Chapter 756 - 755: Endorsed Game
"Beep——"
A sharp buzzing sound rang out, and Lu Qi realized she had arrived in the game arena.
The entire layout of the venue was fairly simple, resembling a circular hall, except compared to conventional venues, this one had its structure inverted.
Normally, the center of the venue would be the stage and a large screen, with the Audience seated surrounding it.
But this arena was completely the opposite: the central large area belonged to the Audience, like a giant circular dance floor.
Whereas around the periphery of the Audience was a ring-shaped stage, and even further out were many large surrounding screens.
Lu Qi briefly counted, and there seemed to be exactly 16 large screens, forming a regular hexadecagon, which was very close to a circle, so it did not change the overall structure of the arena.
All Players were crowded into the center of the arena’s Audience area, heads packed densely, roughly counting at least a hundred people.
However, one point worth noting: all Players were forcibly changed into uniforms and wore different masks.
The outfits were simple gray jumpsuits, covering the Players completely from head to toe, and the masks were pure black with smooth arches, no facial features, only a large embossed number.
The colors of the numbers varied slightly.
Lu Qi looked at a few Players next to her; the numbers on their masks all showed ’2’, and one of them even gestured a ’2’ sign to her with his hand.
Obviously, this number should be the Community number, and the player gesturing might be the team leader Qin Cheng or Yao Yuan for this game.
The reason for using gestures was that all Players could not speak.
Additionally, Lu Qi noticed a special wearable device on her forearm.
It was a long rectangular touchscreen, seemingly allowing certain operations to be performed through it.
Looking around, the entire Audience area consisted of over a hundred people dressed identically, with no nametags other than the differing numbers on their masks, making it hard to distinguish them.
Of course, the height and build of different Players varied, allowing one to barely guess the identity of Players from the same Community with significant size differences, but it was impossible for Players from other Communities.
At this moment, the sixteen large screens around started to simultaneously display the game rules.
The Players moved slightly toward the direction of the peripheral stage and screens to get a clearer view.
[Good morning, Players! Welcome to the ’Endorsed Game’.]
[There is no fixed time for this game; each round lasts 30 minutes, with a minimum of 4 rounds, ending once specific conditions are met.]
[A total of 112 Players from 16 Communities are participating, with no Hidden Communities or Hidden Players.]
[Players will play one of four roles: ’Audience’, ’Spokesperson’, ’Agent’, ’Media Representative’, simulating a ’Product Endorsement Event’.]
[You can view notifications or perform specific operations through the touchscreen on your arm. Please keep a watchful eye and protect your privacy.]
[The detailed rules of the game are as follows:]
[I. Basic Process]
[1. Endorsement Time (5 minutes)]
[At the start of each round, a type of ’endorsed product’ will be announced.]
[Male Players wishing to endorse this product category, please pay 30,000 minutes of visa time within 5 minutes to qualify and take the stage to compete for the product endorsement. (Men only)]
[2. Speaking Time (10 minutes)]
[All competing for the product endorsement will speak in turns to gain more fans and attention.]
[3. Frenzy Time (10 minutes)]
[During this period, the Audience can express support for the Spokesperson: maintaining eye contact increases ’Popularity Value’ and helps gain visa time.]
[1 second of audience gaze = 1 Popularity Value = 1 minute of visa time.]
[4. Elimination Time (5 minutes)]
[Based on ’Popularity Value’, current stage ’Spokespersons’ will face elimination.]
[Three different standards might be used each round for elimination:]
[Standard One: Bottom 50% in Popularity Value among ’same type product Spokespersons’ get eliminated.]
[Standard Two: Top 50% in Popularity Value among ’same type product Spokespersons’ (except the first) get eliminated.]
[Standard Three: Elimination based on ’certain common sense’.]
[When only one Spokesperson remains for a product, they won’t be eliminated.]
[Spokespersons surviving to the next round can choose to ’unmask’, removing their mask to show their real appearance.]
[Additionally, between different rounds, a ’Questioning Session’ might occur, where certain product Spokespersons face inquiries from others, leading to a ’special elimination’.]
[The game ends when the number of ’Spokespersons’ on stage remains unchanged for two consecutive rounds, proceeding to settlement.]
[During gameplay, Players can enter the ’Solo Rest Room’ at any time, but please comply with associated rules. (See the sign on the Rest Room door.)]
[II. Player Roles]
[1. Audience]
[The initial default role for all Players, mainly to contribute Popularity Value to their supported Spokespersons.]
[2. Spokesperson]
[After becoming a product Spokesperson, avoid elimination and gain more Popularity Value as much as possible.]
[3. Agent]
[When a Player from the same Community becomes a ’Spokesperson’, one Player may choose to become an ’Agent’.]
[Only one per Community, and the Agent status remains effective even if the Spokesperson is eliminated.]
[Agents can freely speak from below the stage and buy ads from Media Representatives.]
[4. Media Representative]
[Each round, ’4 large screens’ will be open for bidding, with the highest bid Player becoming the ’Media Representative’ of that screen, entering the ’Media Room’ behind it.]
[Media Representatives can freely communicate with each other but cannot communicate with any other Players.]
[Agents can ’purchase ads’ from a Media Representative, sending an ad message ’no more than 10 characters’ by spending any number of visa minutes.]
[Media Representatives can choose any ads to publish, but cannot publish any other content.]
[Note! Once a ’Spokesperson’ is eliminated, they can revert to being an ’Audience’, but once ’Media Representatives’ and ’Agents’ are chosen, their status continues until game end, with no swaps or reverting to Audience allowed.]
[III. Reflection Room]
[When a ’Spokesperson’ makes a mistaken action, they will be forcibly confined to the ’Reflection Room’ until the game ends.]
[Players locked in the ’Reflection Room’ may face a death risk: 50 Audience members can input the player’s name and each spend 2000 minutes of visa time to impose an Instant Death Penalty on them.]
[IV. Settlement and Death Rules]
[At game end, ’Spokespersons’ still on stage and not eliminated will earn an extra 20,000 minutes of visa time.]
[The product endorsed with the ’cumulative highest popularity’ will gain a ’special enhancement’ at the Community’s vending machine, as decided by the Spokesperson with the highest popularity (choose one from three options).]
[Audience Players who contribute ’Top 10 Popularity Value’ for surviving Spokespersons will receive 30,000 minutes of visa time. (Non-repeatable)]
[Other Audiences will each have 30,000 minutes of visa time deducted, forming an ’extra prize pool’, shared among Communities with non-eliminated Spokespersons.]
[Before the game ends, a ’Death Vote’ occurs, imposing an Instant Death Penalty on ’a certain type of Player’, but with the following restrictions:]
[1. The player type must be accurately described, with a maximum of 2 screening criteria;]
[2. Must have over 70% votes from all Players for it to take effect;]
[3. If voting fails, one screening criterion shall be replaced. After three failures, the ’Death Vote’ is discontinued, directly ending the game.]
[Explore more rules during the game itself.]
[The first round starts in 10 minutes, please make your preparations!]