Allen and others have begun to capture the Class A dungeon. The summer vacation is half done and early September.

The aim is to level up, get more expensive weapons and armor, and get a magic recovery ring.

The Allen and the C-Class have successfully progressed with the capture, but taking the A-class dungeon takes more time than ever. I thought about seeing the September auction, but now, the dungeon capture is the top priority.

A-class dungeon information ・ The highest difficulty A-class dungeon comes with a beast of CBA rank. ・ 4 A-class dungeons in the school city ・ 15-level A-class dungeons and 20 levels of A-class dungeons Travel time is about 24 hours

The 24 hour one-layer travel time is a very bottleneck. This dungeon is infinitely wide. Assuming that you walk at 5 kilometers per hour, it might be as short as 120 kilometers, but the road is complicated and long. Even if you fly the bird E summons to find the right path, the path is too divided to reach the goal. There are countless roads in the vast labyrinth.

Unless you leave after leaving to some extent, you can not move from the starting point forever, so you go forward, but it is rough to return when you have quite advanced.

If all the dungeon roads are connected, it will be over 1,000 kilometers.

Several new traps have been added from the Class A dungeon. An added trap is a "transfer trap". This means that if you step on it, the person in the magic circle will fly randomly to somewhere in the dungeon. Of course, there are times when monsters are waiting ahead of you, but the threat of this trap is not that.

I don't know where in this vast dungeon they were sent. Allen doesn't rely on virtual windows to look at the map or rely on it to capture dungeons. If you step on a transfer trap disguised as a stone floor, you will be jumped somewhere in a vast dungeon. That means I don't know where. He is making a map with a magic book, but he must return to the original road from where the map path was broken. If you do not return to the original road, you will not know the direction to return.

Thanks to it, it takes weeks for the first Class A dungeon capture.

"Good morning"

"Oh good morning."

Dogora sleeping next to her answers. Allen has not come to sleep in the same room as Dogora at home.

This is the 12th level of the A-class dungeon. More than half of the A-class dungeons have been captured. I want to win at least one Class A dungeon during the summer vacation.

Allen was unable to capture in one day, so he started staying in a small room in the dungeon. Naturally, there are Clena, Cecil and Kiel here.

Even if it is a small room, it is about 25 meters wide.

Cook firewood and eat dinner in the dungeon. The staying set is also put in storage. Do not bring large tents that cannot be stored. Carrying something like a trolley slows the capture speed. Luggage is kept to a minimum, as it is about one or two nights.

"Did the monsters attack you?"

"I came a little but killed"

Here is in the dungeon's dead-end room, but the monsters are not stationary without moving. As they move, they attack the adventurers who come to the dungeon.

And this is a place past the middle of the class A dungeon. This is a hierarchy where the demons of rank C decrease and the appearance rate of monsters of rank B begins to increase. B-rank monsters also have wisdom, and when they have adventurers, they attack in a cabal.

When retrieving a base for the first time, I remember that the real estate guild told me that the party for adventurers could be 20 or 50. This is probably the number of people who also defended while staying in the dungeon.

Allen is a party of five.

There are five Spirit C summons around Allen. The summons do not need to rest or sleep, so they have to keep their guard on the night shift.

"It was quiet today"

"Yes death. Caveo did not self-destruct from Death '

(If you do it, you have to attack. The encounter frequency of the demon is uneven.)

Not only offensive but also of defense. For protection, the stone summon beast is useful.

We are also analyzing the awakening skills of the stone system and the special skills of the newly summoned stone C summon beast.

-Takes off the damage of the attack against one target of Stone C's special skill "Migari". The effective range is a radius of 50 meters. You can move when a special skill is activated.

・ Stone E's awakening skill “self-destruction” explodes when the specified target approaches within a radius of 5 meters. The effective range of the blast is about 10 meters. When detonated, the summon dies. Once the awakening skill is activated, you cannot return to the card once you activate the awakening skill, as in the grass-type summons, and you lose the control of the number of summons, so you can place any number of stone E summons in a self-destruction standby state. I can't move. It disappears after 24 hours. You can have a self-destruct at any time at the direction of the summoner.

Stone D will not die no matter how aggressive the skill "Protect Life" is attacked. Can be released at the direction of Allen. Duration is one hour. Cool time is one day.

・ Stone C's awakening skill “Sacrifice” Takes over the damage of the entire party within a radius of 50 meters. You can move even when the awakening skill is activated. Duration is one hour. Cool time is one day.

Stone-based summons specialize in defense, but their directions vary.

When the stone E summons the awakening skill “Suicide Explosion”, the explosion nearby will blow the blast and it is dangerous. Place several Summons of Stone E in the passageway into the small room and explode when the demon approaches. Defeat it, but it can also wake you up.

There is no evening at Allen's party. Allen wants to sleep at night. He told him to stop the night watch if his defense was perfect.

The awakening skill of the summon beast of Decoy Stone D, "Protect Your Life," is something like: You can't attack, but no matter how you are attacked you will not die. You can disperse monster targets.

In addition, the summon beast of Stone C is summoned during battle to protect the weakly protected Cecil and Keel. Damage received by B-level monsters has increased.

Everyone wakes up, clears up the luggage and starts moving.

Summon 8 Bird C Summons. Five are for riding, but three are preceded by having them step on a trap in advance. Although this does not completely prevent the trap, the number of times the player steps on the transfer trap has been significantly reduced, and the capture has become much easier.

"Two oak kings and one cyclops forward!"

"" Oh! ""

The preceding three bird C summons come into contact with the demon. Everyone goes into battle with the beast.

Klena and Dogora grab their weapons and assault three B-ranking beasts.

It's been a long time since I started to capture the A-class dungeon, so they're a lot better. Even B rank monsters are not afraid. I feel like I didn't do it before the level went up.

It seems that the power of the two special skills, slashing and whole body, increases as the level goes up. Attack the skill of the demon beast by attacking the skill that has reached skill level 4.

Clena defeats the Oak King first, and soon Dogora defeats the Oak King. Cecil prefers to attack the monster that Dogora fights because Krena has a greater attack potential than Dogora. Cooperation around this has also improved.

"Okay, only cyclops!"

Along with Allen's words, they attack around a larger cyclops than the Oak King. B rank monsters usually have a body of about 5 meters or 7 meters and have a large target. The summons of Spirit C also use the pounding feat "Psycho" to reduce the strength of the Cyclops.

It was time for Klena and Dogora to attack with two people, and the cyclops would slow down and could stop shortly.

"Glua aa aa! ! ! 』

The Cyclops shook the club that he held. Dogora receives it with an ax, but cannot kill her power and is thrown out of the bird C summons and blown backwards.

"Dogora is okay?"

I was blown off far back to where Cecil was. An uneasy voice rises from Cecil right behind.

"Oh, how about that?"

It was time to grab the ax and return to the front.

Click

"""e?"""

Keel tried to cast a healing magic for the blown-up Dogora. Allen has also confirmed that there is no problem with Dogora.

From the feet of Dogora, a magic circle of traps is generated. The transfer trap has been activated. And Dogora and Cecil disappear from Allen and the others.

The two were transferred by a trap somewhere in the dungeon.