Goblin Kingdom

Tabernacle ◇ Puel's Adventurer Guild Course "Map Available"

The blind Puel Sinforua, away from under the king of Goblin and hurrying his solo journey, was entering from the eastern capital of the Kingdom of Germion into the Shrubbing country.

"Hehe… is this the capital city of Richew"

In the words of a young adventurer aspiration, a girl in a robe on a cane, looks around for a moment.

"Anything, all religions are recognized... oh, it's the seal of Zenobia-sama"

In front of a girl who only makes that cautious claim, hands together and offers prayers, the young man smiles bitterly and speaks to the blind puer behind him.

"Mr. Puell has been here many times, hasn't he?

"Yeah, a couple of times I got a request"

To her she snorts modestly, the young man nods with his eyes shining.

"I knew it was awesome, you feel like a first-rate adventurer!

To that admirable gaze, Puell changes the subject with a bitter smile.

It was on the brink that Puel, who hurried to Lishu, the capital of the Shrine nation, accidentally helped the two fighting the Warcraft in the meadows, to accompany him on the road.

"This is also the birthplace of the Adventurers Guild. That's right... let's take a break at that shop for a little while."

What I pointed out was the splendid, restaurant you deserve to put a sign in Wang Du.

"Oh, is that it?"

"Well, we've got each other."

Puell smiles again at the young man and girl who face each other.

"I'll get it out, so it's okay. Because even I will take care of the journey. This much."

◆ ◆ ◇

From the Kingdom of Germion lies the Shrine kingdom to the east.

Against the Germion royal family, which governs the Western pioneering areas by force of arms, the Shrine State is a religious state that exists near the centre of the continent.

Take a policy to protect all religions in the name of tolerance (shnu) and allow it to exist, as long as it does not harm other religions.

For example, it has tolerated whether it is the largest “church” on the continent that celebrates the Patriarchal Activity, religious Kushinism that exalts saints as God, or the Goddess of Vengeance (Artesia), or the Goddess of Healing (Zenobia), as long as it does not harm others.

It is also famous for its force against other nations with power.

Apart from the Magic Guide Cavalry Regiment (Managuard), the Royal Direct Bow Cavalry Regiment (Arch Knight), which emphasizes manoeuvre in the meadows, the Shrine State, with its forces on the main battlefield, is undoubtedly one of the powerful countries that affects the nearby strip.

Even that kingdom of Germion must have a glance at its power and take account of friendly relations.

The Shrine State is also a major traffic shock.

If you go south, there's a group of smelly free cities lately. If you go north, Orphen, a northern country with an ivory tower. If you go east, a small group of nations, such as Phoenix, Agricultural State Glario and Elpha, the Iron Kingdom, protect the fairy clan.

And the holy kingdom of Alsace and the maritime state of Yama.

The Shrine State, which connects the streets to each country, was also famous as the birthplace of the Alliance.

It was only about a hundred years ago that the Adventurers' Union (Alliance) was founded.

It was born by the creation of the hero Guine Oren, who led the Great Mercenary Corps at the time, in order to secure useful human resources and improve the status of those who were said to be adventurers.

As far as the inauguration of the Adventurer Guild was concerned, it could be described as a collaborative work between later big merchants Hulberto Lark and Geene.

At that time, the commercial guild, which already embraced the monopoly of technology and the protection of its business associates, was inaugurated, at its peak. Existing merchants came under the protection of royalty and nobility and had monopolized processing and product technologies such as commodities - weapons, protective equipment, food and household goods - and implemented price controls.

The momentum was tremendous, and merchants who did not join the commercial guild had the momentum by the time they said they would be expelled from the Wang capital.

Commercial guilds, linked to nobility, royalty and the powerful of the time, employed artisans cheaply and sold them at very high prices.

At the same time, mercenaries at low prices were hired to collect materials in order to procure products based on warcraft already in circulation.

By that time, an end was struck to the battle between the Shrubbing nation and the then-eastern power of Lanceg, which collapsed. It was a situation where a decade of war, which later also caused a state of turmoil in small states, ended and a large number of mercenaries said they would get lost in the streets.

It is said that the hang-up was that a friend of Geene's lost his life in a job he had undertaken from a commercial guild.

Whether it's too tyrannical of a commercial guild to say that Geene had a good face to the leading men of the time as a place to re-employ mercenaries with confusion of public opinion and no place to go, hero Geene assembles mercenaries lost in the streets and declares the Adventurer's guild to be established.

Mercenary guild, I was told that what I did not do was to try something new in Geene.

He entered into an exclusive agreement with Hulberto, then an emerging merchant, against a commercial guild. Gather the craftsmen and show off their spicy arms saying they will get their hands on the mercenary business of war, from collecting materials to crusading the Warcraft, to the end.

Hulberto disputes merchants who are not members of commercial guilds, such as pawnbrokers.

Raise the flag of a largely anti-commercial guild and work with the Adventurer Guild led by Geene to expand its forces.

For the following ten years, Hulberto Geene continued his collaborative front and, finally, the commercial guild, had to raise the white flag.

At any rate, there were still many areas around the human realm with many untouched areas. The precious material you can take there, no matter how much money you load, will be taken away by the Adventurer Alliance.

Even the nobles, who were supposed to have joined hands with the commercial guild, were exhausted by a decade of war.

A powerful man tells Geene that when he made a threat, Geene said so. To the emerging noblemen who threaten to give up the harvest.

"All right, then, war. Only the number of necks we lifted in the ten years of war, your lords will be prepared to damage it."

The next day, the momentum is known because in the territory run by that nobleman, an adventurer consisting of 100 people appears in a journey. The nobleman trembles and says he put in an apology.

It is significant that it was those who survived the decade-long war that made Geene so unscrupulous.

At the time, as a mercenary, he stood on every front on the side of the Shrine State, literally supporting the powerful, which is why he was unbeaten by half the nobility and so on.

Many said he was an irreplaceable comrade of war about Geene.

It is also realistic to say that if the Adventurer Alliance is crushed, the former mercenaries will be lost on the streets.

Because the leading men decided that their constant possession of weapons would lead to a deterioration in security if they got lost in the streets and would incur extra policing costs.

In addition, the names of the adventurers aligned under Geene were also named.

It may be said that most of the mercenaries of the time, well-known ones, were participating.

One-armed mercenary Yotes Garth. Demon Swordsman Helberm. Falm Gastia, Bow King. Isaac the Mage of Fire.

That is why the Alliance of Adventurers, with all its faces as beautiful as a star, had an army no less powerful than that of a nobleman.

A victorious adventurer's guild against a commercial guild takes its activities to every corner of the country.

For the state to do it, its expenses jump in the private sector because of a lack of hands.

Especially when it comes to crusading the Warcraft, etc., it is even said that that is what the country's finances will be inclined to do if we want to do it soon. From pioneering emerging harvests seeking treasures that we don't even know if there are, surveying demons, investigating strays, to postal delivery.

The activities of the Adventurer Guild came to be utilized in a variety of contexts, including the kingdom of Germion, a neighbouring country, a small state county, and a group of free cities, rather than in the Shrine.

After the settlement with the commercial guild, the monopoly agreement had been cancelled with Hulberto and the forces had been expanding smoothly, in conjunction with the new commercial guild, in partnership, including the sale of the material obtained by the adventurer.

And today, the Adventurer Alliance was growing into a huge union that handed out branches to most of the country on the continent.

◆ ◆ ◇

The headquarters of the Adventurers' Union (Guild) is headquartered in the commercial district of the capital, Richew.

"So, big..."

Puel laughs bitterly at the young man looking up at the building in vain.

"Originally built to fight commercial guilds, they made it a fortress when they said they had to."

With a snorting young man and a girl, Puel went inside.

Feeling the two watching next door, Puell quietly asks how things were going. With the grace of the wind god, more enhanced hearing than before was enough to simply pick up the sound and paint the surrounding scene behind the brain.

"You should be able to do the process at the front counter. I'll be waiting."

Puell, who thus leaves, sits on an empty chair and picks up the surrounding noise. Voices of adventurers talking to each other blurring at a table nearby. There's nothing she can't pick up with her ears, from the slightest rubbing sound of the equipment to the sound of the floor that people squirm every time they walk.

However, she narrows down the direction of the sound coming in and points only at what the adventurer is talking about, because she can't deal with it until she has the key information.

"I hear the Red King has gained momentum recently. Anything like putting a Webbles dagger under your umbrella."

"Are you kidding me? Assassination blood league is a well-known blood league, right?

"The allies of the Red King seem to be strong as fools. Besides, the Wizards are here for the first-class warriors. What the..."

"Mr. Puell!

Puell, who was listening to other people's conversations, raised his face in response to the voice he was called.

"Oh, excuse me. Looks like your registration is over."

"Yeah, no problem"

To the nodding girl, Puell makes a suggestion.

"Okay, let's get the inn. I think it's a good idea to look for work from then on."

"Ha!"

Puell laughs bitterly as if he was a newcomer educator when he was in Flying to Freedom (Elks) and goes out to the city to find accommodation. Losing as much and looking at the seemingly inn, I rent one room and go outside.

"Speaking of which, I was asked at the time of the proceedings, what is blood alliance affiliation?

To the voice of the youth, Puel nods.

"Well...... if you don't seem to have an affordable request, let's talk at the inn"

What they were looking for was a request to head east. Mail transport is the most affordable, but it's not the quickest. There is also the issue of trust (rank) in the Adventurers' Union (Alliance).

Tell the boulders Puel, blind, they can't even read what's written and stretched on paper.

After the young man had read the request and considered the strength of the two, he had to decide what he would receive.

In the end, there was no request that the three of them deserved that day, and when they ate, they had to go back to the inn.

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◆◇◆◆◆◆◆◆

The Blood Alliance - and this started to happen about forty years after the founding of the Alliance.

Although it was common for adventurers to form joint fronts (parties) to hunt warcraft among themselves, it was extremely difficult to hunt powerful warcraft with incoming personnel.

By the time forty years after its creation, the members of the Alliance, who were now mothers of mercenaries, had only remained on the front line to count. No, it might be more surprising if there were only enough monsters left to be able to work on the front lines for forty years for such a yakuza profession, even if it only counted.

When hunting for Warcraft, it is the composition and vocation of those who participate that pay the most attention.

Who takes on the avant-garde, what is his specialty, what magic is the wizard of the rear guard good at, and to what extent can he continue to defeat his enemies?

By and large, skilled adventurers were taking on leaders, forming joint fronts (parties) under them, and hunting for Warcraft.

And in doing so, it was the first blood alliance, the Golden Cup, organized by Serged Harken, known as the Supreme Spear, one of the remaining monsters on the front line from the inception of the Alliance.

It is said that it was the beginning of the blood alliance that brought together Serged the Supreme Spear and the skilled men who admired him, young and talented adventurers, and sipped their blood as a sign of the covenant.

And its immense power will be proven during the runoff known as the "fanaticism of the oak”, which caused enormous damage in the North, which was just pioneered at the time.

Serged-led Golden Cup Blood Alliance succeeded in scratching one collapsed party after another and preventing stunning fanaticized orcs.

Then you can call it the founding rush of the blood alliance.

In famous places, the proud bloodline (Leonhart) embraces subhumans and fairies. The sword of the war maiden (Valkyria) responds most to mercenary requests from various countries. Some, like these two bloodlines, have more than 1,000 constituents.

However, the mainstream was a small- and medium-sized blood alliance, as that alone would make management cumbersome.

Around the world, the blood alliance of Flying Swallow (Swallow), who undertakes the request; the blood alliance of Hermoon (Red Moon), which operates only in the Southern Desert region; the Allied Blood Alliance Red King (Red King), who brings together the emerging blood alliance to add to the umbrella; and the flight to freedom (Elks), which was focused on the eastern stage.

I don't have a cut if you count it.

Membership in such a blood alliance would mean gaining a certain amount of credibility against the Adventurers' Union (Alliance).

For adventurers close to daily employment, credit for the Alliance directly resonates with the rewards they receive.

Trust (rank) in the Alliance is by no means an indication of strength. However, it is not an invariable fact that applies to any job to say that, without strength, you will not gain credibility.

This is only a credit to the Alliance's defined contribution.

I mean, even if this person leaves this job to him, he can be relieved.

Special Assignment S, which shows the direct nomination of the Alliance further to the A-E ranks prepared in five stages. Even if you have the strength, you can only get an E-rank job if you don't have the credit for the Alliance.

Of course, exceptions and backroads exist.

One exception to that is to say that it belongs to a blood alliance.

I can do a higher ranked job based on the trust of the blood alliance I have built up so far. If you fail, it is often the case that the allies to whom you belong will not be allowed to do anything unscrupulous because the blood alliance's credibility will be eroded.

And what is called the back road is the guarantee of each country.

The guild is closely connected to the nations of man. Hiring mercenaries, crusading demons, exterminating warcraft, and exploring untouched areas are all things that take effort and manpower to replace your shoulders that you don't know if you will make money.

If there was a strong recommendation from that country, it was also possible to undertake higher-ranking jobs.

Credible people from the Alliance are at the same time recognised as highly contributing people to the country and, at the behest of the King, may be held directly.

The western kingdom of Germion, with its many untouched areas, did it most extensively.

Having risen to the highest rank of a samurai named the Holy Knight, it is good to say that Garland is a goal and an object of admiration for those who seek to be made up of adventurers.

◆ ◆ ◇

There were three along the street heading east from the capital, Richew.

He took on the task of exterminating warcraft in a nearby village.

"I want to be a hero!

With a full expression of anticipation, Puell takes up a faceless look at the impatient young man. The girl, on the other hand, sighed so that she could admire such a young man.

"Don't talk like a child."

"Idiot, this is a man's dream story."

"I'm not stupid!

Then an exchange similar to each other begins, and Puell laughs bitterly.

"How can you be an adventurer hero!?

To the young man who ends the twitching and asks, Puell opens his mouth, feeling the wind on his cheek.

"Right... there is something called a pioneering feud. Wouldn't it be nice for everyone who controls that to say hero? At least the one who took the initiative and pulled everyone away was the one who couldn't help but say he was a hero."

Floating behind Puell's brain was Thuri Nokia's back when attacking a certain cave (dungeon) some time after entering the blood alliance.

The bravery of leading off to a two-legged demon cave for everyone.

Because it is a dangerous place, Puell saw something dazzling and honorable in his posture that he himself would step forward.

"Let's hurry ahead. Even so, the extermination of the Warcraft becomes ferocious at night. Besides, it would be better to pay more, wouldn't it?

Travel expenses, etc., can't even be paid by the Alliance. Everything has to be built on its own stomach, and you have to get travel expenses and your own funds out of the rewards you get. Naturally, if the itinerary is short, the amount you get will be larger for that matter.

With the two snorting, Puel headed to the village.