This quest is Level III, escort of the wagon.

If you don't stop by, you'll reach the King's Capital of the Dragon People's Continent, your destination, in about ten days.

But this time at the midpoint (five days later), there is a stopover.

The location is the mining city of Vesta.

The mining city Vesta is on the mountain side and has to go through the woods where there are many demons along the way.

It takes about four days to get to Vesta.

Get your stuff down there and load up some new stuff. They plan to unload and load here and stay for about three days with a break.

A journey out of the mining city and towards Wang Du again.

This one also takes about four days.

That is, five days to the midpoint + four days to the mining city Vesta + three days off + four days to the Dragon Kingdom from the mining city Vesta - 16 days in total.

Get to Wang Du and you'll get the job done.

It's a quest for two pieces of gold (about 200,000 yen) in about 15 days.

The detention time is long and includes the cost of carriages, food and holiday accommodation, but it can also be said to be a good job for as long as it includes days and holidays when you don't fight demons.

I left the house to Maya while I was away.

'I'll take care of it, Master Lute! This Maya Dragoon, Lord Lute's # 1 apprentice, will protect your home perfectly!' I meant to, 'but how can anxiety solicit before I think it's reliable...

Also before leaving, Snow and Chris were greeting the neighborhood with souvenirs.

It's to make you care about your home while you're away.

No one is reluctant for two adorable younger people to come and say hello with a souvenir.

These are daughters-in-law who are too much for me at all.

Day one of leaving the city.

The streets that aspire to the Dragon Kingdom are well developed, and the dangerous demons are basically swept away because of the large crowds.

We were hired only to get through the woods on our way to the mining city of Vesta.

Higher chance of encountering demons to escape through the forest.

That's why I hired an escort.

Five of my employer's carriages, and a carriage with three simils riding in front of me. Next, the employer's carriage, and finally, our carriage.

Seven in total.

As expected, the streets that went on for the first five days were many people and peace itself.

If there's just a problem...

"You can't use the washroom during your journey."

I sigh as I am rocked with my luggage in the front carriage where Shea serves as your console.

It hasn't been an hour since I left, but given the lack of a washroom, I naturally sigh.

The same goes for Snow and we sigh together.

"If you find that comfort, you'll never get back."

"You want to go home and use the washroom."

Chris, on the other hand, was shaking his head with a sinister face.

"I have no trouble without such a demon king weapon!

Hi Chris seems hostile to the washroom.

Do you want to ask the reason subtly next time?

But you can't make a portable washroom and load it into a carriage.

The carriage contains food, weapons, ammunition, a set of protective equipment, changing clothes, blankets, saddles, reins, 2 x Magic Liquid Metal barrels loaded for caution, and more - the items necessary for the journey are narrowly placed. The water has not been brought because it can be produced by magic.

Given the space for us to sit, there's no place to load a simple washroom.

When Shea, who sits on your podium, learns of the existence of a simple washroom, she starts to snap and whine.

Of course Shea has had a washroom experience and has taken in both her body and mind.

"If you ask that one, you can take a trip to the washroom? No, but... I can't believe I let..."

The hindsight is serious in itself, and I hesitate to speak up.

It's the only way... let's effectively use our free time in the corner to give up on the washroom thing.

I take out one of the barrels containing magical liquid metal and hold it between my legs.

"Lute, what are you doing?

"Hmm? I'm free at the corner, so I thought I'd make a little prototype."

When AK47 for Armor & Accessories, Snow & Shea was almost finished making it, he had his hands on making other gear.

What is that gear - a grenade.

It is literally a 'hand throwing grenade' and is also called a 'hand throwing bullet'.

Grenades are grenades, small bombs that scatter fragments and blasts when hit.

The source of the grenade comes from the Spanish word 'Granada' - 'pomegranate fruit'.

Therefore, English becomes Hand Grenade.

Grenades were confirmed around the thirteenth century, and in the seventeenth century there was also a force known as the 'Throw Troopers'.

Early grenades were made of ceramic bottles, etc. filled with black gunpowder and wired with fire.

Since then, many grenades have been created by countries.

The grenade was then divided into two types: an attack 'explosion grenade' and a defensive 'fragmentation grenade', which became used depending on the circumstances.

A burst grenade is a grenade that kills or injures an opponent by means of a 'shock wave'.

The outer shell that is wrapped in explosives is relatively thin to increase the power of the explosive.

The killing radius is narrow compared to a fragmented grenade of about 10 m.

This was because the user was able to use it even where there was no place to hide themselves (to avoid getting involved).

Fragment grenades are, as their name suggests, grenades that do damage with fragments splashed by explosions.

Slightly out of the question...... the model, commonly referred to as' pineapple ', had a groove dug to often splash around the blasted outer shell. During World War II, however, the generation of explosives and debris was studied, but the groove outside the grenade turned out to make no sense at all in creating debris. It only meant something to the extent that' it might help prevent slipping '.

As a result, many American grenades are now in the form of rounded grenades with no grooves. The reason for this comes from the intent that 'it would be easier to throw similar to a baseball ball'.

Returning to the story - Inside the fragment grenade is a material for fragments, such as a wound metal belt.

The killing range is about 15m wider than for attack (burst grenades) and is usually thrown while hiding in a shield (e.g. trench) to avoid fragments.

I was the first to make a "fragment grenade" for defense.

Because of the high number of parts scored, I thought I'd keep my hands on it while I had time.

For this reason, by the time I finished building AK47 for armor & accessories, snow & sheer, the necessary parts (bullets, outer shells, pulling (safety pins), needle springs, needle shooting, levers, etc.) were created with magic liquid metal. At that time, we have properly recorded and have reached a good level by saying that we have finished products for each part.

But the problem is explosives.

At present, for example, I use magic to create smokeless gunpowder, but what happens if I put it in a grenade and detonate it?

It bursts once, but becomes less powerful than a regular grenade.

Why?

Because smokeless gunpowder is overwhelmingly slow to combust (speed of propagation of thermal energy) compared to explosives used in grenades - explosives such as TNT.

The rate of combustion of rocket bullets, shells, and bullet launchers (powders) is about 10 to 100 m per second.

In contrast, TNT (abbreviation for trinitrouene. Molecular formula: C7H5N3O6. nitro compounds with three nitro groups NO2). Some explosives burn at speeds as high as 6000 m per second.

More high-performance explosive 'RDX' (trimethylene trinitroamine. Molecular formula: C3H6N6O6. nitro compounds with three nitro groups NO2) at a rate of combustion of about 8000 m per second.

Octogen (HMX) (cyclotetramethylene tetranitramine. Molecular formula: C4H8N8O8. nitro compounds with four nitro groups NO2) burning speeds as much as about 9000 m per second (the best burning rate at the moment among the gunpowders ever used).

Specially classified, 'powder launchers' are used for handguns.

More powerful shells and objects packed inside explosives are referred to as' explosives and explosives'.

The "explosives and explosives" packed in the grenades we are producing this time are called TNT.

I was able to magically reproduce the handgun launcher (powder), so I can make a TNT to pack in the grenade... In fact, I made a prototype at Maya Mansion and tried it several times, but it hasn't worked.

Launch pills (powders) used for handguns - I feel like they can consume more magic than smokeless gunpowder.

I think I'm about to get the hang of it...

So I decided to try TNT explosives - grenade production - for the free time of carriage travel, because it's a corner.

"Oh, yeah."

"I don't know, it's amazing"

I explained the grenade by skipping the parts that the two of us couldn't hear - the parts of World War I and II, etc., but they just hit the right fit.

I can see you're not interested.

The two people who lost interest in my behavior sit next to each other.

"Shall we continue what we talked about before?"

"Lute, you're talking about whether you want your brother to smell or blood."

What are you scared of?

Snow is still a smelling fetish, smelling laundry shirts, sweat after exercise, etc. Chris is a remnant of a blood bag and occasionally he drinks blood so he only makes him drink a little.

By the way, spending the night with her after you've given her a dose of blood makes her more responsive than usual.

Snow and Chris seem to be discussing their virtues because of their different tastes and preferences. It's never giddy, it's soothing.

I'm glad my wives are close to each other, but I pull a little to what I'm talking about.

Thus, our first level III quest progresses well.

The problem was we left and it was seven days later.

▼ ▼ ▼ ▼ ▼ ▼ ▼ ▼ ▼ ▼ ▼ ▼

You will reach the halfway point of the street towards the Dragon Kingdom in five days as planned.

From the stunning meadows to the path sandwiched by forests aiming at mining cities.

Mine cities are literally cities where mining is at the heart of industry.

It's on the mountain side and we have to get through the forest.

Because of this, the encounter rate with demons is really high.

So this is where we call it the real deal.

As we entered the forest streets, we were caught in a different kind of air.

But the demons that came out were the demons that were hunting around the city at level ii. And it's not a group, it's a lot, four to five. It's not a big opponent.

Are you feeling too energetic, the Level III simils will pop up and defeat you temporarily.

Thanks to you, we didn't make it.

It was easy and good, but when I was in the camp, Simil told me I disliked it: 'This is totally it, so level II is useless'. Even though I'm the one who lost light to that level ii, is my memory poor?

... Let's think it's still better than being sold a fight without punishment again.

As for the night watchman, we divided him into two groups: Simil and Ole.

We'll be the first ones, and the second half the Simills.

We split the personnel into two more groups and stand watch at night.

First Snow & Chris, second half Me & Shea.

Shea's signs sensing skills were excellent on the night watch, but I almost just pulled my leg.

By the way, in this case, the demonic material will belong to the defeated adventurer. I mean, it's an offquest bonus.

It is easy to carry the material because it is travelling by carriage.

Bonus + Quest Achievement combined would be the amount there.

Problem arose in the afternoon of the second day into Forest Street.

The front carriage stops at a place called Square, which is suitable for the camp a little later.

Our carriage had to stop, too.

"Some kind of argument in front of you? I can hear you talking like that."

Snow, who has the best ears on this member, told us how he was ahead.

I'm concerned that you want to argue.

"... Me and Snow are going forward to confirm. Chris and Shea need to be on the perimeter and be able to move around at any time."

Hearing all the members reply, Ole and Snow rush forward with AK47 in their hands.

Looking back at the carriage, Chris was sitting on his front with the M700P in his hand.

At times of perimeter vigilance and distress, they will be there to protect us.

Me and Snow will soon arrive at the place in question.

There - surrounded by Simil and his employer's rubber go, one middle-aged man was sitting on his back to the trunk.

One of our merchants was recklessly challenged and not a bandit who was repelled.

He looked like a rubber merchant, had scratches all over his body, and all over his clothes were dirty with blood.

The man desperately moves his throat and swallows it when the rubber go hands him water.

Simil smiles at me and Snow, but starts describing the situation as if he's cut off from his job.

"He said he was a survivor attacked by demons in a square ahead of him who decided to call it a camp. I'm about to hear more about it."

Apparently it's just the right time.

Ask Snow to heal the man's injuries by magic.

The man temporarily interrupted drinking water and thanked Snow.

The middle-aged man, who drinks up the water, takes a breath and talks out shaking what happened in the square ahead.

He was also a merchant and left Mine District Vesta with funds from fellow merchants and hired escorts.

Preparing for the camp in the square, a group of about fifty great ghosts (augs) attacked him.

Besides, they've approached him with a deep breath to keep the merchants out of the way, and they've sandwiched him simultaneously.

He happens to be lucky enough to get out of the siege net and gain his whole life in nine deaths.

"Oh, the Great Ghost (Auga), even fifty!?

Simil and the others are stunned.

A great ghost (orga) is an advanced species stronger than an oak. He's about three meters tall on average and has about a turn or two of muscle strength. It's almost the strongest demon around here.

But intelligence is no different than an oak, and it can't be the first thing to set up an operation and move because it's a weave.

The man who was attacked also wondered if he was having nightmares, he said.

It's such an unnatural event.

Snow points out after listening to the story.

"Maybe that involves a bounty neck twin magician. It's an M.O. I've heard of, and I'm pretty sure it is."

Twin Sorcerers - One-Egg Twin Sorcerers, characterized by tying and subjugating demons with fear, and causing even tissues to attack. He also has a high arm as a mage and resonates his magic by doing two attacking magic at the same time, temporarily attacking an A-negative class.

He is a famous magician with a bounty.

If so, it will be an adventurer level iv class job.

I guess Simil and the others knew the twin mages, even more upset and floating.

"Oh, I can't believe those twins have 50 Big Ghosts! You're on the level to get back down the street as soon as possible and dispatch the Dragon Empire Knights urgently!

"But there may still be some survivors. I think we should see how things go with the scouts first."

Simil stares at my suggestion with frustration.

"There's no way you're here, I can't believe he's alive!

"But if you don't, someone coming from a mining town like this might get attacked again without even knowing the danger."

"So what's up? First of all, we need to make sure we're safe. We're here. We don't even know when we're going to be raided. We should turn back now!

"We need to know what's going on right now to make sure we're safe."

Me and Simil's opinions conflict head-on.

Naturally, my gaze was directed at my employer, Rumgo.

He wipes the sweat flowing from his forehead and turns away.

"I'm an adventurer. Quest is an amateur. I hope it's up to all of you, professionals, to decide."

I threw the whole thing.

I sigh and offer a compromise.

"Then we'll be the scouts first. If you don't come back after three hours, go back to the city. We'll raise wolf smoke if there's a problem, so withdraw immediately then."

"... if you want to do it, do what you want"

Simil wants information to survive, too.

If we were to take on dangerous scouts, I would have said we wished or fulfilled them.

Rumgo, the employer, is also convinced by this decision.

With their permission, I and Snow immediately returned to their carriage.

I tell Chris and Shea to explain as they move, and instruct them to take the horn horse off the carriage and saddle it.

The two of them started preparing me without asking why.

Remove the horn horse connected to the carriage and attach the reins and saddles Shea bought just in case.

Shea also pointed out the anti-magic collar and bought it.

Secure the two pieces to the belt.

Equip the pouch you were removing with the ALICE (Alice) clip in a position that is easy for you to handle.

When the horse is ready, Snow rides on one horse and Chris behind.

Shea rides on one horse, and I sit back behind her.

Snow and Shea left it to the front because of their equestrian experience.

Me and Chris stick to their backs.

Explain the situation to Chris and Shea as they run the horn horse vigorously.

On top of that - the purpose of this one is only reprimand.

If there are any survivors, I'll make an arrangement to rescue them.

I told them that if they felt threatened, they would withdraw as a matter of priority, even if there were survivors.

At first, Snow and the others were reluctant, but I want to prioritize their safety over the others.

I honestly revealed the feeling and forced myself to convince him.

Saying we want to help people doesn't make sense that we're not dead. The enemy is level iv. You can't be too cautious.

Then we run the horn horse and arrive at the square of interest in about half an hour.

"This is horrible..."

We go down from the Horn Horse and look around.

The planned campsite square is about the size of the school grounds.

Five or six front carriages were broken, as they were also tornado damaged. The wheels and spindles are broken, the carriage is rolled over, and the front part has holes in the bumps.

Strangely, however, there is not a single body.

Most of the baggage that should be in the carriage is missing.

Shea single-handedly observes the footprints and marks on the ground.

"... apparently you recovered the corpses and bodies of horny horses and took them back with no further loads left. Snow, as your wife expected, I think there's a good chance the twin magicians are involved."

"I know the shipment, but how did you bring home the corpses and bodies of horny horses?

"Make it food for the Great Ghost (Auga). Fear and reward because the intelligence of the Great Ghost (Auga) is low - in this case, if you feed, you become obedient. Twin magicians often use their hands."

Convinced by Shea's point.

I mean, "candy and whip"?

We give loads of merchants and bodies to the Great Ghosts and Demons. It's a shitty, inefficient cook.

"They just attacked their prey, so now they can safely get through this street. But now that we have so many traces of them, it's not that hard to discover Azito... what do we do, young lady?

Shea tells me something.

It wasn't just her, Snow, but Chris' eyes also had a strong light.

Of course I'm angry, even before all this evil.

The enemy is about fifty orgasms and two mages. He's a strong enemy, to be honest.

But we can do it. If that's dangerous, you can start fighting at a distance, barrage with AK, and run away while reducing the number of enemies.

I turn back to them.

"Then find Ajito and slap them."

Each of them reinvigorates this decision.

I also assured him with my angry eyes.

- Come on, it's time for war.