"First we seal off the perimeter in order to besiege the stand-up cagemen. Become a pair, block the streets, and don't let anyone come through."

To this instruction, Garma, an adviser to the Knights of Pure Maiden, agrees and causes him to select and turn to suitable personnel.

There are other reasons to completely seal off the surrounding roads than to prevent the killer from escaping.

Quarantining the killer from wild horses and other people will make him realize that there is no one to negotiate with but us, and without contact, the status quo will not improve - and will make the killer assume and bring him into the negotiations.

It's fundamental to psychological maneuvers.

It is also important to divert attention from the hostages by directing the killer's attention to us.

"Next, Chris. Surveillance of each side of the building in pairs. Chris to the front of the killer. It's an SVD."

'Okay!

There are two types of sniper guns: bolt action and semi-automatic.

Bolt action is better when prioritizing hit accuracy. But it would be helpful to have semi-automatic ready in reserve.

Most operations rarely have a piece attached in one shot. For this reason, five or twenty magazines are often fitted and used in semi-automatic guns.

Chris, with Garma's help, secures personnel.

Surround and monitor the building from four locations. We put it in pairs because of this world without communication equipment. If there's any change, we've put people in position to come and let us know right away.

In entertainment such as comics, cartoons and dramas, snipers often fire - but the opportunity is overwhelmingly low in the actual scene.

In the case of special police, for example, the safe rescue of hostages is a top priority, but the 'arrest of the culprit' is also an important objective.

For this reason, snipers often shoot the killer in movies, comics, cartoons and other performances, but in fact, there is little chance of that. Because snipers are the main source of surveillance and don't necessarily have to shoot the killer.

The sniper tells his allies in detail the number and movement of the killer, the characteristics and type of uniform, the presence of planted bombs and traps, and the characteristics for identifying the killer and the hostages.

Thus, through the task of 'surveillance', it is the eye of the hostage team negotiating with the killer and the tactical team entering the building to gather and communicate information.

Even if you can shoot the killer, if you overlook that there is a planted bomb inside the building - if it explodes after the killer dies and all the hostages die, there will be no ex or child.

For that reason, or simply shoot the killer - it seems that the person with the idea is not suitable for these rescue units first.

Testimonies from people involved in the selection of personnel for the FBI Hostage Rescue Team (HRT) say they are careful about selecting candidates.

Because rescue team members don't serve in people who have a lot of blood or enjoy shooting at each other. The main factor the crew needs is someone who can make solid decisions and withstand the heavy pressures.

Even more surprisingly, even when sniping is possible, no sniping will take place unless other penetrating forces are ready to take control of the enemy. The emphasis will always be on working with other troops.

When monitoring common single-family houses on Earth in previous life, the four sides of the building are monitored by a pair of snipers and observers.

In some cases, they act in pairs to monitor their opponents for extended periods of time, to maintain focus and attention, and to change roles in a certain amount of time.

The instructions given by me will be accurately transferred to execution.

This completes the siege net that traps the killer and won't let him escape.

Plus I hit my next hand.

"Advisor Garma, I need you to negotiate with the killer. Just think about prolonging your time so you never get irritated. And let the rest of the crew find people who know the inside of the building where the killer is and bring him here. Because I want a view of the interior of the building."

"Huh! Okay, let's do it."

Garma skips directions to the rest of the crew, and once he is out of gear. In other words, he will look unarmed and unprotected.

This is to insist on irresistibility and not to irritate the killer.

While Garma negotiates with the killer over the course of the year and buys time, we move on to the next prep.

From here on out, it's a tactical team - an operational meeting to storm indoors.

With the help of the members, they will bring someone who knows the inside of the building where the killer stands and cages.

He created an internal view from their mouths.

To prevent misidentification, the position in the building is expressed in colors and numbers.

For example, the front is white, the back is black, the left side is green, and the right side is red. - I'll sharpen this.

Speaking of "killer (tango) green one," "the killer revealed himself on the ground floor on the left" (if you specify green on the left, blue on the right, yellow on the back, etc.).

This is how we prevent misidentification, accumulate information - figure out the offender's behavior patterns, and determine the right time and location for entry.

Chris and the others, we were able to get an overview of the current situation thanks to the sniper team's information.

There are three hostages. From the gap in the window where the killer stands, Chris and her observer, Layala, confirm.

One killer, only a sword armed, not a magician.

Apparently, it's more ferocious because of the high intake of alcohol and drugs.

Garma is desperately trying to communicate, but she says, 'Bring the armored bastard!' I can't go on talking about it at all.

We talk to an acquaintance of a stand-up cageman to get more information about him.

- The stand-up cageman is a race, Yorum.

Adventurer and level iii. He doesn't have the talent of a magician, but he used to team up with female magicians and lovers.

I thought it was a face I saw somewhere, but the day after I was attacked by the Red Armor, when I was summoned by the Adventurer's Good Offices Association (Guild), it was a man who was drunk in front of the Adventurer's Good Offices Association (Guild) building.

That beloved lover was murdered by an armored bastard. Plus they even took the body away.

Jolum could not reach the armored bastard, even though he moved independently to avenge his enemy. As a result, I began to drink enough to get sober to escape reality, and to spread it all around me.

The symptoms worsened further, and it now appears that he has hunted down his spirit until he takes the hostages and cages them.

... I know how you feel.

If Snow, Chris, or Reese die in the hands of one of their enemies, I will never forgive the man who killed them.

Even at the end of the earth, at the end of the other world, they will hunt down and continue to pounce bullets so much that they become mince.

But what he's doing now is just a crime that's breaking his spirit and becoming unconscious back and forth.

Isn't there any sin against the women being taken hostage?

So I won't condone it.

Even if it turns out to kill Yorum, the women, who are surely hostages, decide to be prepared to rescue them.

"It's time for Snow, Shea, Maya and us to go. Get ready."

Copy that!

Snow and Shea load the MP5SD in their hands with magazine.

Disarm the safety device.

Pull the cocking handle and move one bullet to the dispensary (chamber) first.

Mayer took out a special acoustic flash (stun grenade) and arranged it on the table.

Show the three of you a map of the building and explain how to get in.

"Originally, it's fundamental to get in from two places at the same time, but we're the only people who can do that right now. … so I and Snow enter through the window on the left with the highest level of shooting skill. Shea, Maya, throw me two special acoustic flash shells (stun grenades) from the other window, one for two."

Two special acoustic flash shells (stun grenades) may be thrown in when a special unit enters. This is due to the possibility of underdevelopment in one bottle. They throw in two bottles at the same time to prevent that.

Shea raises her hand and speaks the question.

"Young lady, why do you bother getting in through the window where the killer is in his face? I do have no problem getting into it because it is bigger than normal. But I think it would be more certain to break down the door and break in..."

"At first I thought about that, too, but from the sniper team report, it looks like they're building a barricade out of desks, chairs, tans, etc in front of the door. That's why it's so hard to get in through the door."

Shea agrees with my response.

In the case of Earths of previous life, doors are destroyed with shotguns, explosive sheets destroying walls are used, and two locations are destroyed and broken into.

But at present, neither of us possess it. I don't even have time to make it. That's why I chose a way to get in through the window.

Instead, I was just lucky to have made a special acoustic flash (stun grenade).

It's quite difficult to break into the building without this, defeat the killer, and save the hostages.

"Do you have any other questions?

I look around at Snow and the others, but I don't think I have any more questions.

"All right, then let's go rescue the hostages!

Snow, Shea, and Maya begin to act on my voice.