Lute, ten years old.

Equipment: S&WM10 (Revolver)

: AK47 (Assault Rifle)

I have been out of the orphanage in Argio Hord for about two months.

We reach the city where Dr. El's sister, Mr. Al, is located, the shipping city of Gray.

The city flourishes in the shipping trade and is no bigger than the town where the orphanage is located.

Luxury residential neighborhoods spread in the middle of the city around aristocratic mansions ruling the city, with ports to the east, shops to the south, common common residential areas to the north and adventurer-related areas to the west.

We arrived in the city in the evening, with lots of luggage.

Asking Mr. Al in this state would just be annoying.

I took a middle-class inn with five big copper coins in the West Adventurer's section.

Tomorrow, when I woke up, I decided to go to Mr. Al's.

What I rented was a simple room with armor doors, a key to the door of the room, and a bed, desk, and chair. Something like a business hotel in a previous life?

There were cheaper lodgings, but I chose those with tight doors because of the presence of magical liquid metal (golden-eyed objects).

Finish your meal at the drinker next to the inn and go back to sleep.

Lie down with a revolver under your pillow for protection.

".............................................................................................................................................................................................................................................................................................................................................................................................................

If the roots accidentally erupted because of the cautious - I couldn't do it anymore. I'm tired but have no sign of falling asleep at all.

I gave up and removed the revolver from under the pillow and placed it on the table.

Thanks to you, sleep is quickly visited.

Eventually, I fell asleep from the fatigue of my journey until nearly noon the next day.

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"Al? Oh, that no beast man. The child was a former resident. She was sold as a slave in the form of debt. The destination is the Demon World, so you won't be able to come back alive first."

I asked Mr. Al for the address he wrote in Dr. Elle's letter.

I don't know where it is. Back alley.

I feel heavier and wetter than ever because the sun doesn't shine much. I left my wet laundry for a week and it feels like mushrooms are going to grow.

On the road a drunk stirs a liquor bottle from daytime, whining about something as the floater leans against the wall as he bumps. The roar of men and women echoes, and the sound of things falling wildly continues. In addition, a mafia-style group in a previous life is turning a blind eye here and there.... the air is about to be abducted.

Backstreets, slums, hookers - the air in those back societies pumps.

When I find the building I'm looking for and knock on the door, a colorful woman of a sleepy race turns up whether it's dawn shift or not.

He looks negligent and weaves something like a thin cardigan on top.

Because she's Dr. Elle's sister, isn't she a beast race? And when I questioned him, he came back with an earlier response.

"We were famous here. Drinking, hitting, buying is normal, often troublesome problem children who owe fellow adventurers. Fighting fast, strong against weak objects, weak against the strong. Really, that was terrible."

"Mr. Al is a woman, isn't he? Drink, I know I'll hit you, but I'll buy it..."

"I like girls. I used to brag in the tavern that I approached a new adventurer posing as a friendly senior and attacked him during a quest."

She said she likes women even though she's a woman...

"When you can't borrow money from any of your adventurers, get your hands on dangerous muscles. In the end, bankruptcy in gambling. I can't give it back, I'm a slave. I'm going to Demon World. But he said," I have a sister who runs an orphanage! The kids who graduated from the orphanage can pay their debts immediately if they borrow that money because they're sending a lot of money. Because my sister would definitely pay for it! I made a scene. "

Demonic continent - a continent that is still said to have demon kings that even five-race heroes could not defeat. Because of the influence of the Demon King, or out of step with other continents, the number and quality of demons are also high.

If you go to the demonic continent, it is common sense in this world that you cannot live and return first.

And more importantly, where Dr. Elle's presence came up.

"Eh, did Al say that about borrowing from my sister...!?

"Famous, talk about my sister throwing her personal belongings and running an orphanage. Because he was drunk and talked a lot. But they can't take the money away from a sister like Heavenly God. Instead, they'd rather keep this scumbag beast away from her and the kids, so they drop him into slavery and send him to the Demon World."

The teacher's sister, who is also called scumbag by people in that muscle... no, as far as I can tell, it's scumbag.

"You can't live in this world, there are people who are better off dead than alive. I don't know what you're going to do to see him, but I'm glad you didn't have to."

"Well, maybe we got lucky..."

I've been asking because it's Dr. Elle's introduction, but I'm really glad he didn't disciple.

All I see is a future that will be exploited once apprenticed.

"You're the kid who left your sister's orphanage, right? Then you shouldn't talk to your sister now. Any scumbag, it's a family that split the blood. You better not hear that I went to the Demonic Continent. There's so much in the world that you shouldn't know."

"Of course it is. Instead, I'll write in a letter to the teacher that your sister traveled far away."

"A good girl likes her sister."

The woman smiled bitterly and sneezed and stroked my hair.

Needless to say I enjoyed the puffy swing of my chest over Negrije.

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"Well, I don't know what to do... my plans have gone a lot crazy"

I go back to the front street and put my arms together.

There are many fairy species, beast races, and races in the city of trade. And compared to them, the number is overwhelmingly small, but I also saw a few people from the Dragon race (Riuuuuuuuuuuuuuuuuuuuuuuuuu) and the Demon race (Manshuuuuuuuuuuuuuuuu) (I think it was the Demon race (Manshuuuuuuuuuuuuuuuuu) because they probably had horns on their foreheads or bat feathers).

In addition, stalls and markets are crowded with people.

It's a smile to see the kids holding pennies and lining up in sweet confectionery stalls.

"I was supposed to apprentice Dr. Elle's sister as an adventurer, but what's wrong..."

There are three options.

① Follow Snow and do adventurers in the city on the side of the School of Mages.

② Return to the orphanage.

③ Start an adventurer in this city.

Ideally, ①.

I still want to be with someone I like, too.

Snow told me to meet him when he graduated, but this may have happened to some kind of fate, and I can't help being here any longer than I have no one to rely on.

But it's also mentally painful to move around as soon as you've just arrived.

From what I know about cars, trains and planes, carriages and walking are really tough.

"I guess ③ for now. Try being an adventurer in this city, and once you've got some feeling, you can go to Snow's."

Fortunately, thanks to Reversi, there is a lot of room for funds.

I have enough to live for a few years if I sign up.

If that's the case, we'll go to the Adventurer's Good Offices Association (Guild) as soon as possible.

Where we are now is in a neighborhood where adventurers are gathered.

As soon as you walk, you'll see the Adventurer's Good Offices Association (Guild) building.

The Adventurer's Good Offices Association (Guild) is a three-story wooden building.

About the size of the gym, adventurous people come and go.

Races, fairy races (such as elves and dwarves), and beast races (such as jiuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu) dominate, and there are few dragon races (liuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu) and demonic races (manshiuuuuuuuuuuuuuuuuuuuuuu).

Because of a world where, of course, there is no gun knife method, beasts with large swords on their backs, dwarves with long spears, magicians of any kind with robes on them, and race-like figures in full armor are seriously seen in the text sticking out on the bulletin board outside.

I go in scratching the crowd.

Inside, counters lined up like banks and city halls, separated at regular intervals.

A receptionist sits in that delimited space and talks to the adventurers.

"Welcome. What can I do for you today?

A woman calls out to me, who looked all over me like a country man, sleeved through ethnic costume-like clothes, tied a triangular scarf to her head, and wrapped a white apron around her waist.

All female staff working for the Adventurers' Good Offices Association (Guild) had the same attitude.

I guess she's a guide.

"I'd like to register an adventurer."

"Then please fill out this form. Excuse me, do you need a proxy?

"It's okay. I can read and write."

"Now, if the number of this bill is called, please come to the counter"

The wooden plaque was marked with a baking mark of '33'.

The desk guided is a simple one, two facing each other x 6, like a bank or post office - a total of 12 are placed at equal intervals.

I will use the feather pen and ink kettle on the form I was given and fill out the necessary information.

Name, age, place of origin, race, religion to believe in, mage or not, rank in that case, previous occupation, basic weapons used, language used, letters used, etc.

There is also a proviso that the Adventurer's Good Offices Association (Alliance) will not be involved in any deaths, accidents, or illnesses, and that a single piece of silver coin is required for the Adventurer registration fee.

Read it all and write O without any problems.

It took about ten minutes to bury everything.

I can just speak up.

"Customer waiting at number 33, this way please"

The lady at the reception calls me.

The receptionist appears to be a demonic race (marshy cuckoo), with horns that resemble sheep twirling from her head, carrying bat-like feathers.

Age is in the first half of twenty. I graduated from college and university to work as a female employee in my previous life.

Adventurer's Good Offices Association (Alliance) clothes look great.

I grabbed the paper and ran over early.

Put the paper and the '33' wooden plate out on the counter and sit down.

"Regards"

"I'll take care of it. Mr. Lute, right? Is it ok to register as an adventurer today?

"Yes."

"For once, there is no age limit to belonging to the Adventurer's Good Offices Association (Guild), but illness, injury, fatalities, all kinds of troubles, etc. can all be your own fault, but do you really have a problem registering as an Adventurer?

There's no age limit, but I'm too young to register as an adventurer.

I don't have kids my age looking around.

I guess I'm about fifteen, even though I seem to be close.

"It's okay. No problem. So thank you for the procedure."

"Okay. Then the registration fee will be one silver coin."

I take one piece of silver out of the leather bag I took out and place it on a wooden receptacle.

"Once again, then, let me explain to you about the adventurer. An adventurer is..."

The receptionist starts explaining.

In summary… adventurers are basically anything and everything.

Depending on the adventurer, his specialty will be different.

If you specialize in exorcisms, monster hunters.

If you specialize in ruins and labyrinths - Treasure Hunter

If you specialize in escort duty... Guardian.

If you're a magician, kill a magician.

If you specialize in people-- mercenaries, bounty neck hunters.

There are several types, such as. It is around here that it is typical, but the specialties are further divided in detail.

Adventurers are, in a way, a bunch of light-footed experts (and of course a number of adventurers do their specialties).

The Rank of Adventurers...

Level I

Level ii

Level iii

Level iv

Levels

It is divided into five stages.

Beginner is level I.

The best is level.

"This will be Mr. Lute's Adventurer registration tag. The number" I "in the tag will be the current Adventurer level."

Tags made of this thin metal will be the qualification ballot indicating the adventurer.

The size is as large as the dog tag a soldier in his previous life has.

Names, adventurer levels, presence or absence of witchcraft, and faithful religions are engraved by witchcraft.

Forbidden matters were also asked about the tag.

Prohibition of use other than in person.

No lending.

No buying or selling tags.

Forgery and unsolicited content changes are prohibited (although counterfeiting seems impossible because special preventive magic is applied and identification is carried out).

In the event of theft or loss, it shall be immediately unavailable and delivered to the Adventurer's Good Offices Association (Alliance).

When reissuing, there is a meeting and reissue fee (5 silver coins).

Demotion of the level if the act is contrary to the above determinations.

Worst case scenario, you'll be forced to unsubscribe from your guild and never be able to register again.

Also, if you discover a tag during a quest, you get a gratuity when you bring it back to your guild.

The way to get a job is five patterns.

① Select a job and receive a request from the recruitment board.

② After consultation at the contact point, select a job.

③ Receive requests directly from the client.

• Request work directly from the guild to the person.

⑤ Other (suddenly involved in the requested work, etc.).

A Level I Adventurer cannot undertake Level VII work.

It is also forbidden to accompany Level I Adventurers on Level 9 quests received by High Level Adventurers.

You will be paid a high reward for Level 9 quests, but there are most life-threatening extreme situations. It is forbidden in some cases because it increases the number of feet and causes the worst death to valuable level (10) personnel.

Conversely, there is no problem with a Level I person receiving a Level I job.

Penalties do not exist.

"However, as an implicit understanding, it is advisable not to engage in such conduct except when it is truly necessary to do so because it raises eyebrows."

"What if I really need to... What if someone at level VII needs to get a job at level I?

"Is it a request for personal connection or something? I think it's a little extreme and rare at level I, but if it's about level III, some people get a job because they have free time, etc."

"The way to increase the level will be given sequentially by the Alliance side according to their strength by doing the request. That criterion is always fair. There is no racial discrimination whatsoever. Bet on the name of the five race heroes."

After the Five Races of Brave Men sealed the Demon King, they made their disciples exorcise demons that still traveled to the whole world.

That's the beginning of the Adventurer's Good Offices Association (Alliance).

For this reason, the Adventurer's Good Offices Association (Guild) sign is baked with the silhouette of a five-race hero.

"Is there anything you didn't understand in the explanation so far?

"It's not something I don't understand. I want to start an army in the future. Can you let me know if there are any founding conditions?

"Yes, of course."

The receptionist answers the conversation about starting an army (Legion) even though she is a beginner, without one disgusting face.

It's a woman who can be liked.

I guess these people become the admirers of adventurers as Madonnas at work, marry someone and retire, blessed as they are spared by everyone.

With that in mind, the receptionist explains the conditions for the creation of the Legion.

"The creation of Legion requires at least 2 signatures of Level IV in addition to Level X as the originator. If you fly an army (Legion), you will pay a certain amount of tax to the Adventurer's Good Offices Union (Alliance) based on your annual sales."

"Are you paying taxes?

Unexpectedly ask back on unexpected terms.

"Instead of paying taxes, we prioritize good offices and preferred quests to introduce you to the people you want"

I see there are advantages to it.

If, of course, you misrepresent the tax figures, there will be additional taxes and, worst of all, you will be disenfranchised by the Legion.

Finally, it was affirmed that the Adventurer's Good Offices Union (Guild) would not be concerned with any of the Legion's rubbing.

"Finally, let me introduce you to the quest."

Finally, I'm starting to look like an adventurer!

According to the explanation:

Grasshopper if level i, help with moving, missing pet search, tutor part-time (this is somewhat expensive) - basic amount, 5 large copper coins - 1 silver coin.

Once completed, you won't have any trouble with a day's inn & meal.

Level ii would exorcise the surrounding demons - basic amount, one to three silver coins.

If level iii, you need to go away, high level demon exorcism, carriage escort, etc. - basic amount, 5 silver coins to 1 gold coin should be consulted.

Deposits arise from here.

It's a system to prevent people from taking part by ordering jobs only. You will be refunded after your quest.

This is where it becomes personal business again.

If level iv, work needs to be consulted. I also need to talk to you about the amount. The protection of important people and the exorcism of magicians on the bounty neck.

Exorcise 1 x Hagusa Dragon, 1 x Giants, etc. if Level X.

"Level iv, level iv, is not an individual, but a team rating."

"What's the difference between a team and an army (Legion)?

"First, in the case of Legion, there is the Legion name. A team is a temporary gathering of unknown and unspecified adventurers with no name."

There are no limits on the number of people, no taxes, etc.

Disadvantages include the difficulty of being asked to make a delicious quest like being turned by an army (Legion), and the inability to complain even if people are pulled out of it.

The benefits of Legion are that it is easy to be asked for a delicious quest, an entrance exam can be set up, and thus a certain level of human resources can be secured. You can also create exit conditions, military regulations, and impose penalties on violators. If the violator does anything unnoticed, there could be deportation from the Worst Adventurers' Good Offices Association (Guild).

Disadvantages include the need to pay taxes to the Adventurer's Good Offices Association (Alliance), often taking two steps to join the group because once in, it's hard to get out, etc.

"Since Mr. Lute is at level I, how about the quests you can take now are 'tutors', 'pet finders', 'shopping agents', 'store numbers, help', 'civil engineering help', 'herb removal', etc?

"Do you have any quests to fight demons, if possible?

I won't put it in my mouth, AK47 - but I want to see to what extent modern weapons work for demons living around here.

Sometimes I fight on my own, but bullets aren't free.

If you can, it's the humans who want to make money.

"Beginners like Mr. Lute take these simple quests first, and it's always the way to get used to them. The more confident this industry is, the more forced it is to lose its life. We encourage you to do this little by little without any difficulty."

"Of course I understand. I just want to know how much my powers work for the future. So isn't there a job that can exorcise demons at level i?

I look up from the bottom when I lurk.

It's a child's body, that's why you can do it.

If an old man over thirty manages like this, he can't complain about getting beat up.

"... ha, I get it. But run away as soon as you think it's dangerous. There's only one life left."

The receptionist breaks after worrying.

After stabbing me with a nail, I give you one piece of paperwork.

"It is a highly hazardous job within level I. Exterminate one or more four-legged walking demons called Gargal. Quest expires indefinitely."

Reading the paperwork, Gargal is a carnivore, a demon who attacks people and livestock who plow fields outside the walls.

One silver coin per reward.

Gargal is a monster that's not a big deal to high level adventurers, but the movement seems to be a hassle to defeat quickly.

On top of that, the rewards are low, so the higher-level barely get their hands on them.

Low level, especially for Level I adventurers, is a powerful enemy that moves quickly and is difficult to hit.

So whether or not this Gargal can be defeated seems to be the criterion for whether or not it can be Level II.

After defeating him, he needs to cut his tail from the ground up and take it back to the Adventurer's Good Offices (Guild) Cash Exchange.

Each tail is exchanged for one silver coin.

The places of appearance are south, west, along the woods through the north gate, around the fields, etc.

To attack the people who plow the fields and the livestock.

They also told me that after exorcising demons, the bodies needed to be disposed of by burying them or burning them.

Because if you leave it, you feed the body, and other demons reproduce.

It seems advisable to treat it with magic potion water.

Adventurer's Good Offices Association (Guild) The demons don't eat carcasses because putting recommended medication water on a corpse produces an unpleasant smell of demons around here.

There is also the action of breaking down the corpse, so after three days, no bone remains.

The Adventurer's Good Offices Association (Guild) Sponsor is located next to the left.

It is advisable to buy magic potion water.

Showing the tag seems to make it slightly cheaper than other tool stores.

"Then I'd like this' Gargal Crusade 'quest."

"… Now lend me your tag"

The receptionist writes on the tag with a feather pen that looks like a magic tool.

When I saw it returned, the order details of the quest were inscribed behind the place where the name and so on were written.

"Then be careful. If you decide you really can't do it, run away immediately."

"Thank you! I'll do my best."

And I ordered my first quest.