We were in front of the cave, the twin mages' aside, waiting for Shea, who went back to get Mr. Rumgo and the others.

To convince Shea that she had defeated them, she let them head off with the ornaments the twin mages were wearing & some of the items the attacked merchants were dealing with.

The defeated magicians are tied up, blindfolded and put to sleep.

I'm separating the two of them just in case and detaining them in separate places.

The woman I helped was physically and mentally exhausted and now she was asleep with Snow's knee pillow.

While she lends her knees to the woman, she has her ears in all directions.

Chris was also as alert to his surroundings as Snow.

I leave the perimeter guard to them to retrieve the fangs that will be the reward material for the Great Ghost (Auga) I defeated.

One knife at a time in your hand, cut off your long stretched dog teeth from the roots.

Some items were crushed with the 7.62 mm × Russian short of AK47 and could not be recovered.

Finished taking it all the way back to Snow & Chris.

Keep your fangs in a leather bag and raise them from your hips.

I joined the perimeter watch.

"But you were able to defeat your enemies easier than expected."

I'm on perimeter alert, shaking the subject of chatter.

This time, I shared my thoughts on trying to fight in earnest as a team.

"Maybe we're pretty strong?

"Yeah, I think it's pretty strong. Chris' sniper rifle, in particular, is a threat to magicians. I can't believe I don't feel any magic at all, from a distance, and have as much offense as I can get to die instantly. It's almost a special level for a sorcerer to kill."

"Lute, you and Snow are strong,"

Chris writes letters on the mini blackboard while illuminating.

Surely even now, with the number there, most opponents can easily be defeated.

But personally, I want a little more firepower.

(When I'm done with this quest, I'll probably even build a Squad Supported Firearm)

If you're blurry about that, Shea brings back a horn horse.

"Sia, thank you. How'd it go with Mr. Rumgo and the others?

"He trusted me easily because of the luggage that the young man made me carry."

"Good for you. Mr. Rumgo and the others are already coming to that square over there?

"Yes, because I'm here with you. I was terribly surprised to defeat the twin sorcerers."

Did Shea remember their faces when she heard the report, hoisting her mouth for fun with one 'nigga'?

He had so much fun.

I would have liked to see it if I could, too.

"Copy that. Then what are you waiting for? Let's go."

Wake up a woman and have her walk.

The two sorcerers who defeated them put them on their horsebacks like luggage.

Ask Shea to burn down the body of the Great Ghost (Auga) before heading to the square where the rubber goats wait.

A woman who helped cried when she looked at the merchant who informed her of the crisis.

I guess I was relieved to see the face I knew.

Give Snow's, who is close in stature, instead of her dirty clothes.

Hand them hot water and towels to wipe their bodies and advise them to change in our carriage.

A merchant tried to pay a gratuity but declined.

We didn't move because we wanted a gratuity.

Again their luggage is still in front of the cave, but I had to give up temporarily.

Because there are no carriages or personnel to carry them.

For once, the merchant seems to return to his home in the mining city of Vesta.

The woman who helped me will put her in our carriage and move her around for now.

From here to the mining city, about a day.

There's plenty of room, and she won't be up to it either because we only have a bunch of women but me.

But we just can't leave now, and we're going to be camping as planned today.

Just in case, each of the twin mages tied them to a different place and kept their surroundings covered with a dirt wall made of witchcraft. Sleep your consciousness deeper with more sorcery.

That won't happen for about two days.

I'll tell Rumgo we'll do the night shift for the camp, as usual.

Because if you badly lend to a type like Simil, it's a hassle later.

Simil came all the way to this camp and said, 'Hmm, sounds like it wasn't any bigger than I heard in the rumors. We could have defeated them, too,' he said.

We are troublesome and appropriately listening to each other.

And the next day.

We were able to reach the mining city of Vesta safely.

▼ ▼ ▼ ▼ ▼ ▼ ▼ ▼ ▼ ▼ ▼ ▼

The mining city of Vesta, as its name suggests, is a mining city.

He's mining a wide variety of ore, and the black smoke that rises everywhere makes him look a lot different than the men who developed muscles.

Since it was evening that I arrived, I would like to stop at the carriage depot and go straight to the inn - that's not why.

The first woman who helped and the merchant both broke up in this city.

They each know each other, so they're counting on you.

The last time I was thanked again and again.

The rubber goats and I will break up in the morning after three days by promising to meet in front of the carriage depot.

Next, turn over the captured twin magicians to the Adventurer's Good Offices Association (Alliance).

Because the Adventurer's Good Offices Association (Guild) hangs prizes on them.

"Lute, shall I have one?

"I'll help too"

"No, ma'am. I'll take care of the slaves."

My daughter-in-law & Shea offered to help carry the two out of favor,

"It's okay, I can carry about these guys by myself."

You can't let Shea, my dear daughter-in-law & woman, carry these scumbags around.

I whip my tired body with a carriage trip that I'm unfamiliar with the will of a man.

Forced to lift and move one rope at a time with physical strengthening.

Fortunately, they did not break out because they were sleeping, and the Adventurer's Good Offices Association (Alliance) was close to the depository, so they were able to get there before the magic ran out.

Check the identity and characteristics of the head of the Adventurer's Good Offices Association (Alliance).

After all, the men caught are definitely famous twin mages.

One hundred pieces of gold per capita - about 10 million yen in prize neck.

We get 200 gold coins at once.

Level II and III adventurers made Level IV quests, but because they were abrupt, the neighborhood takes the form of silence.

Unaccustomed travel, camping, lookouts - the rest of us, other than Shea, lost our fatigue and stayed at the Advanced Inn on the side of the Adventurers' Good Offices Union (Alliance) that day.

Shea, take the inn in my two rooms, Snow & Chris.

When I finished eating dinner in our room, I quickly broke up and fell asleep that day.

It's been a long time since Snow & Chris - I've stayed on one lower roof with two pretty wives for the first time since I traveled to Quest, but I didn't have the energy to encourage the boulders at night.

I fall into bed pinched by Snow & Chris. Peace of sleep accelerates to the warmth and sweet smell of the beloved wives in their arms.

Eventually, we stayed asleep until about noon the next day.