God's Imitator

Chapter 717 - 716: A New Invitation

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At night, Lin Sizhi returned to his room and opened his laptop to check.

This time, there was more than one message on the computer screen.

The first message was related to the last "role-playing game."

[The planner format and basic framework rules for the "role-playing game" have been finalized. Please review and confirm yourself.]

Lin Sizhi took out a blank planner for the "role-playing game" from the desk drawer. It was similar to those for other types of games, composed of several different forms and had a specific format.

These formats mostly aligned with the content Lin Sizhi had submitted in handwriting.

Only in very few places were there slight changes.

Overall, when filling out the forms, the imitator must provide information such as the "story background," "main character list," and "detailed content of the setting book."

Furthermore, the "main character list" form requires the imitator to assign specific identity tags to the main characters, which could include "profession," "personality traits," "appearance features," etc., mainly used as a standard for selecting actors from the players.

In other words, only players who align with these "identity tags" could be selected as corresponding actors.

The imitator cannot directly designate a player to become an actor.

In addition, there are some additional explanatory notes on the form.

For example, [Actor players must play the role strictly according to the "setting book," "strictly adhering" to scenarios that are clearly written out, but may "improvise" in scenarios not clearly written out.]

This rule is directly written in the planner as fixed content and absolutely cannot be modified by the imitator.

But in the blank space below, the imitator can specify what kind of punishment an actor would face if they violate this rule, as in making the audience feel "out of character."

There are several similar rules, and in general, the basic format of the planner requires the imitator to design within this framework. If it is violated, passing the review is absolutely impossible.

However, it does not mean that merely meeting these rules will surely result in a high score, as they are only the most basic threshold.

Whether a high score can be obtained depends on a series of hidden judgments.

Other players may not understand why the "Jury Game" could obtain an S rating, but Lin Sizhi can roughly understand.

"Originality" is certainly a major bonus factor, but it is not everything.

The most important point lies in the core mechanism of "evidence and testimony" in the "Jury Game," or rather, the trick, which was the originality of this imitator.

The initial framework rules provided by Lin Sizhi did not include this part.

In other words, according to the basic framework provided by Lin Sizhi, the role-playing game only confirmed the "basic code of conduct" for the players during role-playing, and this imitator, when designing the "Jury Game," did not stick to mere "role-playing" but proposed a more complex derivative mechanism on this foundation.

It was equivalent to offering more possibilities for role-playing games at a very early stage and could also provide a lot of inspiration for subsequent imitators.

This should also have been one of the influencing factors for the high rating eventually given by Walkway.

In any case, Lin Sizhi was quite appreciative of the "Jury Game" and began to wonder who this imitator might be.

After closing the pop-up, the second message was a new game invitation.

[Hello, Lin Sizhi.]

[This game invitation will be open only to some imitators, and the game theme is "Elimination" and "Judgment."]

[In the second phase of Walkway, you can choose your position once again.]

[Do you accept the invitation? Please make your choice.]

Seeing this message, Lin Sizhi couldn’t help frowning slightly.

His first reaction was surprise, but then he felt a strange feeling.

The so-called "Elimination and Judgment" is essentially an "elimination game," such as the previously appeared "Shelter Game" and "Lifting Game."

It is similar to "judgment games," which also use the sinner’s files from players, allowing the imitator to design around the crimes of the sinners.

But the biggest difference between the two is that "elimination games" could broadly affect other players not directly related to the sinners, causing mass deaths or near-deaths (deducting all visa time).

During the first phase, Walkway divided imitators into two categories according to the "benevolence" or "malevolence" of their motives.

And in cases where the strengths of both sides were unbalanced, it appropriately adjusted the types of game invitations released to ensure that both sides remained locked in a longer struggle.

But during the entire first phase of the game, there was never a situation where Walkway prominently sided with benevolent imitators.

Initially, Lin Sizhi thought that it was because of his own choices which led to the comprehensive strength of benevolent imitators being consistently stronger, so malevolent imitators never managed to truly gain the upper hand.

Naturally, there was no need for Walkway to assist the benevolent imitators.

But now it seems, this might not be the truth either.

Because in the second phase, thinking that the benevolent imitators are still having the upper hand seems rather far-fetched.

The "Pain Game" is malevolent;

The "One Word Breaks the Prison" is malevolent;

The "Prison Factory" is benevolent;

The "Jury Game" is hard to define, more like neutral, but it also carries a small amount of malevolence.

Overall, the selected games are more malevolent, and the impact on various communities is predominantly malevolent.

In this context, Walkway still offered an invitation for an "elimination game," and the invitation still limited participation to malevolent imitators only.

If Lin Sizhi wanted to participate, he would still need to change his stance.

"If I remember correctly...

"Before the ’Lifting Game,’ you seemed to have sent me a similar invitation.

"What was it said back then?

"It was something like ’Walkway does not promise if there will be another opportunity for a stance change.’

"Now it seems, there seem to be quite a few opportunities.

"Are you giving me a chance to choose, or do you want me to make choices according to your expectations?"

Lin Sizhi thought of a possibility that perhaps once each stage begins, Walkway would provide such a chance for choice, which would then make complete sense.

But he could still clearly feel that the intention of Walkway seemed to more distinctly reveal itself at that moment.

"Whatever, my decision is still the same as before.

"Whether or not a chance to choose is precious should not affect the decision itself.

"If you don’t want me to design games, then forget it, I might as well take a break."

Lin Sizhi closed the laptop screen, stretched, and then went to sleep as usual.