Help all mankind

Chapter 30 Reasonable Entertainment

Liang Shicheng asked Tang Zhen to sort out some ways to improve intelligence, and finally Tang Zhen pointed out two paths.

The first path was a series of practice, as well as meditation skills, which were organized into a book and sent to Liang Shicheng's mailbox.

In addition, he humbly introduced Liang Shicheng to another worldly expert living in a different place, and he can visit this person and ask him for advice.

But at the same time, I also reminded that this will be a slow process that requires time and patience.

The second path is some quick methods that Tang Zhen inquired about from his peers, but he honestly expressed these quick methods. He has not tried them. He just hears hearsay and does not know which ones are effective. Liang Shicheng needs to explore and practice by himself. .

In exchange, Liang Shicheng consciously helped Tang Zhen complete some of his work.

After previous reflections, young people seem to improve their intelligence faster, and it is difficult for adults to change their worldview and way of thinking. Therefore, if you want to collect points in a short time and study ways to improve new attributes, you have to work hard on young people.

But where do you have the opportunity to let yourself contact young people casually and use them for research?

In this era, the highest status in a family is the child. In the city where Liang Shicheng is located, most families fill up their children’s spare time. They are either in school or in cram school, except during the school period. , It is very difficult even to see a student on the road.

But things quickly turned around, and colleagues in the company's graphics department complained that the computer performance was not enough.

After Liang Shicheng heard about it, he immediately changed the configuration for them and bought a batch of 3990Xs that have become popular recently. At the same time, even the tables in the graphics department were replaced by larger ones.

But who knows that the old computer desk before has become a problem. After being violently dismantled into a pile of wooden boards, I don’t know what to do next. The cheap old computer desk is made of broken wood and glued together. This kind of wood-based panels cannot be burned or processed, so nobody recycles them and can’t put them in the trash can.

This problem was originally entrusted to the employees to complete. Who knows that they carried the wood-based panels at night and dumped them on a clearing. The next day the police followed the surveillance and found the door. After an education, they returned the things. Came back.

So Liang Shicheng had to post on the Internet and give away the discarded old computers for free, on the condition that they help deal with these wood-based panels.

There was a response soon. The visitors lived in the urban-rural fringe area and opened a black internet cafe.

In order not to get into trouble, Liang Shicheng followed him all the way to the destination. He watched the owner of the Internet cafe repair the broken computer desk before he was ready to leave, but he made an unexpected discovery.

The owner of the Internet cafe explained that the children in the urban-rural fringe area do not have the rich life of the children in the city. They have nothing to do after the holiday.

Their parents have all gone to work in other places. Only the elderly are left at home, and no one cares about these children.

He opened this Internet cafe to do good deeds, avoiding their fights and developing into a worse situation.

Upon arriving at the destination, the black Internet cafe at the entrance was written in chalk with a sign, fifty cents an hour, Liang Shicheng wondered what could be the profit of such a cheap price.

But then he saw a few older people entering a hidden room deep in the Internet cafe. He followed up and saw a few fruit machines vaguely through the cracks in the door. It suddenly became clear that the Internet cafe was just a cover, really This is what makes money.

But soon Liang Shicheng turned his attention to other places and discovered a question that he was really interested in.

It was a holiday at this time. The main customers of black Internet cafes were elementary school and junior high school students. Liang Shicheng found that the original attribute values ​​of these children were very low.

But as these children turned on the computer and played for a while, the attribute value slowly increased.

So he pointed to the owner of the Internet cafe, one of the children with a higher attribute value, and asked him about his situation.

The owner of the Internet cafe looked up, then muttered while repairing the table:

"Oh, that guy, he is our regular customer here. He plays the game very well, and he often attracts a group of children to watch."

Liang Shicheng had a bold idea, playing games in front of the computer can improve IQ.

It may be that the time to get the new year's money is different. There are people in the empty seats in the store, mostly students.

But the games they play are quite different, which is a good thing, and it is convenient to analyze the situation in more detail.

In order to verify this conjecture, he observed in the Internet cafe for an afternoon, and finally summed up some experience.

First of all, no matter what game does, it will indeed improve the two genres of [Thinking Plasticity] and [Brain Development]. It is not surprising that people can be happy and can fully mobilize the use of the brain.

The final result is highly related to the type of game played. Games can be roughly divided into network upgrade games, stand-alone plot games, competitive games, and puzzle games. Some children are not playing games, they are watching movies.

But not every attribute is improving. What makes Liang Shicheng feel a little bit painful is that the [differentiation] attribute value of children who are playing online upgrade games and competitive games is declining, that is, they are irreplaceable. The degree is decreasing and becoming more ordinary people.

At the same time, in this type of game, the increase in the improvement of [thinking plasticity] and [brain development] did not continue, and soon fell into a shock, sometimes improving, sometimes decreasing.

[Thinking Plasticity] is closely related to happiness, but these two types of games do not always bring happiness to students.

Simply put, after comparison, Liang Shicheng discovered roughly this pattern.

The side effects of online games are very large, and they cannot ensure the continuous improvement of attribute values. After all, they did not provide more new information. Many times they were forced to repeat certain operations. After having to leave the computer, the attribute values ​​of these students began to increase significantly. decline.

For single-player games with more plots, the attribute values ​​can be continuously improved, and the side effects are relatively small. The situation of students playing puzzle games and watching movies is similar.

Liang Shicheng remembered that his childhood was like this. Single-player games, movies and animations were the only way to gain happiness and refresh his cognition.

At this moment, a man in a white coat led several men in camouflage uniforms into the Internet cafe and forcibly kidnapped one of the students.

Liang Shicheng was at a loss when he saw this scene, and the owner of the Internet cafe seemed to take no surprises at this phenomenon, and then said,

"Hey, it's another poor baby. This is being taken to the Internet Addiction Rehabilitation Center."

After hearing this answer, Liang Shicheng had an idea in his head, and he clenched one hand into a fist, patted the palm of the other hand, and said to himself:

"Yes, this is a good way."

PS computer games can stimulate the brain, change the brain structure, and improve intelligence. This comes from the book "How We Learn" by Stanislas Dion, a great brain neuroscientist, which seems to be unsearchable on Baidu.

You can find Professor Sue Ramsden from the United Kingdom on Baidu, who published the same research in the journal Translational Psychiatry.