Helping with Adventurer Party Management

Episode 20: Let's Make a Work List

Making and selling adventurers' outdoor shoes is a good idea.

But that's just in my head.

Adventurers (idiots) only believe in the things in front of them.

Therefore, it is necessary to set up simultaneous calculations for making things and for selling them.

"Exactly, I can't afford to rent a place to stay..."

Maybe I'm the only adventurer in this city who's wearing it.

Looking at the schedule, I'll count the work.

When I was in the modern world, I used to make a list of tasks.

[Chart of Reference]

-Get permission to the shoe guild.

· Wake up the shoe shape ⇒ Determine where to order the shoe parts

⇒ Enclose the shoe assembly destination

· Collect foot type samples ⇒ Create shoe prototypes

⇒ Based on the prototype of the shoe to be sold to a major clan ⇒ Modify the shoe with a major clan

⇒ Sell adventurer shoes based on reputation in major clans

I know how the work goes, but I have a few points.

Above all, we have to surround the point where we assemble the shoes.

It's an absolute condition for keeping manufacturing secrets.

Also, I need the credit myself to talk to the big clan.

I mean, do I create a chamber of commerce myself?

"You. Come on, why don't you join the big clan already?

The Sword Tooth Corps, even at the dawn of the Sun Horse, is about as learned as you are.

Nobody's got a head to work for, right?

Like Sarah said, do we go into the head position of the big clan and change it from the inside?

If you say it in the modern world, do you have an independent office or go into a large company?

Either way, I'm worried.