God's Imitator

Chapter 619 - 618: [Prison Factory]

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"Beep——"

A sharp buzzing sound rang out, and Huang Shengjie suddenly looked around, realizing he was already in the game venue.

This was his second entry into the game. Although still somewhat unaccustomed, it was much better compared to the situation in the ’Pain Game’.

The first thing he noticed were two players from the same community: Zhou Wanlin and Aunt Geng Yuxia.

However, Yao Yuan and He Qinyun were nowhere to be seen.

From the game invitation within the community, it was certain that the five of them were assigned to the same game, so this could only mean that there were other mechanisms in the game causing Yao Yuan and He Qinyun to be allocated to other locations within the game.

Not only that, Huang Shengjie also noticed that Zhou Wanlin and Geng Yuxia’s mouths were sealed by some special mechanism, unable to speak or make any sound.

He touched his own face and found it was the same for him.

This appeared to be a very spacious lounge, with sofas, coffee tables, and a large screen, but without a vending machine.

Besides, it was noteworthy that the decor here was not modern, but more akin to an 18th century European style, rather vintage.

The lounge door led to another room, with a sign reading: ’Raw Material Warehouse’.

At the moment, the door to the warehouse was not open, but he could vaguely see a few shelves inside.

Just then, Zhou Wanlin waved to Huang Shengjie and Geng Yuxia, then pointed to a floor plan on the wall.

To Huang Shengjie’s surprise, the game venue this time was evidently quite large. The community lounge they were in was already very spacious, yet it only occupied a small part at the bottom of this map.

Through the lounge window, Huang Shengjie also saw that this game had a very expansive outdoor scene, resembling a large plaza.

And in the center of the plaza, there was a large structure that looked like a prison, quite oppressive.

Before Huang Shengjie could take a closer look, the large screen began to display the game rules.

[Good morning to the 10 players from Community 2 and Community 23!]

[Welcome to ’Prison Factory.’]

[As the name suggests, this is a game simulating a prison organizing prisoners for production and operation.]

[The Prison Factory is a completely enclosed and isolated state. Outside the prison, three players who play as ’Ordinary Workers’ must find ways to send raw materials into the prison, and have two players inside the prison who play as ’Prisoner Workers’ process them to earn ’Gold Pounds.’]

[While ensuring your own profits, you may also attempt to sabotage the opposing party’s production process to gain additional benefits.]

[At the end of the game, the ’Gold Pounds’ you earn through production activities can be converted into visa time and brought back to the community.]

[Although this is an Allocation Game, this game has a relatively low death risk, so please be careful!]

[The total duration of this game is 3 hours and 30 minutes, divided into 7 stages, the detailed schedule is as follows:]

[Preparation Time→First Round Game→Production and Rest Time→Second Round Game→Production and Rest Time→Third Round Game→Final Production and Settlement Time]

[The duration of each stage is 30 minutes.]

[During the first round, second round, and third round games, the devices in the field operate normally. During the Production and Rest Time, all devices except the prison factory will be paused. Players can take this time to summarize lessons and think about strategies.]

[The specific rules of the game are as follows:]

[1. Raw Material Transport]

[There are three types of different raw materials in the raw material warehouse: ’Food’, ’Medication’, and ’Miscellaneous Goods’.]

[Players acting as ’Ordinary Workers’ outside the prison can obtain a ’Work Badge’ and initial ’Gold Pounds’, then use Gold Pounds to purchase raw materials from the raw material warehouse.]

[There is a mini steam train at the entrance of the raw material warehouse leading to the prison factory, which is the ’official channel’ for transporting raw materials. Please see the sign at the station for detailed rules.]

[2. Processing and Production]

[Raw materials can be sent into the ’Raw Material Storage Area’ inside the prison factory after being reviewed by the opposing community.]

[Players acting as ’Prisoner Workers’ inside the factory can receive raw materials and send them into the workshop for processing and production, gaining Gold Pounds.]

[3. Contraband]

[In each round of the game, the system will randomly select one type of material to become ’Contraband’.]

[Materials that have entered the prison will not become contraband again due to round changes.]

[Products made using ’Contraband’ will earn ’Triple Benefits’.]

[The two communities in this game are in a ’competitive relationship’, and you can check in the Review Room to see if there are contraband items in the materials transported by the opposing community. Once found, a penalty can be imposed.]

[Please see the sign in the Review Room for detailed rules.]

[4. Cell Rules]

[When the ’Prisoner Worker’ is in poor health, they can enter the ’Infirmary’ in the prison, but each player can only enter once, can leave freely, and can stay until the end of the current round of the game at most.]

[When ’Ordinary Workers’ or ’Prisoner Workers’ commit certain violations, they will be put into the ’Isolation Cell’, refer to ’5. Violation Penalties’ for specifics.]

[If ’Prisoner Workers’ can pay enough Gold Pounds, they can also leave the prison, gain freedom, and continue to participate in subsequent games as ’Ordinary Workers’.]

[5. Violation Penalties]

[In this game, serious rule-breaking behaviors or severe violent behaviors that may cause mutilation or death are still in a ’strict prohibition’ state, violators will suffer instant death penalties.]

[But the following behaviors are ’minor violations’, and will not directly lead to instant death penalties.]

[a. Privately unpacking raw materials.]

[b. When touching or carrying raw materials, being touched by a player from the opposing community.]

[c. Leaving the designated place restricted by rules.]

[d. Forcibly entering a ’Safe Zone’ when there is already one player inside.]

[e. Causing minor violence to other players without a risk of mutilation or death, and less than 5 seconds duration.]

[f. Other behaviors that interfere with the game process but are not enough to seriously violate the rules.]

[When players commit the above behaviors, they will suffer ’Moderate Pain’ penalties, but this will not be reported to other players.]

[’Prisoner Workers’ who trigger one minor violation will be locked in the isolation cell, and must return to the cell after the isolation period ends.]

[’Ordinary Workers’ who trigger two minor violations will be locked in the isolation cell, and can leave the prison after the isolation period ends.]

[Players locked in the isolation cell are considered ’to have served their isolation period’ 5 minutes before the end of the current round game, and can leave the isolation cell.]

[!! Special Attention !!]

[Each community can have up to 5 ’minor violation opportunities’, and each player can have up to 2 ’minor violation opportunities’.]

[If a player exceeds the ’personal or community limit on minor violation opportunities’, it will be publicly announced, and they will suffer an ’instant death penalty’ in 10 minutes.]

[But during this period, if three of the remaining four players from the same community donate all their Gold Pounds, and the total amount of donated Gold Pounds exceeds 20,000, the penalty can be waived.]

[6. Settlement Rules]

[All surviving players can exchange Gold Pounds for visa time at a 1:2 ratio and bring it back to the community.]

[The Gold Pounds of deceased players will be evenly divided among all surviving players in the opposing community by default.]

[The community with the highest total amount of Gold Pounds upon settlement will be considered the winning side and will receive an extra ’50% bonus reward’ when converting visa time.]

[Before the official start of the game, there is a 30-minute preparation time. During this time, players in the lounge can move freely, view the game venue and rule signs, and think about game strategies, but are not allowed to speak or communicate.]

[In the last 5 minutes of preparation time, the mechanism sealing the players’ mouths will be unlocked.]

[In 30 minutes, the game will officially begin, please be ready!]