God's Imitator

Chapter 651 - 650: Game Type Invitation

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The crowd began to discuss passionately.

The discussion process did not last too long, because some candidates were relatively fixed.

First, the current three core members of the game, Lu Bingjun, Lin Sizhi, and Ye Lin, would undoubtedly secure three spots.

From the remaining players, another three would be selected based on their status in the community and performance in the game.

Qin Cheng would undoubtedly occupy one position.

Yao Yuan was also recommended by some players, he politely declined but eventually accepted.

The choice for the last spot was somewhat contentious, with He Qinyun, Shen Bowen, Huang Shengjie mentioned, and even new player Zhang Yan being considered.

Ultimately, Lu Bingjun decided: "Shen Bowen, then."

He did not provide specific reasons or explanations, but for the majority of players in the community, this was an entirely acceptable result.

"From now on, we’ll use this plan to control medication.

"I, Lawyer Lin, Ye Lin, Dr. Qin, Yao Yuan, Shen Bowen, these six people can retain their replenishment quotas, relying on their own discretion.

"Don’t betray everyone’s trust.

"Others who still have replenishment quotas, take turns to refill now.

"Then Dr. Qin will use the community fund to buy the medication as before, to control it."

Previously, everyone consumed an F-class medication replenishment quota to test the function of increasing the medication limit, so the remaining 8 players each refilled 3 bottles of O-class medications and 2 bottles of F-class medications.

They each spent 1150 minutes of visa time, while Qin Cheng bought it all with the community fund, effectively returning 2300 minutes of visa time to them.

As Lu Bingjun said, this method can also be seen as a care and redistribution to the weaker players, at least for now, most players are satisfied.

While these players were refilling, Qin Cheng continually used the community fund to buy medications and check to confirm the quantities were correct.

Finally, the information on the vending machine reset to zero.

[O-class Painkillers]

[Purchase limit: 0/10]

[F-class Painkillers]

[Purchase limit: 0/20]

[Purchase limit insufficient, please refill.]

Lu Bingjun surveyed the crowd: "Okay, this review can nearly be concluded.

"One last thing, let Zhang Yan do a simple self-introduction. From now on, we are all family, and should mutually understand and support each other."

The crowd applauded, and Zhang Yan stood up to express his gratitude.

"I am 36 years old, previously worked for a security company.

"Not as high-profile as personal bodyguards, but a bit better than regular residential security.

"Physically, I should be slightly better than the average person but definitely don’t mistake me as a fighter, I mainly handled administrative tasks at my previous company.

"In short, I really like the environment of Community 2, hope to integrate quickly and fight alongside everyone."

Lu Bingjun led the applause, and the atmosphere was very enthusiastic.

"Yao Yuan, for the next few days, you should guide Zhang Yan around our community environment, introduce him to other members, and our current approved resolutions.

"Wen Wan, organize a dinner tonight, not only to welcome Zhang Yan but to also celebrate everyone’s successful return.

"Alright, everyone has worked hard, today’s review ends here, let’s each rest!"

The group dispersed, Qin Cheng did as usual, taking the newly purchased medications back to his room for safekeeping.

...

After dinner ended, Lin Sizhi returned to his room.

He habitually glanced at the laptop screen, noticing new information appeared.

"Huh?"

Lin Sizhi was somewhat surprised as he sat down at the computer.

According to previous patterns, Walkway usually opens once a week, generally two to three days after the last game ended, a new invitation appears, leaving roughly three to four days for the Imitators to design and submit.

Although each game type varies, with differences in the time allotted, overall it follows this pattern, rarely issuing a new invitation on the same night.

Lin Sizhi carefully examined the content on the computer and found this was not a conventional ’game invitation’, but rather a ’game type invitation’.

[Hello, Lin Sizhi.]

[You have given good answers in various different game types, and another group of excellent Imitators have too.]

[Now, Walkway sends out a ’game type’ invitation to all A-Class and above Imitators:]

[You can consider Walkway’s current status, personal demands, and future trends to design a new game type.]

[Once accepted, this type will become one of Walkway’s ’standard game types’, and in subsequent game invitations, all Imitators must design according to the corresponding format.]

[This game does not include the subsequent design participation of the Imitators who establish the new game type, but subsequent game invitations are unaffected.]

Lin Sizhi read it again carefully and fell into thought.

Currently, there seem to be three initial game types in Walkway: Allocation Games, Selection Games, and Judgment Games.

The characteristic of Allocation Games is low risk and capable of earning large amounts of visa time;

Selection Games do not specifically target Sinners, but have some death risk, and which type of players or how much risk is involved depend on the designing Imitator;

Judgment Games mainly target specific Sinners.

Afterward, Walkway introduced Elimination Games, which on the basis of judging sinners, can cause a higher death risk or deprivation of visa time for certain player groups.

So far, Walkway’s game types are these four, with the first three being more frequent and Elimination Games being relatively fewer.

But at this moment, Walkway allows Imitators to customize a game type themselves.

Once accepted, this type will be fixed and appear in future game invitations.

This time the game will definitely be a new type of game, but the Imitators proposing this type cannot participate in design this time.

This may be to give other Imitators time to study this game type, to prevent the proposing Imitator from having too much advantage as both judge and participant.

Different game types can achieve different effects, such as Allocation Games being more suitable for promoting cooperation, while Elimination Games more easily incite confrontation among players.

A new game type indeed has the potential to steer Walkway towards a specific evolution.

But which plan to adopt depends on Walkway’s intention.

If the game type and framework are overly benevolent, it may conflict with Walkway’s goals and not be accepted.

Lin Sizhi thought for a long time, opened the desk drawer, and took out a new form.

This planning form was different from the previous ones; it was purely blank, meaning the Imitators would fill out specific form formats and this would become a template in the future.

Lin Sizhi wrote at the very top of the form the game type: ’Role-Playing Game’.