Just as there are those who are superior and inferior to specific abilities in man, there are also those who are superior and inferior in goblins.

It is usually only the level of error for adventurers confronted - but rarely can an extremely competent individual emerge who jumps significantly out of the range of that error.

For example, there is a goblin that can use magic.

Their physical abilities are equivalent to normal goblins, but they have a highly human intelligence, exercising the same kind of magic that human mages (mages) use, though I don't know where they remember it.

It is no longer a threat in a different dimension from normal goblins and is therefore specifically referred to as a goblin mage and is treated as a particularly alarming presence by the adventurers.

And on the other hand, there is a goblin with excellent physical abilities.

There are many different ways to call them goblin guards, goblin chiefs, etc., but they are also considered special as being with a different degree of threat than normal goblins with excellent flesh and bullet fighting abilities.

But if asked what the most threatening of goblins is, perhaps many adventurers will answer:

Goblin Road.

With the aliases of the royal family of goblins (Lord), they are the big men who are rarely present, only as one per goblin flock.

Instead of being inferior to humans, its flesh is rather physical enough to fall into a large category, and while it is muscularly rough, it also carries suppleness in its muscles, he said.

Although the skill of combat is not particularly high, it is said that the power and sharpness of the attacks emanating from its privileged flesh and the sense of battle far exceed that of a concurrent human being.

And the Goblin Road far surpasses the normal Goblin in terms of intelligence.

Although it is rarely individuals who use magic, it is said that the flock of goblins with the Rhode species is significantly more amazing than usual, as Rhode intelligently and accurately heads the goblins to attack human settlements.

Goblin Mage, and Goblin Road.

A party of junior adventurers who encounter a herd led by one of these special individuals can force struggles without leaks, in some cases leaving the dead and, in the worst case, wiping them out altogether, he said.

In this regard, it would not be an exaggeration to say that we have pulled the worst card possible.

It's a bad miracle, such as encountering a flock where "both" goblin mages and goblin roads exist, so much so that you can shake two dices and both have one eye.

"But the only thing that really doesn't fall is that that careful William, the magical eye (wizard eye)? So when I found out there was Maggie and Lorde, I didn't ask her to turn around and cancel the quest."

Satsuki leaks that feeling.

We're marching into the hall thinking we have Goblin Roads.

This cave is surprisingly deep, and the passage from the hall to the hall is beyond thoughts.

It's still a long way from where we're going.

I go around thinking and responding to Satsuki.

"It's not the same as trying to reduce the risks you face as much as possible and running away without facing the slightest risks - is that the answer?

"Uh, you know, you don't know."

I have a little trouble responding to Satsuki.

As I thought about explaining it, Cyril pulled her mouth from the side.

"Bravery and recklessness are different. Care and cowardice are different. A coward doesn't serve as an adventurer in the first place. That's what you're saying, isn't it?

"... well, you're right. Does that explain Satsuki?

"Hmm, it's like I know, I don't know."

"Plus, once you cancel the quest you took on, you'll have to pay the penalty. It hurts a lot to give back three times the amount of your advance money after wasting your legs."

Mi, who was leading the way by not neglecting to observe his surroundings, also mixes in with the story in one hassle, continuing that vigilant action.

"Oh, then I know too! It's bad to lose money. When I was traveling, I ran out of roadblocks and almost got stripped of myself. I guarded against this kimono and the knife alone, but it sucked at that time. Seriously, it sucked. I got there just before I sold myself."

That said, Mi and Cyril smile bitterly at Satsuki, who repeats, "It sucked, it sucked".

Quests you receive in the Adventurer Alliance typically have an advance and penalty set.

It is common for a party that receives a quest to receive 10% of its reward in advance as an advance.

This has the nature of a quest start-up or as a reserve, and with this advance, the adventurers prepare for some sort of execution of that quest.

If this is a quest to exorcise Goblins, we have already received two gold coins from the Alliance as an advance, because the reward is twenty gold coins.

Adventurers will use this to, for example, buy in the food they need during round-trip trips or secure accommodation.

Many adventurers are unplanned, and they need these measures because it's something they rush to look for their next quest after they've used up all the rewards they earned from their last quest with booze and women.

On the other hand, there is a rule that there is a penalty for cancelling a quest.

As for the side that requested the quest, it's because I can't wait for the party that received the quest to say yes whee and "I knew I would stop".

If that party does not receive the quest, the request for the quest will remain on the Adventurer Guild bulletin board, and if it is in that state, there will also be the possibility that another Adventurer party will take on the quest.

However, once any party receives a quest, it is removed from the Adventurer Alliance quest request.

Many quests require instant responsiveness, just as this Goblin exorcism does.

The longer we leave the Goblins alone, the more likely the damage the villages will suffer will expand.

Therefore, once a quest is received, the party must complete the quest responsibly and promptly.

The liability expressed in monetary terms can be described as a system of penalty payments.

The amount of the penalty is usually three times the amount of the advance.

If this is a quest to exorcise Goblin, it means that if you pay six gold coins to the Adventurer Alliance, you can cancel the received quest.

After returning the advance in full, you will need to pay four more gold coins.

However, this is only the case if the actual content of the quest does not deviate significantly from the "normal degree of irregularity that can be assumed".

It is not reasonable in very rare exceptional cases, such as when a dragon attacked me when I came to exorcise a goblin.

It should be noted that an assassin is directed from the Adventurer Guild to an adventurer party who only receives and trivializes an advance.

In other words, it is a lesson that the adventurer should never do.

"But that's so much better, when there was a Goblin Road or Maggie, you wanted an extra reward or something. I thought it was a normal goblin exorcism, and when I took it on, there was actually a Maggie who was just Lord, so poor lottery would be a good place."

When Satsuki divulged her thoughts so frankly, Cyril responded to it.

"I guess I'll just have to weave that in advance and take the quest, too. From the villagers who asked me to exorcise Goblin, I'm offering that amount as a reward for solving the whole thing all the time, and I don't think I'd be satisfied if I told you to pay an extra reward because there was an unexpected afterwards. If you threaten to take it by force, we're already with the bandits."

I was secretly impressed by what Cyril said.

Raise this cleric's brain assessment of the girl, one more thing.

Often a human is a creature that subjectively sees things from its place of standing.

Even so, being able to think things through in the other person's shoes is arguably proof that she is an intellectually competent person.

If you can think about it by turning to the other person's position, you can interweave that perspective and explore your best behavior.

This makes it possible to avoid useless communication errors.

In fact, when I receive my quest for Goblin exorcism, I decide whether or not to accept the possibility of Goblin Road, Maggie, etc.

This situation is only the worst within the scope of the assumption and not outside the scope of the assumption.

I'm just sure there are more adventurers out there who can't think that way.

Same goes for Satsuki, who didn't seem convinced enough to listen to Cyril.

In her case, it also flushes quickly and is obvious.

Satsuki is candid anyway compared to Cyril.

If I say it more thanklessly, it will be an assessment that, on the intellectual side, I am not a very competent person.

That rusty humanity is something I can like...

"─ Mm, what?

Then I realized how I was thinking, staring so hard that Cyril next to me would eat in.

The priest's girl smiles and speaks to me.

"Excuse me. A little, I'm interested in you. ─ ─ I wonder what Satsuki looks like to you in the Wizard class."

When I saw it, Satsuki was talking to Mi somehow this time.

Mi responds appropriately to Satsuki while keeping his perimeter alert.

"... Hmm. As a human being, I don't hate you. But I feel that some of the shortcomings are too short."

"Look at her competently, she's underrated."

"... well, don't be disheartening"

Cyril laughs when I answer that.

"I figured... but you should watch. I think you'd be surprised if you saw her strength."

"... ho"

Talking to Cyril like that, he came as far as near the last hall that eventually became his destination.

We broke up the futility story and proceeded with caution.