential players, and at the same time introduce strong foreign aid.

This makes many domestic famous "big-name" players very depressed. In fact, when they heard the news of the establishment of the BTG club, they all hoped to join this giant club.

The main thing is to be stable, at least not to worry about the days when the last meal is not the next.

In the end, they didn't need any of them, and introduced Koreans.

Because the goal of the establishment of the BTG club is completely different from other clubs.

Luo Sheng's goal in establishing this club is to make BTG an "e-sports Huangpu Military Academy". The problems and patterns that people in the market are considering are definitely different.

The purpose of introducing foreign aid is to practice against the national players, cultivate the overall competitive level of professional players in Greater China, and catch up with Koreans as soon as possible, until they can compete with top Korean professional players.

It is worth mentioning that clubs under the WRPO alliance system cannot compete across regions. They will only compete in the annual WRPO World Finals. The regular season is a club confrontation between major divisions.

However, all professional players registered under the WRPO alliance system can be circulated in all major competitions, just like traditional sports clubs. Players transfer and circulate. Clubs have negotiated transfer fees, communicated with players, and can trade each other. Its professional players.

This is how the mature system of alliances should be. Professional players have a clear transfer value, and their circulation in major clubs is very active, ensuring the healthy and sustainable development of the entire system.

...

The layout of the e-sports industry has basically come to an end. Luo Sheng's attention to this place is gradually reduced. The company will report at regular meetings. At that time, just pay attention to the results. Professional e-sports practitioners will take care of it. .

According to the level, with Luo Sheng's identity, there is no need to spend so much thought in the e-sports industry.

However, integrating a new whole industry chain is not an easy task. Everything is difficult at the beginning. Luo Sheng would rather have more snacks on his own at the beginning, and save more in the future.

In the following days, his focus was not on e-sports, and he moved back to the two projects of Bluestar Technology's "virtual idol" and "online cloud translation".

As for the "virtual idol" project, the important task of this year is to launch a promotional film to set up the character of the virtual idol "Hatsune Miku", and at the same time use this brand to link the WRPO event brand, and the two major brands are deeply linked to make Hatsune Miku becomes the ambassador of WRPO.

This series of layouts have deep linkage properties with the company's major sectors, from the linkage between virtual idols and e-sports, to future smart phones and their voice assistants, and even artificial intelligence.

The major project sections seem to be independent of each other, but in fact they have a strong connection. Luo Sheng also has a complete blueprint in his heart. What stage and what to do, and the logical goals are extremely clear.

...