The healers had a battle of healers.

Enemies attack from huge, tens of meters away from the Bronze Golem and more than 100 meters away from Goldino and Missile Golem.

While the two Beasts were being attacked like rain, they lamented that their healing would not catch up.

Tell the two of them that Keele will do it herself, so only Allen and Prince Zew will try to recover from the defensive party.

Ten English beasts had one problem.

That means we don't have enough healers.

The eleven Beast Party, which also includes Prince Zeu, is composed of six brain muscle avant-garde, one tank, one attack magic, two assistants, and one healer.

The Ten English-Beast Beast in the Restoration Magic Division has the Goat Beast Hui.

However, Hui, a profession called Prayer, had only one healer in this brainy configuration.

Prince Zeu is equipped with a knuckle and is included in the Brain Muscle avant-garde.

The white feather arrow was raised by Sarah, the cat beast who saved her from Bebe.

With the talent of "Healer", Sarah of Healer forced me into a little party of "Prince Zeu and Ten English Beasts".

Allen believes that if there is not enough healers, he can deceive the large number of people into joining Raid even if his abilities are a little low.

Sarah, who was brought in half-enforced, is now in a state of half-crying and desperately applying healing magic.

The battlefield is widespread, and the rear guards say they can't catch up with the attack.

Keel promised to leave the avant-garde to the ten English beast prayers and the healer Sarah.

Keel says he's in charge of healing six Wesen's brain muscle avant-garde, as well as Clena and Dogora.

(Shit. Keel is completely blooming.

Allen was impressed by Keel during the battle.

In this S-Class dungeon, Allen's people changed jobs and continued to improve their equipment.

While Sophie gained new powers, such as handling spirits, it was Keel who grew up and awoke the most.

Among Allen's group, Keel was the best at battle, called Player Skill.

Heal Magic goes through the process of chanting, activating, and healing, but the higher the intellect, the faster each journey gets.

Each stroke takes place in a range of seconds.

Allen noticed that for a few seconds after she was activated, she could recover from the attack.

This means you can book a magical recovery appointment for a few seconds in advance.

Heal Magic Heals after a few seconds of attack.

Then, activate Heal Magic in advance of being attacked to heal simultaneously during the attack.

This also reduces the risk of being seriously injured by the enemy's second attack.

When allies are wounded, Attack and Power are reduced, but it also prevents them from doing so.

It also moves to the next Heal Action, so there's no waste in activating Heal and you can apply Heal Magic more times.

I told Keel to keep his mouth sour because the party was stable and the experience was efficient.

It's easy to say.

Keel is fully embodying the technique.

"Su, it's amazing. What a speed. Do you see the future?"

"Just focus on your recovery. I don't have the intellect to afford it. I can't take it to the back."

Keel hears that the same healer, Hui, is moved and leaks his voice.

Hui soon realized how amazing this was.

Clearly casts healing magic before being attacked.

There are currently three healers here, including Keel, who is responsible for more than half of the healing.

Crazy brain avant-garde beasts and Culena and Dogora, who move in 3D on Bird B's Summoner, are looking ahead to how they will move this time, and they expect to recover after a few seconds of attack.

Durable, low, well attacked, corrupt, and magical healed.

Since the start of the fight, Keel has been analyzing the movements of the Beasts on the Joint Front, and predictions of movements are reaching predictability.

Keel's beauty as a healer has grown to be recognized by the Ten English Beasts.

On this occasion, we heard that five enemies were attacked simultaneously, obviously determining that they were attacked frequently, and equipped with rings conscious of health and endurance throughout the four parties.

The combination of the ring's high effect and the assistive skills of its allies does not kill you in one blow, even in the back.

I wanted to equip myself with a ring of intelligence, whether it's a magical healing speed or a grasp of the status quo, but with safety first, Keel has increased his health and endurance.

Keel mourns that he lacks the intelligence to make a situation decision, but he's so skilful that it doesn't matter.

Allen is even more impressed because she has never done a healer in her previous life.

(Well, not if you're impressed. It's time for the war to change. I'll play my part.)

Admiral Galara slowly retreated, and thanks to defeating the Bronze Golem and the Mithrill Golem, the space between the two Iron Golems continued to open.

Thanks to Helmios' party nailing the rear Iron Golem.

Helmios' party is somehow the most stable.

With Meruth on it, it's even more tablet stone.

"Nu, gunu"

Goldino also seemed to understand the situation.

If the war continues, the configuration of resurrecting with two Iron Golems will not function well.

Allen is perfectly familiar with the range of a resurrection stunt called Repair Energy.

"Almost there. The enemy will be resurrected soon."

"I have to stop. We're going to retreat. Fall back."

Goldino stops attacking once, tells him to consolidate again, and stops walking

"Let me. Spend as many Mythrill tablets as you can, push them behind Goldino and push them forward!

"" "Oooh!!!

At that time, Allen uses Bird A's Summoner to place an additional Super Combined Golem between the two sufficiently empty Iron Golems, pushing the second behind with all his might.

I was thinking of retreating, but I could open up more time.

Come, you guys!! What are you doing? Come back here!!

Goldino is pushed through the iron golem, and two iron golems are distanced enough while angry.

Unfortunately, I tried to return the Iron Golem at the end, but I couldn't.

There was no room left in the rear Iron Golem.

A party led by Helmios and Angel Meruth defeated the rear Iron Golem.

"Okay, you did it."

Now, let's move on. Homing instinct "

Helmios rejoices in the crusade against the Iron Golem.

With Meruth far apart, Bird A's Summoner's Awakening Skill "Homing Instinct" moves in one stroke between the other Iron Golem and the Super Combined Golem.

Defeat another Iron Golem and there will be no more enemies to revive.

Iron Golems that are desperately resurrecting Bronze Golems and Mithrill Golems while being attacked by Super Combined Golems will be hit even harder.

Then the fight lasted for a few more minutes.

The second Iron Golem finally fell down.

Missile Golems that can no longer be revived are destroyed by Stone A Summoner's convergence shelling, and Bronze Golems take total attack from Admiral Galara's Super Combined Golem, Allen, and Prince Zeu Beasts.

Nugugu

While the Bronze Golem is under attack, Helmios' parties and Mers continue to attack Goldino.

(Hmm, it's still quite durable. Goldino is still the most stateful Golem of all. Whatever Meruth does, will he be able to do that much damage at Helmios' party?)

Analyze further the strength of Goldino.

After all, it's just the lowest boss, and it seems to be quite strong.

The Bronze Golem is also at a disadvantage at once, with less backing from Goldino.

Rato, the Ten English-beast and Rat Beast of the Attack Magic Division, has the talent of a "Wizard".

Rato and Cecil focus on attacking the Golems with fewer attacks.

In an accelerating attack, the Bronze Golem sinks to the ground.

Come, you guys!!

Goldino speaks out of anger in a state of complete disadvantage.

"Alright, you've defeated the Bronze Golem! There's only one Goldino left. I'm going to pinch you down!!

Admiral Galara's super-combined Golems and Beasts attempt to fight Goldino as they step on the fallen Bronze Golem.

You made me serious. Collect my parts!!

It was then.

Goldino's eyes shouted with glow.

And the eyes of the four Golems that had been defeated were glowing.