Chapter 817 - 816: Preparation
After the ’Pain Game’, the fact that ’the total number of communities is a multiple of 8’ is something all Imitators surely know.
The only question is whether there are 24 communities or 32 communities.
In the ’Endorsed Game’, there were indeed players from Community 31, but Lin Sizhi was not aware of this information when designing this game.
The highest community he had matched to was 24, which is the community where Shen Qingyun is.
But he still chose to guess there were a maximum of 32 communities.
Of course, there is a gambling element in this, but the choice was mainly based on two considerations.
First, the matching mechanism of the Walkway does not tend to always match communities never encountered before, but tends to match more frequently with communities where there was previous hostility.
For example, in the first phase, the probability of Community 17 matching with other communities was significantly lower than matching with Community 3, Community 4, or Community 15.
So, the largest number matched is likely not the actual largest number.
Second, there should be fewer Imitators guessing 32 communities, so the rewards for guessing correctly would be higher.
In the game invitations for the ’Endorsed Game’, it appears that all Imitators are competing fairly on the same track, but that is not the case.
Because the Walkway must ensure all communities can participate in the game.
Since there is no limit on the number of participating communities in the scheme, it’s possible for various numbers to appear.
If the selected scheme has different numbers, it could eventually result in being unable to arrange all communities into the game, which is unacceptable.
Therefore, games set to select community numbers such as 7 or 13 are likely to be eliminated.
However, games designed with community numbers like 4, 8, 12, or 16, which fit well into 32 communities, are obviously more likely to be selected.
The vast majority of Imitators, when designing selection games, will prioritize choosing either 4 or 8 as the community number.
But besides this, another critical point is that game schemes with the same community number can actually be seen as being on the same track, having a competitive relationship.
For example, if multiple Imitators all offer game schemes involving 4 communities, then naturally the better-designed scheme gets selected.
Which means the more popular the community number, the fiercer the competition.
So, Lin Sizhi simply designed a game involving 16 communities.
Among other Imitators, certainly, there are those who bid higher, but their schemes are unlikely to involve 16 communities.
And designing a game with 16 communities is more challenging, even if a very few Imitators thought of this, it would be difficult to surpass Lin Sizhi in both the game scheme and bidding aspects.
This is finding a loophole, but finding a loophole is originally an essential skill for an Imitator.
Lin Sizhi took stock of his gains in the ’Endorsed Game’, as well as the progress of special objectives.
There are two main sources of revenue in the ’Endorsed Game’: ’Player Deaths’ and ’Game Mechanism Fines.’
In the final death vote, although 29 players casted ’Survive’ votes, some of these were voted for players from the same community, the actual number of deaths was 21.
Moreover, there are many other mechanisms in the game, such as consumption or fines, where actions like bidding on big screens, and running for spokesperson require visa time expenditure.
The game mechanism itself also needs to reward players with some visa time, for example, when the Audience stares at the spokesperson, the visa time the spokesperson gains is generated from nothing.
But these expenses are not entirely borne by the Imitators, in every game, a large portion of the ’funding’ is at the free disposal of the Imitators who designed the game, occupying the major expenditures.
As long as the Imitator pays attention to moderation in game design, avoiding excessive extravagance is sufficient.
Therefore, Lin Sizhi’s final profit in this game was approximately 570,000 minutes of visa time.
Lin Sizhi looked at the achievement conditions of ’Awakening Rules’ on his laptop.
[1. Design 1 S-Class or 2 A-Class games. (Achieved)]
[2. Maintain alignment with the benevolent faction. (Currently valid)]
[3. Kill 10 players (Achieved), including 1 high-value player (Not Achieved), discover the true identity of 1 Imitator (Not Achieved).]
[4. Spend an additional 1 million minutes of visa time. (Payable)]
These conditions are achieved in various ways, for instance, the ’Achieved’ parts are valid permanently once completed.
Whereas, maintaining alignment with the benevolent faction needs to be continuous; switching allegiances at any time would render the condition non-compliant.
Additionally, the 1 million minutes of visa time is paid proactively by an Imitator once the money has been saved up.
The number of player deaths in the ’Endorsed Game’ has already been sufficient, but unfortunately none of them were recognized as high-value players.
Moreover, the condition to discover the true identity of an Imitator has not been met.
Although Lin Sizhi also has sufficient suspicion against Yao Yuan, it is clear that in the Walkway’s view, mere suspicion is far from enough.
One must make a definitive and irrevocable accusation in front of the community or within the game, under the witness of other players, and receive certain verification, perhaps to be considered a ’discovery’.
However, for Lin Sizhi, ample time remains in the second phase, so the remaining objectives can be achieved gradually.
Lin Sizhi then glanced at the new game invitation, and once again it was a role-playing game.
In the previous role-playing game, Lin Sizhi, as the proposer of the game rules, did not participate in the game’s design, but this time there are no such restrictions.
It’s just that the specific type of role-playing game still needs careful planning.
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Four days later, in the morning.
As an Imitator, Qin Cheng is of course also very aware of the exact time of the next game launch.
Although currently, the start time for the vast majority of games is around a week, this time frame is not entirely fixed, and often there will be a variance of one or two days.
And a sudden advance or delay, even if only a day, will still bring significant psychological pressure to the players.
Imitators being able to determine the exact game launch time is also a great psychological advantage.
Yesterday, Qin Cheng had already used the community fund to purchase a Drug Sales License and made appropriate arrangements.
With this special item obtained, he could start selling drugs to other communities.
The specific method is not complicated: on any vending machine within their community, open the special page for the license to put drugs up for sale.
The specific price and quantity for sale can be set arbitrarily.
Once set, simply placing the corresponding amount of unopened drugs into the vending machine’s delivery slot, having them ’swallowed up’ by the machine will count as a successful listing.
After that, other communities can see this batch of drugs on the vending machine, and any purchasing activity will directly grant Community 2 the corresponding visa time, which will be deposited into the community fund.
There are no storage fees, handling fees, or any other costs associated.
However, Community 2 has not listed any drugs.
Because in previous discussions, Qin Cheng had already made it clear that Community 2 would not be the first to list drugs unless another community started to list them and the entire situation became uncontrollable.
Clearly, it hasn’t reached that point yet.